Player Matchup

Thanatos
Thanatos
BronzyTie4
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 54L
1,419 Elo+
Party 2
Rama
Rama
Frostipher_
Rama
Level 107
God Stats
2W - 5L
1,513 SR
Queue Stats
29W - 35L
1,412 Elo+
Party 1
Zeus
Zeus
Xion030312
Zeus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,577 Elo+
Party 1
Charon
Charon
eL Duderino925
Charon
Level 46
God Stats
21W - 23L
1,505 SR
Queue Stats
36W - 53L
1,485 Elo+
Party 2
Tyr
Tyr
kousaxxx4
Tyr
Level 49
God Stats
35W - 35L
1,543 SR
Queue Stats
271W - 329L
1,432 Elo+
Solo
Team Averages
Level 70
1,512 SR
1,465 Elo+

VS

Team Averages
Level 68
1,628 SR
1,644 Elo+
Baron Samedi
Baron Samedi
DodgeRam1500
Baron Samedi
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 15L
1,831 Elo+
Party 4
Vulcan
Vulcan
REDBULLDEMON
Vulcan
Level 16
God Stats
24W - 4L
2,037 SR
Queue Stats
201W - 29L
1,901 Elo+
Party 4
Gilgamesh
Gilgamesh
SoulKeeperChan
Gilgamesh
Level 112
God Stats
7W - 1L
1,765 SR
Queue Stats
83W - 46L
1,601 Elo+
Party 3
Chernobog
Chernobog
TamashiiDokusha
Chernobog
Level 31
God Stats
8W - 2L
1,499 SR
Queue Stats
12W - 5L
1,449 Elo+
Party 3
Bakasura
Bakasura
dj2sleezy
Bakasura
Level 127
God Stats
2W - 3L
1,340 SR
Queue Stats
390W - 392L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BronzyTie4
Thanatos
12
0 / 9 / 0
6,884
626
2,435
12,790
4,753
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
0 / 2 / 3
7,846
713
8,380
14,206
5,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 0
8,252
750
5,367
9,026
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 5 / 1
7,733
703
5,969
10,875
8,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 1 / 3
6,962
633
1,938
5,172
2,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DodgeRam1500
Baron Samedi
17
9 / 1 / 6
10,408
946
13,688
8,361
5,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
17
4 / 0 / 6
9,661
878
20,136
6,939
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
SoulKeeperChan
Gilgamesh
15
3 / 2 / 11
9,092
827
6,036
14,324
11,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chernobog
TamashiiDokusha
Chernobog
14
2 / 0 / 3
8,260
751
2,847
3,551
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
dj2sleezy
Bakasura
15
3 / 2 / 6
8,912
810
4,421
10,648
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
5
Kills
21
21
Deaths
5
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BronzyTie4
Thanatos
0
9
0
0
W
Baron Samedi
DodgeRam1500
Baron Samedi
9
1
6
12
L
0
2
3
0.75
W
Vulcan
4
0
6
7
W
Gilgamesh
SoulKeeperChan
Gilgamesh
3
2
11
4.25
W
Chernobog
TamashiiDokusha
Chernobog
2
0
3
3.5
L
2
4
0
0.5
W
Bakasura
dj2sleezy
Bakasura
3
2
6
3
L
3
5
1
0.7
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,089
Damage
47,128
52,069
Taken
43,823
24,147
Mitigated
27,856
4,414
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BronzyTie4
Thanatos
2,435
703
0
2,497
12,790
4,753
0
7,227
5,139
0
7,973
W
Baron Samedi
DodgeRam1500
Baron Samedi
13,688
1,005
1,184
3,314
8,361
5,968
1,345
1,312
6,896
46,142
0
L
8,380
4,172
0
488
14,206
5,101
0
8,835
4,466
0
34,982
W
Vulcan
20,136
4,871
0
553
6,939
3,532
2,475
1,708
4,875
50,336
0
W
Gilgamesh
SoulKeeperChan
Gilgamesh
6,036
2,198
233
2,587
14,324
11,267
1,100
2,939
10,949
0
24,866
W
Chernobog
TamashiiDokusha
Chernobog
2,847
981
0
1,202
3,551
1,764
2,040
1,756
1,669
0
17,670
L
5,367
206
0
5
9,026
3,247
0
6,156
2,356
22,831
0
W
Bakasura
dj2sleezy
Bakasura
4,421
2,487
0
1,693
10,648
5,325
1,378
2,280
7,574
0
16,788
L
5,969
1,117
0
396
10,875
8,348
0
6,568
3,811
9,599
0
L
1,938
43
0
1,028
5,172
2,698
0
3,515
1,432
0
9,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,677
Gold Earned
46,333
154
Minions Killed
252
0
Camps Cleared
0
797,497
Distance Traveled
1,233,175
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,884
626
16
1
0
170,278
0
W
Baron Samedi
10,408
946
77
7
0
225,470
0
L
Rama
7,846
713
67
6
0
191,262
2
W
Vulcan
9,661
878
82
7
0
273,578
0
W
Gilgamesh
9,092
827
32
3
0
243,245
2
W
Chernobog
8,260
751
25
2
0
191,100
0
L
Zeus
8,252
750
49
4
0
166,898
0
W
Bakasura
8,912
810
36
3
0
299,782
2
L
Charon
7,733
703
11
1
0
157,031
0
L
Tyr
6,962
633
11
1
0
112,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role