Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
SIR MATTZ
Mulan
Level 116
God Stats
3W - 6L
1,410 SR
Queue Stats
85W - 100L
1,396 Elo+
Party 1
Sol
Sol
Venum Carnage
Sol
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 14L
1,172 Elo+
Party 1
Team Averages
Level 74
1,470 SR
1,356 Elo+

VS

Team Averages
Level 64
1,371 SR
1,326 Elo+
Bacchus
Bacchus
 
Bacchus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Eatin_94
Neith
Level 59
God Stats
1W - 1L
1,468 SR
Queue Stats
28W - 25L
1,347 Elo+
Solo
Scylla
Scylla
Kasshokusan
Scylla
Level 89
God Stats
4W - 3L
1,146 SR
Queue Stats
67W - 66L
1,131 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 8 / 1
7,311
731
5,158
14,005
6,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
SIR MATTZ
Mulan
11
1 / 4 / 3
7,077
708
3,440
12,936
13,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

4
0 / 1 / 1
6,096
610
0
1,010
441
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
4 / 4 / 5
7,997
800
4,626
11,021
6,014
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Eatin_94
Neith
12
7 / 0 / 6
9,336
934
10,836
5,572
2,235
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
12
2 / 0 / 10
8,649
865
6,421
4,469
1,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
13
13
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
8
1
0.44
W
Bacchus
 
Bacchus
4
4
5
1.63
W
Neith
Eatin_94
Neith
7
0
6
10
W
Scylla
2
0
10
7
L
Mulan
SIR MATTZ
Mulan
1
4
3
0.63
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,598
Damage
21,883
27,951
Taken
21,062
20,752
Mitigated
9,642
3,340
Healing
6,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,158
1,769
0
1,814
14,005
6,641
0
5,648
8,357
0
21,398
W
Bacchus
 
Bacchus
4,626
366
0
1,682
11,021
6,014
250
223
10,798
17,081
0
W
Neith
Eatin_94
Neith
10,836
4,675
0
2,317
5,572
2,235
712
0
5,572
0
35,004
W
Scylla
6,421
146
432
2,175
4,469
1,393
552
500
3,969
33,549
0
L
Mulan
SIR MATTZ
Mulan
3,440
191
0
1,526
12,936
13,670
0
4,717
8,219
0
17,190
L
0
0
0
0
1,010
441
0
1,010
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,484
Gold Earned
25,982
41
Minions Killed
112
0
Camps Cleared
0
300,129
Distance Traveled
513,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,311
731
28
3
0
138,791
0
W
Bacchus
7,997
800
19
2
0
166,144
0
W
Neith
9,336
934
43
4
0
161,939
0
W
Scylla
8,649
865
50
5
0
185,477
0
L
Mulan
7,077
708
13
1
0
154,582
0
L
Sol
6,096
610
0
0
0
6,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role