Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Masters
CH405S7YL3
Nox
Masters
Level 270
God Stats
40W - 62L
1,531 SR
Queue Stats
963W - 931L
2,645 MMR
Solo
Thanatos
Thanatos
Masters
Khastik
Thanatos
Masters
Level 297
God Stats
98W - 84L
1,662 SR
Queue Stats
1,059W - 1,037L
2,727 MMR
Solo
Bakasura
Bakasura
Diamond I
SheTookDaKids
Bakasura
Diamond I
Level 68
God Stats
11W - 8L
1,685 SR
Queue Stats
133W - 89L
2,463 MMR
Party 2
Hachiman
Hachiman
Masters
gumbο
Hachiman
Masters
Level 154
God Stats
10W - 8L
1,689 SR
Queue Stats
347W - 291L
2,608 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 189
1,614 SR
2,389 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 188
1,594 SR
2,367 MMR
Sol
Sol
Diamond I
 
Sol
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Masters
BeanSoupBob
Chaac
Masters
Level 181
God Stats
7W - 4L
2,002 SR
Queue Stats
186W - 129L
3,153 MMR
Solo
Heimdallr
Heimdallr
Masters
Danojim
Heimdallr
Masters
Level 168
God Stats
1W - 1L
1,342 SR
Queue Stats
163W - 127L
2,534 MMR
Solo
Charon
Charon
Masters
Harυ
Charon
Masters
Level 216
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
2,288 MMR
Party 1
Ares
Ares
Diamond II
Kraander
Ares
Diamond II
Level 215
God Stats
44W - 43L
1,629 SR
Queue Stats
280W - 265L
2,361 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 1
3,993
799
750
1,515
438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 1 / 0
3,460
692
1,847
4,698
2,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Khastik
Thanatos
6
1 / 2 / 0
3,684
737
2,023
5,279
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
SheTookDaKids
Bakasura
8
0 / 0 / 0
3,936
787
1,691
6,591
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hachiman
gumbο
Hachiman
2
0 / 1 / 0
2,751
550
326
1,002
242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
He BoFreyaGaneshaAphrodite

VS

Bans
ShivaSun WukongKaliVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 1
4,285
857
981
1,710
414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 0 / 0
4,306
861
5,225
5,522
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heimdallr
Danojim
Heimdallr
7
1 / 0 / 2
4,044
809
2,642
1,734
591
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
Harυ
Charon
6
1 / 0 / 1
3,880
776
1,715
3,460
1,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
6
1 / 1 / 0
4,226
845
1,372
4,210
2,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
1
0.5
W
Sol
 
Sol
0
0
1
0.5
W
1
0
0
1
L
0
1
0
0
W
Heimdallr
Danojim
Heimdallr
1
0
2
2
W
Charon
Harυ
Charon
1
0
1
1.5
L
Thanatos
Khastik
Thanatos
1
2
0
0.5
W
Ares
1
1
0
1
L
Bakasura
SheTookDaKids
Bakasura
0
0
0
0
L
Hachiman
gumbο
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,637
Damage
11,935
19,085
Taken
16,636
7,308
Mitigated
7,001
11,261
Healing
8,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
750
152
0
720
1,515
438
0
572
943
25,692
0
W
Sol
 
Sol
981
321
0
1,360
1,710
414
0
56
1,654
32,406
0
W
5,225
2,033
0
2,150
5,522
2,483
0
0
5,399
0
36,580
L
1,847
674
0
1,663
4,698
2,099
0
1,554
3,144
10,422
0
W
Heimdallr
Danojim
Heimdallr
2,642
1,995
0
727
1,734
591
0
567
1,167
0
24,882
W
Charon
Harυ
Charon
1,715
394
0
1,900
3,460
1,389
0
1,184
2,272
17,492
0
L
Thanatos
Khastik
Thanatos
2,023
836
0
4,091
5,279
1,765
0
1,654
3,625
0
15,874
W
Ares
1,372
51
622
1,499
4,210
2,124
0
782
3,424
11,704
0
L
Bakasura
SheTookDaKids
Bakasura
1,691
1,287
0
4,745
6,591
2,764
0
0
6,591
0
14,855
L
Hachiman
gumbο
Hachiman
326
326
0
42
1,002
242
0
288
714
0
3,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,824
Gold Earned
20,741
173
Minions Killed
218
0
Camps Cleared
0
547,985
Distance Traveled
602,596
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,993
799
62
12
0
126,441
0
W
Sol
4,285
857
64
13
0
117,399
0
W
Chaac
4,306
861
53
11
0
111,018
0
L
Nox
3,460
692
15
3
0
98,564
0
W
Heimdallr
4,044
809
51
10
0
108,246
0
W
Charon
3,880
776
39
8
0
143,530
0
L
Thanatos
3,684
737
34
7
0
138,278
0
W
Ares
4,226
845
11
2
0
122,403
1
L
Bakasura
3,936
787
52
10
0
158,977
0
L
Hachiman
2,751
550
10
2
0
25,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role