Player Matchup

Morgan Le Fay
Morgan Le Fay
FFPD1307
Morgan Le Fay
Level 35
God Stats
1W - 0L
1,591 SR
Queue Stats
31W - 47L
1,342 Elo+
Party 1
Baron Samedi
Baron Samedi
Griponmystick
Baron Samedi
Level 62
God Stats
10W - 8L
1,546 SR
Queue Stats
53W - 74L
1,356 Elo+
Party 1
Janus
Janus
HalfHonkey530
Janus
Level 66
God Stats
12W - 17L
1,328 SR
Queue Stats
87W - 129L
1,384 Elo+
Party 1
Team Averages
Level 54
1,488 SR
1,361 Elo+

VS

Team Averages
Level 57
1,613 SR
1,406 Elo+
Cthulhu
Cthulhu
MINIMUMWAGE1
Cthulhu
Level 22
God Stats
16W - 17L
1,636 SR
Queue Stats
72W - 81L
1,425 Elo+
Party 2
Susano
Susano
ShadierFkey
Susano
Level 107
God Stats
9W - 9L
1,704 SR
Queue Stats
197W - 192L
1,467 Elo+
Party 2
Athena
Athena
stoical-cow
Athena
Level 43
God Stats
9W - 8L
1,500 SR
Queue Stats
295W - 296L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FFPD1307
Morgan Le Fay
16
6 / 0 / 8
12,853
857
15,306
8,687
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Griponmystick
Baron Samedi
14
6 / 0 / 10
12,228
815
17,377
12,970
11,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
5 / 2 / 11
11,846
790
14,551
13,592
4,826
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MINIMUMWAGE1
Cthulhu
11
1 / 5 / 0
9,480
632
7,582
18,338
23,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Susano
12
0 / 5 / 0
9,373
625
9,507
16,649
6,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
13
1 / 7 / 1
9,773
652
8,579
23,689
24,949
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
17
Kills
2
2
Deaths
17
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
FFPD1307
Morgan Le Fay
6
0
8
10
W
Baron Samedi
Griponmystick
Baron Samedi
6
0
10
11
W
5
2
11
5.25
L
Cthulhu
MINIMUMWAGE1
Cthulhu
1
5
0
0.2
L
Susano
0
5
0
0
L
Athena
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,234
Damage
25,668
35,249
Taken
58,676
19,737
Mitigated
55,265
12,918
Healing
2,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
FFPD1307
Morgan Le Fay
15,306
3,853
0
542
8,687
3,855
892
3,679
5,008
57,442
0
W
Baron Samedi
Griponmystick
Baron Samedi
17,377
2,505
2,621
6,858
12,970
11,056
705
6,365
6,605
39,630
0
W
14,551
3,887
0
2,897
13,592
4,826
1,231
5,144
8,448
44,443
0
L
Cthulhu
MINIMUMWAGE1
Cthulhu
7,582
699
0
671
18,338
23,749
0
14,935
3,001
24,012
0
L
Susano
9,507
1,051
0
1,423
16,649
6,567
0
12,557
3,686
0
40,715
L
Athena
8,579
1,150
0
0
23,689
24,949
0
18,936
4,319
25,277
1,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,927
Gold Earned
28,626
163
Minions Killed
90
0
Camps Cleared
0
877,150
Distance Traveled
745,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,853
857
74
5
0
302,994
0
W
Baron Samedi
12,228
815
49
3
0
289,796
0
W
Janus
11,846
790
40
3
0
284,360
0
L
Cthulhu
9,480
632
31
2
0
212,475
0
L
Susano
9,373
625
40
3
0
271,838
0
L
Athena
9,773
652
19
1
0
260,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role