Player Matchup

Guan Yu
Guan Yu
CaptainBlunt643
Guan Yu
Level 45
God Stats
0W - 1L
1,545 SR
Queue Stats
3W - 5L
1,480 Elo+
Party 1
Thor
Thor
KoboOnStix
Thor
Level 59
God Stats
5W - 15L
1,124 SR
Queue Stats
215W - 269L
1,318 Elo+
Solo
Merlin
Merlin
TheRaginGonzo
Merlin
Level 23
God Stats
0W - 1L
1,298 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 42
1,322 SR
1,433 Elo+

VS

Team Averages
Level 43
1,357 SR
1,320 Elo+
Agni
Agni
Space Dandy4555
Agni
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 117L
1,381 Elo+
Party 2
Hercules
Hercules
herbalflames
Hercules
Level 39
God Stats
3W - 5L
1,193 SR
Queue Stats
74W - 98L
1,349 Elo+
Party 2
Tiamat
Tiamat
uoie
Tiamat
Level 44
God Stats
3W - 1L
1,376 SR
Queue Stats
18W - 30L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
8,023
669
5,888
16,297
17,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 4 / 2
7,936
661
6,166
13,706
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 1
8,639
720
9,257
6,166
2,302
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 6
10,136
845
12,959
5,501
2,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
herbalflames
Hercules
12
2 / 2 / 10
9,462
789
9,075
13,024
12,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
uoie
Tiamat
13
5 / 2 / 6
10,003
834
8,016
10,063
5,221
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
13
13
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
1
4
2
0.5
W
6
0
6
9
L
2
3
1
0.83
W
Hercules
herbalflames
Hercules
2
2
10
3.5
W
Tiamat
uoie
Tiamat
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,311
Damage
30,050
36,169
Taken
28,588
25,023
Mitigated
20,099
2,714
Healing
5,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,888
1,351
353
1,258
16,297
17,936
0
9,025
7,272
415
12,821
L
6,166
2,346
111
992
13,706
4,785
0
8,246
5,460
0
21,936
W
12,959
664
365
469
5,501
2,032
782
1,901
3,477
41,927
0
L
9,257
806
0
0
6,166
2,302
0
4,083
2,083
37,573
0
W
Hercules
herbalflames
Hercules
9,075
4,702
0
3,453
13,024
12,846
220
5,085
7,427
0
23,240
W
Tiamat
uoie
Tiamat
8,016
517
0
1,384
10,063
5,221
450
3,438
6,398
33,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,598
Gold Earned
29,601
92
Minions Killed
121
0
Camps Cleared
0
574,977
Distance Traveled
685,711
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,023
669
13
1
0
203,158
0
L
Thor
7,936
661
26
2
0
193,045
0
W
Agni
10,136
845
66
6
0
234,617
0
L
Merlin
8,639
720
53
4
0
178,774
0
W
Hercules
9,462
789
22
2
0
239,456
1
W
Tiamat
10,003
834
33
3
0
211,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role