Player Matchup

Anhur
Anhur
Gold IV
ActiveShqipe
Anhur
Gold IV
Level 159
God Stats
9W - 7L
1,549 SR
Queue Stats
43W - 27L
1,577 MMR
Solo
Awilix
Awilix
Platinum III
KazeKage-Ryu
Awilix
Platinum III
Level 156
God Stats
80W - 45L
1,742 SR
Queue Stats
319W - 311L
1,504 MMR
Party 1
King Arthur
King Arthur
Gold II
MoOdy_KSA_10
King Arthur
Gold II
Level 138
God Stats
18W - 12L
1,609 SR
Queue Stats
230W - 221L
1,555 MMR
Solo
Agni
Agni
Gold II
WastedL1feT1me
Agni
Gold II
Level 158
God Stats
20W - 19L
1,646 SR
Queue Stats
289W - 283L
1,647 MMR
Party 1
Charon
Charon
Gold II
Ðívíđê
Charon
Gold II
Level 123
God Stats
6W - 5L
1,544 SR
Queue Stats
405W - 395L
1,566 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,618 SR
1,570 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,571 SR
1,555 MMR
Ra
Ra
Gold II
 
Ra
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
CobráK
Rama
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,553 MMR
Solo
Horus
Horus
Gold IV
Hairyman619
Horus
Gold IV
Level 86
God Stats
6W - 3L
1,711 SR
Queue Stats
45W - 41L
1,566 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
TH3MAC
Cu Chulainn
Gold III
Level 103
God Stats
9W - 8L
1,646 SR
Queue Stats
61W - 65L
1,593 MMR
Party 2
Hun Batz
Hun Batz
Gold III
ºPULLYº
Hun Batz
Gold III
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 251L
1,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 1
7,190
719
8,525
5,402
1,479
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
11
5 / 2 / 4
7,003
700
5,766
6,632
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
MoOdy_KSA_10
King Arthur
11
2 / 1 / 2
6,290
629
5,428
11,092
9,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 0 / 5
6,878
688
6,312
4,300
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
9
1 / 0 / 7
6,333
633
5,297
7,099
4,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
KaliSun WukongJanusAthena

VS

Bans
AnubisAo KuangMartichorasThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 4 / 1
6,103
610
2,672
8,104
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
CobráK
Rama
10
3 / 4 / 0
5,791
579
3,226
8,353
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 3 / 2
4,679
468
1,871
10,295
7,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
TH3MAC
Cu Chulainn
11
1 / 3 / 0
6,152
615
7,796
10,261
6,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
ºPULLYº
Hun Batz
9
0 / 3 / 2
5,541
554
3,606
8,575
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
17
Kills
5
5
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
1
0.38
W
7
2
1
3.75
L
Rama
CobráK
Rama
3
4
0
0.75
L
0
3
2
0.33
W
Awilix
5
2
4
3.5
W
King Arthur
MoOdy_KSA_10
King Arthur
2
1
2
3
L
Cu Chulainn
TH3MAC
Cu Chulainn
1
3
0
0.33
W
2
0
5
4.5
L
Hun Batz
ºPULLYº
Hun Batz
0
3
2
0.33
W
Charon
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,328
Damage
19,171
34,525
Taken
45,588
19,210
Mitigated
22,346
6,730
Healing
9,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,672
266
293
1,752
8,104
3,133
0
3,289
4,815
50,064
0
W
8,525
4,783
0
1,198
5,402
1,479
593
0
5,402
0
50,486
L
Rama
CobráK
Rama
3,226
2,493
0
1,518
8,353
2,471
0
1,703
6,650
0
30,254
L
1,871
886
335
2,859
10,295
7,226
0
3,224
7,071
0
9,698
W
Awilix
5,766
2,747
0
404
6,632
2,435
0
959
5,673
0
47,312
W
King Arthur
MoOdy_KSA_10
King Arthur
5,428
840
0
2,657
11,092
9,134
58
0
11,092
0
41,893
L
Cu Chulainn
TH3MAC
Cu Chulainn
7,796
1,056
0
2,503
10,261
6,643
0
842
9,419
0
47,130
W
6,312
269
0
750
4,300
1,424
177
334
3,966
61,143
0
L
Hun Batz
ºPULLYº
Hun Batz
3,606
671
0
730
8,575
2,873
0
2,551
6,024
0
41,023
W
Charon
5,297
844
0
1,721
7,099
4,738
130
1,859
5,240
17,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,694
Gold Earned
28,266
351
Minions Killed
302
0
Camps Cleared
0
1,122,948
Distance Traveled
1,085,021
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,103
610
97
10
0
218,861
0
W
Anhur
7,190
719
83
8
0
204,675
0
L
Rama
5,791
579
57
6
0
203,490
0
L
Horus
4,679
468
10
1
0
234,975
3
W
Awilix
7,003
700
73
7
0
262,445
2
W
King Arthur
6,290
629
71
7
0
218,688
0
L
Cu Chulainn
6,152
615
75
8
0
200,828
0
W
Agni
6,878
688
103
10
0
236,369
3
L
Hun Batz
5,541
554
63
6
0
226,867
0
W
Charon
6,333
633
21
2
0
200,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role