Player Matchup

Geb
Geb
Geneticfault
Geb
Level 79
God Stats
9W - 6L
1,538 SR
Queue Stats
137W - 169L
1,415 Elo+
Party 1
Artemis
Artemis
Maskyy1252
Artemis
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 26L
1,314 Elo+
Party 1
Cthulhu
Cthulhu
stylish killa66
Cthulhu
Level 147
God Stats
2W - 2L
1,169 SR
Queue Stats
140W - 170L
1,418 Elo+
Party 1
Team Averages
Level 79
1,402 SR
1,383 Elo+

VS

Team Averages
Level 77
1,593 SR
1,383 Elo+
Medusa
Medusa
DylanWavv
Medusa
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
169W - 157L
1,390 Elo+
Party 2
Hercules
Hercules
JoeySquancho
Hercules
Level 69
God Stats
31W - 27L
1,482 SR
Queue Stats
346W - 362L
1,378 Elo+
Party 2
Ix Chel
Ix Chel
thekiller011420
Ix Chel
Level 118
God Stats
3W - 4L
1,797 SR
Queue Stats
250W - 246L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 7
10,381
799
14,045
14,574
16,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Maskyy1252
Artemis
11
1 / 5 / 7
9,540
734
8,160
7,779
3,269
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 0 / 4
11,267
867
16,689
8,662
5,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DylanWavv
Medusa
11
2 / 3 / 5
9,323
717
6,427
12,221
4,875
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
JoeySquancho
Hercules
11
1 / 3 / 6
9,245
711
7,611
17,985
10,823
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 5 / 4
9,704
746
8,220
13,192
5,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
11
Kills
7
9
Deaths
11
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
DylanWavv
Medusa
2
3
5
1.5
W
3
4
7
1.63
L
Hercules
JoeySquancho
Hercules
1
3
6
1.33
W
Artemis
Maskyy1252
Artemis
1
5
7
0.9
W
7
0
4
9
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,894
Damage
22,258
31,015
Taken
43,398
25,513
Mitigated
21,079
888
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DylanWavv
Medusa
6,427
3,511
0
1,998
12,221
4,875
0
8,712
3,008
0
24,799
W
14,045
1,369
0
700
14,574
16,579
460
2,702
11,872
30,166
0
L
Hercules
JoeySquancho
Hercules
7,611
1,757
0
3,514
17,985
10,823
0
11,860
4,826
0
23,611
W
Artemis
Maskyy1252
Artemis
8,160
3,650
0
0
7,779
3,269
349
4,252
3,527
0
21,523
W
16,689
259
134
54
8,662
5,665
278
1,778
6,884
51,305
0
L
8,220
1,117
2,324
2,972
13,192
5,381
0
8,103
4,555
33,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,188
Gold Earned
28,272
135
Minions Killed
114
0
Camps Cleared
0
696,358
Distance Traveled
699,956
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,323
717
28
2
0
242,676
0
W
Geb
10,381
799
26
2
0
247,971
0
L
Hercules
9,245
711
31
2
0
250,897
0
W
Artemis
9,540
734
34
3
0
180,527
0
W
Cthulhu
11,267
867
75
6
0
267,860
0
L
Ix Chel
9,704
746
55
4
0
206,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role