Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CMDRMitch27
Yemoja
Level 79
God Stats
82W - 81L
1,500 SR
Queue Stats
114W - 130L
1,452 Elo+
Party 2
Rama
Rama
DirtyCorgi
Rama
Level 98
God Stats
2W - 0L
1,443 SR
Queue Stats
290W - 297L
1,485 Elo+
Party 2
Sol
Sol
forestranger342
Sol
Level 67
God Stats
18W - 12L
1,684 SR
Queue Stats
50W - 43L
1,499 Elo+
Solo
Chronos
Chronos
jackofsnipers
Chronos
Level 102
God Stats
2W - 0L
1,253 SR
Queue Stats
212W - 215L
1,422 Elo+
Party 2
Team Averages
Level 82
1,476 SR
1,471 Elo+

VS

Team Averages
Level 102
1,621 SR
1,475 Elo+
Discordia
Discordia
BPKORZ
Discordia
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 92L
1,443 Elo+
Party 1
Ares
Ares
WAILEDMEDUSSA337
Ares
Level 94
God Stats
9W - 9L
1,649 SR
Queue Stats
67W - 63L
1,549 Elo+
Party 3
Da Ji
Da Ji
X-THE_22_ONE-X
Da Ji
Level 77
God Stats
11W - 10L
1,609 SR
Queue Stats
34W - 39L
1,510 Elo+
Party 3
Thanatos
Thanatos
YayaDime
Thanatos
Level 147
God Stats
2W - 2L
1,551 SR
Queue Stats
227W - 206L
1,429 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
peekolord555
Ah Muzen Cab
Level 68
God Stats
0W - 1L
1,795 SR
Queue Stats
169W - 138L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
4 / 0 / 1
10,644
710
4,979
10,057
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
12
1 / 2 / 2
8,387
559
4,891
14,747
11,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
0 / 0 / 1
7,927
528
3,181
6,252
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 1
9,922
661
7,994
9,098
2,871
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
15
1 / 1 / 1
9,332
622
3,651
8,623
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BPKORZ
Discordia
13
2 / 2 / 0
6,995
466
8,939
9,726
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
0 / 0 / 0
5,552
370
2,072
4,239
2,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 1 / 0
5,135
342
1,277
3,324
992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Thanatos
YayaDime
Thanatos
13
0 / 4 / 2
7,004
467
6,710
16,771
11,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
peekolord555
Ah Muzen Cab
8
0 / 2 / 0
5,692
379
3,108
6,141
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
9
Kills
2
3
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
1
4.5
L
Discordia
BPKORZ
Discordia
2
2
0
1
W
Yemoja
1
2
2
1
W
0
0
1
0.5
L
0
0
0
0
L
0
1
0
0
L
Thanatos
YayaDime
Thanatos
0
4
2
0.25
W
3
0
1
3.5
W
Chronos
1
1
1
1.5
L
Ah Muzen Cab
peekolord555
Ah Muzen Cab
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,696
Damage
22,106
48,777
Taken
40,201
24,263
Mitigated
21,178
17,959
Healing
15,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,979
2,518
0
1,064
10,057
4,185
1,547
335
9,722
0
99,872
L
Discordia
BPKORZ
Discordia
8,939
691
0
1,900
9,726
3,993
0
6,632
3,094
47,775
0
W
Yemoja
4,891
418
2,476
3,100
14,747
11,302
1,606
4,059
10,688
31,036
0
W
3,181
2,538
0
2,090
6,252
2,332
3,675
965
5,287
0
40,277
L
2,072
32
0
1,439
4,239
2,757
0
669
3,570
13,328
0
L
1,277
246
0
1,151
3,324
992
0
766
2,558
0
11,025
L
Thanatos
YayaDime
Thanatos
6,710
1,129
0
8,666
16,771
11,213
0
6,729
10,042
0
51,167
W
7,994
3,124
0
6,917
9,098
2,871
7,220
2,261
6,837
69,765
0
W
Chronos
3,651
549
0
2,312
8,623
3,573
4,944
3,391
5,232
67,253
0
L
Ah Muzen Cab
peekolord555
Ah Muzen Cab
3,108
1,444
0
1,908
6,141
2,223
45
1,740
4,401
0
28,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,212
Gold Earned
30,378
483
Minions Killed
215
0
Camps Cleared
0
1,544,023
Distance Traveled
1,063,442
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,644
710
148
10
0
394,600
0
L
Discordia
6,995
466
57
4
0
297,338
4
W
Yemoja
8,387
559
27
2
0
284,317
0
W
Rama
7,927
528
81
5
0
283,981
2
L
Ares
5,552
370
19
1
0
134,880
0
L
Da Ji
5,135
342
24
2
0
155,474
4
L
Thanatos
7,004
467
77
5
0
326,757
3
W
Sol
9,922
661
124
8
0
296,241
0
W
Chronos
9,332
622
103
7
0
284,884
0
L
Ah Muzen Cab
5,692
379
38
3
0
148,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role