Player Matchup

Cthulhu
Cthulhu
NecromancerLeo
Cthulhu
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 105L
1,502 Elo+
Party 1
Shiva
Shiva
S Charlie Hs
Shiva
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 75L
1,541 Elo+
Party 1
Hun Batz
Hun Batz
S M4lwar3 Hs
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,577 Elo+
Party 1
Anhur
Anhur
Ultra Majestic
Anhur
Level 124
God Stats
1W - 3L
1,405 SR
Queue Stats
149W - 153L
1,473 Elo+
Solo
Heimdallr
Heimdallr
XxGeorgeXD
Heimdallr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 145L
1,543 Elo+
Party 1
Team Averages
Level 116
1,481 SR
1,527 Elo+

VS

Team Averages
Level 93
1,610 SR
1,525 Elo+
Ymir
Ymir
Bllshop8433
Ymir
Level 88
God Stats
10W - 4L
1,687 SR
Queue Stats
314W - 324L
1,488 Elo+
Solo
Mulan
Mulan
Mr Giggity6998
Mulan
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 27L
1,458 Elo+
Party 2
Agni
Agni
Oracle117
Agni
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 64L
1,544 Elo+
Party 2
Bastet
Bastet
TONKUH
Bastet
Level 120
God Stats
3W - 1L
1,552 SR
Queue Stats
81W - 54L
1,585 Elo+
Solo
Ganesha
Ganesha
brady138989
Ganesha
Level 121
God Stats
3W - 0L
1,809 SR
Queue Stats
75W - 68L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
7,835
784
10,830
14,541
14,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 4 / 4
7,717
772
8,916
12,855
13,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
S M4lwar3 Hs
Hun Batz
12
2 / 6 / 4
7,170
717
10,328
11,296
5,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 3 / 4
8,346
835
7,886
9,134
3,440
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
XxGeorgeXD
Heimdallr
14
1 / 5 / 6
7,642
764
5,321
9,542
3,973
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 11
8,194
819
6,504
12,607
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
0 / 2 / 13
7,244
724
5,055
11,763
10,437
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
14
4 / 3 / 9
8,344
834
12,646
8,643
3,357
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bastet
TONKUH
Bastet
17
15 / 1 / 6
9,932
993
19,523
11,712
5,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
brady138989
Ganesha
15
0 / 2 / 19
8,588
859
9,094
13,755
16,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
79
9
Kills
21
21
Deaths
10
24
Assists
58
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
W
0
2
13
3.25
L
1
3
6
1.33
W
Agni
4
3
9
2.83
L
3
4
4
1.25
L
Hun Batz
S M4lwar3 Hs
Hun Batz
2
6
4
0.67
W
Bastet
TONKUH
Bastet
15
1
6
18
L
2
3
4
1.33
L
Heimdallr
XxGeorgeXD
Heimdallr
1
5
6
0.8
W
Ganesha
brady138989
Ganesha
0
2
19
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,281
Damage
52,822
57,368
Taken
58,480
41,221
Mitigated
51,248
10,939
Healing
18,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,504
198
1,133
2,863
12,607
15,446
632
1,834
10,433
13,082
453
W
5,055
773
613
341
11,763
10,437
651
1,676
9,867
0
9,133
L
10,830
839
1,007
3,521
14,541
14,854
0
6,410
8,131
23,097
0
W
Agni
12,646
357
1,176
664
8,643
3,357
1,054
1,655
6,937
26,029
0
L
8,916
1,194
1,810
1,719
12,855
13,303
0
6,869
5,986
0
14,093
L
Hun Batz
S M4lwar3 Hs
Hun Batz
10,328
1,509
457
189
11,296
5,651
0
5,981
5,315
0
14,885
W
Bastet
TONKUH
Bastet
19,523
5,323
2,072
3,820
11,712
5,682
875
2,226
9,442
0
28,694
L
7,886
2,983
1,228
736
9,134
3,440
0
4,174
4,960
0
15,625
L
Heimdallr
XxGeorgeXD
Heimdallr
5,321
2,125
0
272
9,542
3,973
0
4,357
5,185
0
13,937
W
Ganesha
brady138989
Ganesha
9,094
725
2,987
3,038
13,755
16,326
197
3,439
9,943
17,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,710
Gold Earned
42,302
98
Minions Killed
95
0
Camps Cleared
0
880,072
Distance Traveled
1,001,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,194
819
14
1
0
168,834
0
W
Mulan
7,244
724
12
1
0
210,486
0
L
Cthulhu
7,835
784
23
2
0
180,754
0
W
Agni
8,344
834
40
4
0
183,858
0
L
Shiva
7,717
772
10
1
0
174,449
0
L
Hun Batz
7,170
717
12
1
0
170,623
0
W
Bastet
9,932
993
29
3
0
232,940
0
L
Anhur
8,346
835
21
2
0
174,315
0
L
Heimdallr
7,642
764
32
3
0
179,931
0
W
Ganesha
8,588
859
0
0
0
205,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role