Player Matchup

Ix Chel
Ix Chel
TMFWayne
Ix Chel
Level 145
God Stats
1W - 4L
1,439 SR
Queue Stats
126W - 124L
1,596 Elo+
Party 2
Cerberus
Cerberus
ZTC94
Cerberus
Level 140
God Stats
17W - 23L
1,579 SR
Queue Stats
110W - 99L
1,573 Elo+
Party 2
Danzaburou
Danzaburou
inneedofanerf
Danzaburou
Level 123
God Stats
1W - 2L
1,570 SR
Queue Stats
101W - 93L
1,510 Elo+
Party 2
Team Averages
Level 136
1,530 SR
1,559 Elo+

VS

Team Averages
Level 145
1,618 SR
1,604 Elo+
Hercules
Hercules
 
Hercules
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
LordSaltysteak
Ne Zha
Level 159
God Stats
2W - 1L
1,695 SR
Queue Stats
34W - 20L
1,719 Elo+
Party 1
Chang'e
Chang'e
NameAlreadyHave
Chang'e
Level 157
God Stats
15W - 11L
1,660 SR
Queue Stats
64W - 55L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
TMFWayne
Ix Chel
11
5 / 2 / 0
8,354
835
9,336
4,647
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
ZTC94
Cerberus
10
0 / 2 / 5
7,043
704
6,664
14,017
11,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
inneedofanerf
Danzaburou
9
0 / 6 / 5
7,186
719
6,650
10,656
3,726
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 2 / 6
7,782
778
8,912
12,523
11,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
5 / 2 / 5
8,457
846
8,184
8,321
3,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 1 / 7
7,669
767
7,057
7,193
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
5
Kills
10
10
Deaths
5
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
2
6
3
W
5
2
5
3.75
W
2
1
7
5.5
L
Ix Chel
TMFWayne
Ix Chel
5
2
0
2.5
L
Cerberus
ZTC94
Cerberus
0
2
5
1.25
L
Danzaburou
inneedofanerf
Danzaburou
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,650
Damage
24,153
29,320
Taken
28,037
17,194
Mitigated
17,180
9,271
Healing
9,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,912
2,302
0
4,508
12,523
11,675
0
5,018
7,177
145
16,800
W
8,184
715
0
716
8,321
3,279
0
5,602
2,455
0
33,668
W
7,057
382
1,415
2,460
7,193
2,226
0
4,774
2,239
25,771
0
L
Ix Chel
TMFWayne
Ix Chel
9,336
967
1,483
657
4,647
1,703
0
525
4,122
34,430
0
L
Cerberus
ZTC94
Cerberus
6,664
292
0
6,518
14,017
11,765
0
4,405
9,612
18,624
0
L
Danzaburou
inneedofanerf
Danzaburou
6,650
2,452
0
613
10,656
3,726
0
2,819
7,837
0
28,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,583
Gold Earned
23,908
121
Minions Killed
99
0
Camps Cleared
0
547,424
Distance Traveled
624,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,782
778
22
2
0
211,207
0
W
Ne Zha
8,457
846
32
3
0
221,989
0
W
Chang'e
7,669
767
45
5
0
191,380
0
L
Ix Chel
8,354
835
49
5
0
183,502
0
L
Cerberus
7,043
704
38
4
0
198,139
0
L
Danzaburou
7,186
719
34
3
0
165,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role