Player Matchup

Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze IV
 
Jormungandr
Bronze IV
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
Osideous
Hachiman
Gold V
Level 171
God Stats
143W - 150L
1,438 SR
Queue Stats
787W - 871L
1,384 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 183
1,479 SR
1,461 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,365 SR
1,404 MMR
Chaac
Chaac
Bronze III
UncleDoof
Chaac
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,500 MMR
Solo
Merlin
Merlin
Gold V
WayToDawn34
Merlin
Gold V
Level 159
God Stats
1W - 3L
1,344 SR
Queue Stats
108W - 130L
1,418 MMR
Solo
Ix Chel
Ix Chel
Silver I
t0rnera
Ix Chel
Silver I
Level 46
God Stats
0W - 2L
1,251 SR
Queue Stats
42W - 49L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
4 / 1 / 5
7,944
993
8,079
6,762
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
 
Jormungandr
11
4 / 0 / 5
7,837
980
5,512
8,149
5,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Osideous
Hachiman
10
2 / 0 / 6
7,438
930
5,091
3,634
1,475
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
Ah Muzen CabAnubisScyllaBellonaBacchus

VS

Bans
RamaMartichorasHou YiIzanamiNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
UncleDoof
Chaac
8
0 / 4 / 1
6,015
752
3,460
9,255
4,944
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
9
1 / 4 / 0
6,637
830
5,006
6,213
2,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
t0rnera
Ix Chel
9
0 / 2 / 1
6,184
773
3,089
6,056
4,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
5
6.5
W
Jormungandr
 
Jormungandr
4
0
5
6.5
W
Hachiman
Osideous
Hachiman
2
0
6
5
L
Chaac
UncleDoof
Chaac
0
4
1
0.13
L
Merlin
1
4
0
0.25
L
Ix Chel
t0rnera
Ix Chel
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,682
Damage
11,555
18,545
Taken
21,524
10,188
Mitigated
11,971
6,703
Healing
3,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,079
827
286
2,709
6,762
2,968
494
2,816
3,829
34,025
0
W
Jormungandr
 
Jormungandr
5,512
1,317
0
1,796
8,149
5,745
464
2,948
5,074
22,849
0
W
Hachiman
Osideous
Hachiman
5,091
2,542
0
1,912
3,634
1,475
1,829
2,400
1,081
0
27,332
L
Chaac
UncleDoof
Chaac
3,460
461
107
1,283
9,255
4,944
0
7,050
1,991
0
15,567
L
Merlin
5,006
405
0
181
6,213
2,241
0
3,239
2,838
21,724
0
L
Ix Chel
t0rnera
Ix Chel
3,089
337
688
798
6,056
4,786
0
3,293
2,509
18,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,219
Gold Earned
18,836
109
Minions Killed
70
0
Camps Cleared
0
457,323
Distance Traveled
447,615
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,944
993
34
4
0
142,364
0
W
Jormungandr
7,837
980
33
4
0
167,777
5
W
Hachiman
7,438
930
42
5
0
147,182
1
L
Chaac
6,015
752
19
2
0
153,423
0
L
Merlin
6,637
830
28
4
0
136,964
0
L
Ix Chel
6,184
773
23
3
0
157,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role