Player Matchup

Ne Zha
Ne Zha
DeanieHutt
Ne Zha
Level 147
God Stats
7W - 4L
1,696 SR
Queue Stats
177W - 151L
1,535 Elo+
Party 1
Hachiman
Hachiman
HippedkillFrog
Hachiman
Level 78
God Stats
1W - 2L
1,753 SR
Queue Stats
4W - 4L
1,653 Elo+
Party 3
Sylvanus
Sylvanus
Hippedkillmoose
Sylvanus
Level 158
God Stats
0W - 1L
1,557 SR
Queue Stats
124W - 88L
1,648 Elo+
Party 3
Horus
Horus
Othello435
Horus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 102L
1,542 Elo+
Party 1
Chang'e
Chang'e
iJerrell
Chang'e
Level 140
God Stats
7W - 5L
1,644 SR
Queue Stats
69W - 71L
1,474 Elo+
Party 1
Team Averages
Level 133
1,630 SR
1,570 Elo+

VS

Team Averages
Level 130
1,516 SR
1,498 Elo+
Sol
Sol
Gallegher
Sol
Level 69
God Stats
1W - 4L
1,270 SR
Queue Stats
112W - 99L
1,513 Elo+
Party 2
Cabrakan
Cabrakan
LoI_im_Adopted
Cabrakan
Level 159
God Stats
24W - 21L
1,619 SR
Queue Stats
519W - 488L
1,453 Elo+
Solo
Achilles
Achilles
SnaccMachine
Achilles
Level 127
God Stats
43W - 42L
1,609 SR
Queue Stats
664W - 641L
1,484 Elo+
Solo
Xbalanque
Xbalanque
mrminihan
Xbalanque
Level 148
God Stats
1W - 0L
1,834 SR
Queue Stats
150W - 149L
1,525 Elo+
Party 2
Thanatos
Thanatos
ninja1up
Thanatos
Level 147
God Stats
1W - 0L
1,248 SR
Queue Stats
52W - 58L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DeanieHutt
Ne Zha
13
3 / 5 / 1
7,971
498
5,963
15,286
6,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
15
2 / 2 / 1
8,842
553
7,998
11,262
4,207
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
13
4 / 5 / 5
8,063
504
10,372
20,012
20,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
12
0 / 4 / 0
6,908
432
4,190
16,593
14,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
iJerrell
Chang'e
14
1 / 4 / 6
8,106
507
8,027
11,992
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 6
10,914
682
15,726
10,564
4,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
12
1 / 2 / 11
8,284
518
3,735
14,069
14,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
SnaccMachine
Achilles
16
7 / 0 / 5
10,211
638
17,274
17,197
20,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
mrminihan
Xbalanque
16
1 / 2 / 7
9,672
605
6,640
12,919
5,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ninja1up
Thanatos
17
6 / 4 / 7
10,388
649
10,317
16,612
7,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
10
Kills
20
20
Deaths
10
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
DeanieHutt
Ne Zha
3
5
1
0.7
W
5
2
6
4
L
Hachiman
2
2
1
1.25
L
Sylvanus
4
5
5
1.3
W
Cabrakan
1
2
11
3.25
L
Horus
0
4
0
0
W
Achilles
SnaccMachine
Achilles
7
0
5
9.5
L
Chang'e
iJerrell
Chang'e
1
4
6
1
W
Xbalanque
mrminihan
Xbalanque
1
2
7
2.25
W
Thanatos
ninja1up
Thanatos
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,550
Damage
53,692
75,145
Taken
71,361
50,620
Mitigated
51,948
21,479
Healing
30,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
DeanieHutt
Ne Zha
5,963
1,421
0
1,535
15,286
6,334
0
1,400
13,886
0
65,734
W
15,726
7,876
0
6,745
10,564
4,244
1,151
4,391
6,173
100,777
0
L
Hachiman
7,998
5,832
0
5,781
11,262
4,207
920
378
10,828
0
70,479
L
Sylvanus
10,372
3,778
1,177
4,937
20,012
20,033
0
9,743
10,142
40,550
11,106
W
Cabrakan
3,735
228
0
3,018
14,069
14,497
0
5,115
8,954
16,773
262
L
Horus
4,190
2,031
615
2,876
16,593
14,917
0
3,015
13,578
0
41,380
W
Achilles
SnaccMachine
Achilles
17,274
1,250
0
4,677
17,197
20,850
87
3,063
14,134
3,547
69,427
L
Chang'e
iJerrell
Chang'e
8,027
295
1,230
3,328
11,992
5,129
0
5,759
6,233
61,919
0
W
Xbalanque
mrminihan
Xbalanque
6,640
3,621
0
6,213
12,919
5,130
1,102
1,036
11,883
0
85,206
W
Thanatos
ninja1up
Thanatos
10,317
3,411
0
10,312
16,612
7,227
18
4,652
11,960
0
93,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,890
Gold Earned
49,469
445
Minions Killed
541
0
Camps Cleared
0
1,522,949
Distance Traveled
1,695,267
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,971
498
86
5
0
391,543
0
W
Sol
10,914
682
162
10
0
318,445
0
L
Hachiman
8,842
553
116
7
0
303,341
0
L
Sylvanus
8,063
504
65
4
0
256,807
0
W
Cabrakan
8,284
518
21
1
0
326,237
2
L
Horus
6,908
432
58
4
0
244,263
0
W
Achilles
10,211
638
98
6
0
362,274
2
L
Chang'e
8,106
507
120
8
0
326,995
0
W
Xbalanque
9,672
605
140
9
0
300,650
0
W
Thanatos
10,388
649
120
8
0
387,661
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role