Player Matchup

Thor
Thor
GalanDePueblo
Thor
Level 65
God Stats
26W - 21L
1,381 SR
Queue Stats
101W - 101L
1,418 Elo+
Party 2
Odin
Odin
JDamianM
Odin
Level 88
God Stats
3W - 3L
1,632 SR
Queue Stats
96W - 98L
1,427 Elo+
Party 2
Anubis
Anubis
Mihaiuţ
Anubis
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 55L
1,312 Elo+
Solo
Ratatoskr
Ratatoskr
Sampathetic
Ratatoskr
Level 137
God Stats
0W - 1L
1,421 SR
Queue Stats
43W - 54L
1,482 Elo+
Solo
Hercules
Hercules
WhiteDiamond9x9
Hercules
Level 122
God Stats
3W - 5L
1,506 SR
Queue Stats
368W - 388L
1,496 Elo+
Solo
Team Averages
Level 97
1,488 SR
1,427 Elo+

VS

Team Averages
Level 107
1,472 SR
1,527 Elo+
Sol
Sol
BOLAXxRBMxX
Sol
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
262W - 256L
1,471 Elo+
Solo
Mercury
Mercury
Fonsiii
Mercury
Level 48
God Stats
17W - 9L
1,619 SR
Queue Stats
227W - 206L
1,543 Elo+
Party 1
Hera
Hera
LenaLiciousX3
Hera
Level 155
God Stats
4W - 2L
1,260 SR
Queue Stats
328W - 341L
1,461 Elo+
Solo
Bacchus
Bacchus
MarcoLoL352
Bacchus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 11L
1,716 Elo+
Party 1
Fenrir
Fenrir
nikos08
Fenrir
Level 127
God Stats
25W - 27L
1,484 SR
Queue Stats
134W - 121L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
9,186
919
4,229
13,859
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
15
0 / 4 / 4
9,886
989
7,839
15,702
18,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
Mihaiuţ
Anubis
16
2 / 9 / 1
10,804
1,080
10,264
15,338
7,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Sampathetic
Ratatoskr
15
0 / 6 / 4
9,582
958
7,390
14,914
5,452
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
15
2 / 1 / 1
10,185
1,019
9,905
10,897
4,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

113

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 13
10,956
1,096
10,263
7,351
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Fonsiii
Mercury
17
6 / 2 / 9
11,806
1,181
8,444
9,628
4,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
6 / 1 / 15
12,022
1,202
18,731
4,789
1,940
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
MarcoLoL352
Bacchus
18
4 / 0 / 21
11,998
1,200
12,919
11,393
16,332
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
nikos08
Fenrir
17
6 / 1 / 13
11,531
1,153
15,421
12,224
6,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
97
5
Kills
26
26
Deaths
5
11
Assists
71
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
W
Mercury
Fonsiii
Mercury
6
2
9
5.25
L
1
6
1
0.25
L
Odin
0
4
4
0.5
W
6
1
15
13.5
W
Bacchus
MarcoLoL352
Bacchus
4
0
21
14.5
L
Anubis
Mihaiuţ
Anubis
2
9
1
0.28
L
Ratatoskr
Sampathetic
Ratatoskr
0
6
4
0.33
L
Hercules
2
1
1
2.5
W
Fenrir
nikos08
Fenrir
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,627
Damage
65,778
70,710
Taken
45,385
41,983
Mitigated
33,037
3,482
Healing
4,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,263
2,046
0
1,656
7,351
3,536
0
1,380
5,063
27,096
1,454
W
Mercury
Fonsiii
Mercury
8,444
4,588
0
417
9,628
4,688
0
1,534
7,707
0
26,724
L
4,229
620
0
23
13,859
5,394
0
8,768
4,891
0
7,558
L
Odin
7,839
532
0
445
15,702
18,396
0
9,248
5,726
691
15,816
W
18,731
3,690
0
431
4,789
1,940
0
1,467
3,121
35,113
0
W
Bacchus
MarcoLoL352
Bacchus
12,919
1,440
0
1,029
11,393
16,332
0
3,126
7,587
22,393
0
L
Anubis
Mihaiuţ
Anubis
10,264
532
0
1,481
15,338
7,950
0
7,612
7,226
59,797
0
L
Ratatoskr
Sampathetic
Ratatoskr
7,390
453
0
86
14,914
5,452
0
7,639
6,790
0
18,442
L
Hercules
9,905
772
14
1,433
10,897
4,791
0
8,558
1,998
0
18,933
W
Fenrir
nikos08
Fenrir
15,421
2,805
0
1,375
12,224
6,541
0
4,011
7,724
0
24,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,643
Gold Earned
58,313
211
Minions Killed
235
6
Camps Cleared
8
881,496
Distance Traveled
1,087,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,956
1,096
63
6
1
185,607
0
W
Mercury
11,806
1,181
58
6
6
238,411
0
L
Thor
9,186
919
5
1
0
105,683
0
L
Odin
9,886
989
33
3
0
196,927
0
W
Hera
12,022
1,202
44
4
0
207,135
0
W
Bacchus
11,998
1,200
34
3
1
209,516
0
L
Anubis
10,804
1,080
119
12
4
168,382
0
L
Ratatoskr
9,582
958
38
4
1
205,204
0
L
Hercules
10,185
1,019
16
2
1
205,300
0
W
Fenrir
11,531
1,153
36
4
0
247,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role