Player Matchup

Lancelot
Lancelot
SapphireOpBot
Lancelot
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,266 Elo+
Party 2
Cthulhu
Cthulhu
adriamwersa
Cthulhu
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 20L
1,171 Elo+
Party 2
Ix Chel
Ix Chel
xXC3o2Xx
Ix Chel
Level 84
God Stats
0W - 3L
1,215 SR
Queue Stats
15W - 23L
1,120 Elo+
Party 2
Team Averages
Level 43
1,405 SR
1,186 Elo+

VS

Team Averages
Level 80
1,545 SR
1,687 Elo+
Tyr
Tyr
FennyBoyz
Tyr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 2L
1,808 Elo+
Party 1
Danzaburou
Danzaburou
FrenzyMe
Danzaburou
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 31L
1,626 Elo+
Party 1
Anubis
Anubis
ThornMe
Anubis
Level 98
God Stats
11W - 5L
1,635 SR
Queue Stats
73W - 40L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
SapphireOpBot
Lancelot
8
0 / 8 / 2
5,964
663
4,372
10,332
4,855
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
adriamwersa
Cthulhu
10
1 / 5 / 4
7,038
782
4,596
10,846
9,311
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ix Chel
xXC3o2Xx
Ix Chel
9
4 / 6 / 0
7,311
812
7,742
10,738
3,520
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 14
8,698
966
8,327
11,925
9,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
FrenzyMe
Danzaburou
12
7 / 2 / 8
8,848
983
7,896
8,178
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
ThornMe
Anubis
11
9 / 3 / 6
9,020
1,002
12,041
7,177
3,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
19
19
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
0
14
10
W
Danzaburou
FrenzyMe
Danzaburou
7
2
8
5.5
L
Lancelot
SapphireOpBot
Lancelot
0
8
2
0.13
W
Anubis
ThornMe
Anubis
9
3
6
4
L
Cthulhu
adriamwersa
Cthulhu
1
5
4
0.6
L
Ix Chel
xXC3o2Xx
Ix Chel
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,710
Damage
28,264
31,916
Taken
27,280
17,686
Mitigated
16,793
1,683
Healing
8,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,327
1,452
0
3,868
11,925
9,998
190
4,528
7,397
0
27,825
W
Danzaburou
FrenzyMe
Danzaburou
7,896
3,237
0
1,980
8,178
3,131
1,735
3,600
4,578
0
35,906
L
Lancelot
SapphireOpBot
Lancelot
4,372
823
0
130
10,332
4,855
0
6,021
4,311
0
12,256
W
Anubis
ThornMe
Anubis
12,041
822
0
2,901
7,177
3,664
742
4,486
2,691
32,605
0
L
Cthulhu
adriamwersa
Cthulhu
4,596
168
169
187
10,846
9,311
0
3,852
6,994
14,964
0
L
Ix Chel
xXC3o2Xx
Ix Chel
7,742
1,124
349
848
10,738
3,520
0
2,366
8,372
21,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,313
Gold Earned
26,566
65
Minions Killed
103
0
Camps Cleared
0
453,387
Distance Traveled
474,752
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,698
966
28
3
0
180,194
0
W
Danzaburou
8,848
983
39
4
0
135,513
0
L
Lancelot
5,964
663
13
1
0
155,128
0
W
Anubis
9,020
1,002
36
4
0
159,045
0
L
Cthulhu
7,038
782
25
3
0
158,187
1
L
Ix Chel
7,311
812
27
3
0
140,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role