Player Matchup

Sun Wukong
Sun Wukong
BrrrmHa
Sun Wukong
Level 29
God Stats
1W - 11L
1,075 SR
Queue Stats
57W - 100L
1,015 Elo+
Party 1
Pele
Pele
BuzzIightyear
Pele
Level 23
God Stats
3W - 6L
1,294 SR
Queue Stats
10W - 16L
1,237 Elo+
Party 1
Neith
Neith
GenghisDahn
Neith
Level 18
God Stats
0W - 1L
1,208 SR
Queue Stats
2W - 18L
1,022 Elo+
Party 1
Sol
Sol
Kriterian
Sol
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 172L
1,130 Elo+
Party 1
Athena
Athena
MadamGreene
Athena
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
18W - 57L
1,171 Elo+
Party 1
Team Averages
Level 28
1,315 SR
1,115 Elo+

VS

Team Averages
Level 54
1,500 SR
1,511 Elo+
Janus
Janus
SkullKnight9632
Janus
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 7L
1,785 Elo+
Party 2
Ymir
Ymir
XxlegendxX23558
Ymir
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 8L
1,372 Elo+
Party 3
Skadi
Skadi
ZentiRGN
Skadi
Level 39
God Stats
3W - 1L
1,336 SR
Queue Stats
24W - 24L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
nicopas
Sun Wukong
Level 104
God Stats
8W - 4L
1,548 SR
Queue Stats
96W - 93L
1,480 Elo+
Party 2
Loki
Loki
x legend xx 1
Loki
Level 106
God Stats
10W - 5L
1,617 SR
Queue Stats
59W - 52L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrrrmHa
Sun Wukong
11
2 / 1 / 0
6,329
527
5,604
9,232
6,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 1
6,208
517
7,720
12,504
5,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
0 / 2 / 0
5,075
423
4,560
7,512
2,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 2 / 1
6,556
546
2,120
8,589
2,765
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Athena
8
0 / 3 / 0
4,700
392
1,576
7,689
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 5
6,991
583
9,834
7,474
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 0 / 1
6,678
557
2,549
6,761
5,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
ZentiRGN
Skadi
11
2 / 1 / 3
6,585
549
5,525
5,713
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
nicopas
Sun Wukong
12
1 / 1 / 0
7,428
619
5,188
9,405
6,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 2 / 1
7,765
647
4,650
10,542
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
6
Kills
14
14
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BrrrmHa
Sun Wukong
2
1
0
2
L
2
6
1
0.42
L
0
2
0
0
L
2
2
1
1.25
L
Athena
0
3
0
0
W
4
2
5
3.25
W
2
0
1
2.5
W
Skadi
ZentiRGN
Skadi
2
1
3
3.5
W
Sun Wukong
nicopas
Sun Wukong
1
1
0
1
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,580
Damage
27,746
45,526
Taken
39,895
20,973
Mitigated
19,279
12,634
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BrrrmHa
Sun Wukong
5,604
1,318
0
3,797
9,232
6,666
0
400
8,776
0
35,077
L
7,720
2,080
0
1,802
12,504
5,030
0
2,088
10,265
0
43,238
L
4,560
901
0
2,269
7,512
2,575
0
3,297
4,087
0
29,791
L
2,120
510
0
3,382
8,589
2,765
1,162
3,127
5,166
35,196
0
L
Athena
1,576
175
0
1,384
7,689
3,937
0
2,744
4,849
10,164
0
W
9,834
552
0
755
7,474
2,404
407
1,135
6,339
38,968
0
W
2,549
201
0
1,570
6,761
5,156
246
1,077
5,684
23,883
0
W
Skadi
ZentiRGN
Skadi
5,525
2,542
0
1,612
5,713
1,986
68
406
5,307
0
44,777
W
Sun Wukong
nicopas
Sun Wukong
5,188
1,033
0
3,711
9,405
6,175
0
0
9,405
0
46,427
W
4,650
1,373
0
5,944
10,542
3,558
448
1,078
9,464
0
58,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,868
Gold Earned
35,447
270
Minions Killed
357
0
Camps Cleared
0
1,173,138
Distance Traveled
1,143,887
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,329
527
63
5
0
256,719
8
L
Pele
6,208
517
79
7
0
252,944
0
L
Neith
5,075
423
47
4
0
203,147
0
L
Sol
6,556
546
64
5
0
224,991
1
L
Athena
4,700
392
17
1
0
235,337
0
W
Janus
6,991
583
72
6
0
242,420
0
W
Ymir
6,678
557
31
3
0
208,349
0
W
Skadi
6,585
549
74
6
0
193,620
0
W
Sun Wukong
7,428
619
88
7
0
216,679
0
W
Loki
7,765
647
92
8
0
282,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role