Player Matchup

Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Call_Me_Dada-
Vulcan
Level 140
God Stats
2W - 3L
1,392 SR
Queue Stats
58W - 59L
1,430 Elo+
Party 2
Izanami
Izanami
CrazzyTank_s
Izanami
Level 79
God Stats
148W - 149L
1,375 SR
Queue Stats
469W - 476L
1,435 Elo+
Party 1
Odin
Odin
xDCxExcision
Odin
Level 122
God Stats
21W - 24L
1,433 SR
Queue Stats
87W - 102L
1,395 Elo+
Party 2
Team Averages
Level 107
1,440 SR
1,452 Elo+

VS

Team Averages
Level 52
1,342 SR
1,338 Elo+
Chang'e
Chang'e
Callmegrande
Chang'e
Level 51
God Stats
0W - 3L
1,124 SR
Queue Stats
17W - 18L
1,299 Elo+
Party 3
Bacchus
Bacchus
Morgoth_Gungnir6
Bacchus
Level 66
God Stats
11W - 12L
1,493 SR
Queue Stats
306W - 360L
1,423 Elo+
Solo
Pele
Pele
SHARK-KOI
Pele
Level 22
God Stats
1W - 7L
1,031 SR
Queue Stats
17W - 18L
1,299 Elo+
Party 3
Anhur
Anhur
Taeon98
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 54L
1,389 Elo+
Solo
Janus
Janus
tOOts_rx2
Janus
Level 33
God Stats
3W - 3L
1,561 SR
Queue Stats
13W - 17L
1,282 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 1 / 4
6,639
604
5,053
9,876
6,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anubis
 
Anubis
9
1 / 2 / 2
5,238
476
1,855
3,927
1,449
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 1
6,410
583
3,874
4,146
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
CrazzyTank_s
Izanami
10
2 / 4 / 2
5,910
537
3,347
9,966
3,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 1 / 2
6,105
555
3,286
6,504
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Callmegrande
Chang'e
9
1 / 3 / 3
5,964
542
7,743
9,056
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

4
0 / 0 / 0
4,037
367
724
2,025
1,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
8
1 / 2 / 0
5,043
458
1,516
7,725
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Taeon98
Anhur
10
4 / 3 / 0
5,996
545
5,315
8,663
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
tOOts_rx2
Janus
11
1 / 1 / 0
6,068
552
2,385
3,815
1,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
9
Kills
7
8
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
4
4
W
Anubis
 
Anubis
1
2
2
1
W
2
0
1
2.5
L
Chang'e
Callmegrande
Chang'e
1
3
3
0.83
W
Izanami
CrazzyTank_s
Izanami
2
4
2
0.75
L
0
0
0
0
L
Pele
1
2
0
0.5
L
Anhur
Taeon98
Anhur
4
3
0
1.33
L
Janus
tOOts_rx2
Janus
1
1
0
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,415
Damage
17,683
34,419
Taken
31,284
15,016
Mitigated
11,060
9,090
Healing
8,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,053
2,056
0
2,781
9,876
6,176
95
3,806
6,070
0
21,976
W
Anubis
 
Anubis
1,855
50
94
535
3,927
1,449
844
842
3,085
21,601
0
W
3,874
1,179
0
1,650
4,146
1,276
1,458
743
3,263
43,463
0
L
Chang'e
Callmegrande
Chang'e
7,743
1,138
936
3,473
9,056
3,389
0
775
8,281
36,298
0
W
Izanami
CrazzyTank_s
Izanami
3,347
2,279
0
3,103
9,966
3,197
114
3,488
6,478
0
45,750
L
724
44
0
999
2,025
1,288
0
1,181
844
5,925
0
L
Pele
1,516
454
0
382
7,725
2,890
164
2,049
5,676
0
33,448
L
Anhur
Taeon98
Anhur
5,315
3,097
0
2,447
8,663
2,465
0
489
8,174
0
26,038
L
Janus
tOOts_rx2
Janus
2,385
250
0
0
3,815
1,028
655
1,235
2,580
40,044
0
W
3,286
550
0
927
6,504
2,918
382
1,833
4,671
0
35,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,302
Gold Earned
27,108
271
Minions Killed
242
0
Camps Cleared
0
966,576
Distance Traveled
996,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,639
604
29
3
0
221,300
0
W
Anubis
5,238
476
35
3
0
188,393
0
W
Vulcan
6,410
583
78
7
0
194,181
0
L
Chang'e
5,964
542
51
5
0
189,254
0
W
Izanami
5,910
537
80
7
0
168,153
0
L
Bacchus
4,037
367
8
1
0
193,644
0
L
Pele
5,043
458
46
4
0
245,457
0
L
Anhur
5,996
545
47
4
0
176,981
0
L
Janus
6,068
552
90
8
0
191,016
0
W
Odin
6,105
555
49
4
0
194,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role