Player Matchup

Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
Cred64
Agni
Gold I
Level 128
God Stats
6W - 7L
1,596 SR
Queue Stats
37W - 34L
1,685 MMR
Solo
Freya
Freya
Gold I
RYUGAANDLDRAGO
Freya
Gold I
Level 129
God Stats
32W - 24L
1,633 SR
Queue Stats
561W - 560L
1,665 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
SusanoWreckedYou
Kuzenbo
Platinum III
Level 138
God Stats
26W - 29L
1,533 SR
Queue Stats
619W - 635L
1,686 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,552 SR
1,607 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,556 SR
1,678 MMR
Jormungandr
Jormungandr
Gold I
CSCzephyr
Jormungandr
Gold I
Level 122
God Stats
2W - 1L
1,558 SR
Queue Stats
117W - 114L
1,689 MMR
Solo
Ganesha
Ganesha
Gold II
Drepxuxx
Ganesha
Gold II
Level 127
God Stats
7W - 3L
1,715 SR
Queue Stats
98W - 97L
1,662 MMR
Solo
Janus
Janus
Platinum IV
KobeBeanBurrito
Janus
Platinum IV
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 136L
1,692 MMR
Solo
Chiron
Chiron
Platinum V
PoisonedPawn
Chiron
Platinum V
Level 158
God Stats
15W - 22L
1,509 SR
Queue Stats
182W - 173L
1,692 MMR
Solo
Fenrir
Fenrir
Gold V
guyber
Fenrir
Gold V
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 17L
1,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 1 / 0
6,706
610
6,755
10,459
4,242
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
 
Serqet
9
0 / 3 / 1
5,442
495
2,037
8,248
2,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Cred64
Agni
11
1 / 3 / 0
6,158
560
5,352
7,735
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
5,876
534
5,923
9,489
3,527
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 2 / 0
5,007
455
2,993
8,661
7,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangMartichorasThor

VS

Bans
Morgan Le FayThanatosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CSCzephyr
Jormungandr
11
0 / 1 / 0
6,625
602
7,359
10,533
7,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
Drepxuxx
Ganesha
11
0 / 0 / 5
6,334
576
2,230
5,783
4,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 1 / 0
6,449
586
4,517
6,956
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
11
3 / 1 / 1
6,633
603
6,406
6,053
2,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
guyber
Fenrir
13
9 / 0 / 1
7,681
698
8,647
10,806
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
13
13
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
0
1
L
Serqet
 
Serqet
0
3
1
0.17
W
Jormungandr
CSCzephyr
Jormungandr
0
1
0
0
L
Agni
Cred64
Agni
1
3
0
0.33
W
Ganesha
Drepxuxx
Ganesha
0
0
5
2.5
W
1
1
0
1
W
Chiron
3
1
1
3.5
L
1
4
0
0.25
L
0
2
0
0
W
Fenrir
guyber
Fenrir
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,060
Damage
29,159
44,592
Taken
40,131
20,769
Mitigated
21,614
13,676
Healing
11,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,755
5,453
0
3,726
10,459
4,242
0
7,133
3,326
0
58,864
L
Serqet
 
Serqet
2,037
607
0
983
8,248
2,865
0
1,109
7,065
0
33,160
W
Jormungandr
CSCzephyr
Jormungandr
7,359
1,818
0
3,399
10,533
7,492
0
0
10,533
55,266
0
L
Agni
Cred64
Agni
5,352
665
0
2,890
7,735
2,686
385
2,873
4,766
55,058
0
W
Ganesha
Drepxuxx
Ganesha
2,230
637
0
1,805
5,783
4,836
0
2,868
2,915
19,682
0
W
4,517
46
0
626
6,956
2,471
0
4,157
2,799
63,284
0
W
Chiron
6,406
3,238
328
2,280
6,053
2,355
0
4,377
1,582
0
48,799
L
5,923
2,048
0
2,843
9,489
3,527
0
540
8,949
40,637
0
L
2,993
1,660
0
3,234
8,661
7,449
7
2,224
6,380
9,735
0
W
Fenrir
guyber
Fenrir
8,647
4,227
0
2,760
10,806
4,460
0
2,772
7,614
0
56,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,189
Gold Earned
33,722
337
Minions Killed
390
0
Camps Cleared
0
1,139,122
Distance Traveled
1,211,931
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,706
610
105
10
0
226,598
1
L
Serqet
5,442
495
55
5
0
278,615
0
W
Jormungandr
6,625
602
85
8
0
223,299
2
L
Agni
6,158
560
93
8
0
220,824
4
W
Ganesha
6,334
576
3
0
0
243,371
1
W
Janus
6,449
586
116
11
0
253,068
0
W
Chiron
6,633
603
100
9
0
220,086
0
L
Freya
5,876
534
75
7
0
210,096
1
L
Kuzenbo
5,007
455
9
1
0
202,989
0
W
Fenrir
7,681
698
86
8
0
272,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role