Player Matchup

Danzaburou
Danzaburou
Gold V
BaDSaNtA 09
Danzaburou
Gold V
Level 163
God Stats
6W - 4L
1,758 SR
Queue Stats
490W - 511L
1,344 MMR
Solo
Atlas
Atlas
Gold III
EmpDash
Atlas
Gold III
Level 156
God Stats
3W - 5L
1,396 SR
Queue Stats
157W - 160L
1,381 MMR
Solo
Skadi
Skadi
Gold III
PinkFridayNuWa
Skadi
Gold III
Level 143
God Stats
10W - 18L
1,436 SR
Queue Stats
651W - 667L
1,402 MMR
Solo
Zeus
Zeus
Gold IV
YT Stopper
Zeus
Gold IV
Level 127
God Stats
68W - 65L
1,601 SR
Queue Stats
896W - 922L
1,433 MMR
Solo
Sol
Sol
Bronze V
nacho2018
Sol
Bronze V
Level 76
God Stats
0W - 2L
1,359 SR
Queue Stats
2W - 12L
1,299 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,510 SR
1,372 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,502 SR
1,382 MMR
Horus
Horus
Gold III
DumbSheet
Horus
Gold III
Level 140
God Stats
19W - 21L
1,548 SR
Queue Stats
364W - 362L
1,405 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Warbeast83
Nu Wa
Gold IV
Level 186
God Stats
434W - 351L
1,583 SR
Queue Stats
896W - 929L
1,414 MMR
Solo
Anhur
Anhur
Gold V
brandon_legend13
Anhur
Gold V
Level 148
God Stats
2W - 7L
1,364 SR
Queue Stats
890W - 919L
1,322 MMR
Solo
Nemesis
Nemesis
Bronze III
erichthebeast
Nemesis
Bronze III
Level 47
God Stats
3W - 0L
1,697 SR
Queue Stats
38W - 42L
1,446 MMR
Solo
Tyr
Tyr
Silver III
nelsonsmirfnof
Tyr
Silver III
Level 127
God Stats
2W - 2L
1,320 SR
Queue Stats
161W - 170L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BaDSaNtA 09
Danzaburou
15
0 / 1 / 1
9,165
573
5,406
11,912
5,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
EmpDash
Atlas
11
0 / 1 / 3
7,117
445
7,882
12,953
10,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 4 / 2
7,792
487
7,802
14,023
4,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 1 / 0
8,897
556
5,755
10,895
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 0
7,390
462
4,735
9,536
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
BakasuraYmirAo Kuang

VS

Bans
KaliBastetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DumbSheet
Horus
11
0 / 1 / 7
7,929
496
6,697
11,478
10,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
15
2 / 2 / 5
9,618
601
16,833
9,709
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 0 / 0
10,685
668
8,733
14,219
7,132
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
16
2 / 1 / 5
9,288
581
5,757
14,761
7,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 1 / 0
9,692
606
6,365
10,087
9,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
13
13
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BaDSaNtA 09
Danzaburou
0
1
1
0.5
W
Horus
DumbSheet
Horus
0
1
7
3.5
L
Atlas
EmpDash
Atlas
0
1
3
1.5
L
2
4
2
0.75
W
Nu Wa
2
2
5
2.25
L
3
1
0
3
W
8
0
0
8
W
Nemesis
2
1
5
4.5
L
0
6
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,580
Damage
44,385
59,319
Taken
60,254
25,080
Mitigated
38,065
11,292
Healing
20,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BaDSaNtA 09
Danzaburou
5,406
1,722
0
3,491
11,912
5,177
894
1,627
10,285
0
83,910
W
Horus
DumbSheet
Horus
6,697
2,920
2,706
4,353
11,478
10,832
502
3,895
7,583
0
19,425
L
Atlas
EmpDash
Atlas
7,882
2,879
0
1,736
12,953
10,237
0
3,176
9,777
21,826
0
L
7,802
2,582
0
1,195
14,023
4,493
512
7,403
6,620
0
62,774
W
Nu Wa
16,833
5,267
0
2,103
9,709
4,047
488
3,152
6,557
94,284
0
L
5,755
349
0
3,760
10,895
3,517
0
2,800
8,095
86,079
0
W
8,733
6,109
0
6,992
14,219
7,132
2,834
6,898
7,321
0
94,395
W
Nemesis
5,757
1,858
0
893
14,761
7,005
54
3,802
10,959
0
80,270
L
4,735
1,645
0
1,110
9,536
1,656
0
1,827
7,709
44,145
0
W
6,365
814
0
2,956
10,087
9,049
399
1,108
8,979
0
73,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,361
Gold Earned
47,212
472
Minions Killed
551
0
Camps Cleared
0
1,506,789
Distance Traveled
1,605,739
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,165
573
148
9
0
313,390
0
W
Horus
7,929
496
14
1
0
357,764
8
L
Atlas
7,117
445
20
1
0
325,431
4
L
Skadi
7,792
487
90
6
0
247,921
2
W
Nu Wa
9,618
601
136
9
0
263,799
6
L
Zeus
8,897
556
129
8
0
322,410
4
W
Anhur
10,685
668
148
9
0
303,486
0
W
Nemesis
9,288
581
110
7
0
371,786
1
L
Sol
7,390
462
85
5
0
297,637
5
W
Tyr
9,692
606
143
9
0
308,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role