Player Matchup

King Arthur
King Arthur
Coupons531
King Arthur
Level 47
God Stats
15W - 20L
1,455 SR
Queue Stats
119W - 153L
1,442 Elo+
Solo
Janus
Janus
Egonaitor
Janus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,330 Elo+
Party 2
Nu Wa
Nu Wa
GintheAlmighty
Nu Wa
Level 127
God Stats
95W - 96L
1,508 SR
Queue Stats
420W - 403L
1,406 Elo+
Party 1
Izanami
Izanami
King__Oso_
Izanami
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,363 Elo+
Party 2
Nemesis
Nemesis
natas41captin
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 236L
1,407 Elo+
Party 1
Team Averages
Level 57
1,493 SR
1,389 Elo+

VS

Team Averages
Level 71
1,304 SR
1,371 Elo+
Cernunnos
Cernunnos
Batrou
Cernunnos
Level 63
God Stats
3W - 6L
1,132 SR
Queue Stats
75W - 90L
1,393 Elo+
Solo
Ne Zha
Ne Zha
BigBag0fBean
Ne Zha
Level 105
God Stats
7W - 6L
1,322 SR
Queue Stats
121W - 126L
1,402 Elo+
Solo
Persephone
Persephone
CoxInhibitor
Persephone
Level 87
God Stats
1W - 1L
1,157 SR
Queue Stats
6W - 14L
1,269 Elo+
Solo
Tiamat
Tiamat
MacMittens1776
Tiamat
Level 54
God Stats
70W - 94L
1,408 SR
Queue Stats
114W - 155L
1,367 Elo+
Solo
Charon
Charon
tegDelta
Charon
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Coupons531
King Arthur
14
0 / 2 / 0
9,122
912
7,197
16,095
15,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Janus
Egonaitor
Janus
14
1 / 1 / 0
9,207
921
10,138
8,535
3,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 0 / 1
9,683
968
13,214
1,822
631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
King__Oso_
Izanami
14
0 / 0 / 0
8,706
871
2,269
4,928
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
14
0 / 3 / 0
8,649
865
2,623
12,020
5,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

247

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Batrou
Cernunnos
15
1 / 0 / 4
9,811
981
6,735
6,994
2,693
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
15
3 / 1 / 2
10,056
1,006
9,299
9,023
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
CoxInhibitor
Persephone
15
1 / 0 / 4
9,974
997
8,533
6,606
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 0 / 5
9,307
931
7,713
6,162
3,477
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
tegDelta
Charon
15
1 / 0 / 3
10,851
1,085
6,243
11,655
11,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
6
6
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Batrou
Cernunnos
1
0
4
3
W
Ne Zha
3
1
2
4
L
King Arthur
Coupons531
King Arthur
0
2
0
0
W
Persephone
CoxInhibitor
Persephone
1
0
4
3
L
Janus
Egonaitor
Janus
1
1
0
1
L
0
0
1
0.5
L
Izanami
King__Oso_
Izanami
0
0
0
0
W
0
0
5
2.5
L
Nemesis
0
3
0
0
W
Charon
tegDelta
Charon
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,441
Damage
38,523
43,400
Taken
40,440
27,012
Mitigated
23,833
928
Healing
11,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Batrou
Cernunnos
6,735
2,649
0
2,554
6,994
2,693
0
4,905
1,489
0
39,198
W
Ne Zha
9,299
2,852
0
1,597
9,023
4,039
0
4,897
4,126
0
19,975
L
King Arthur
Coupons531
King Arthur
7,197
619
0
0
16,095
15,413
0
7,387
7,814
0
20,590
W
Persephone
CoxInhibitor
Persephone
8,533
340
550
1,445
6,606
2,604
0
4,570
2,036
42,337
0
L
Janus
Egonaitor
Janus
10,138
973
0
0
8,535
3,498
0
5,290
3,245
19,204
0
L
13,214
3,785
0
31
1,822
631
0
427
945
50,824
0
L
Izanami
King__Oso_
Izanami
2,269
1,129
0
395
4,928
1,988
0
3,390
1,088
0
9,754
W
7,713
159
0
1,472
6,162
3,477
0
3,719
1,993
20,774
0
L
Nemesis
2,623
1,000
0
502
12,020
5,482
0
5,792
6,078
0
5,232
W
Charon
tegDelta
Charon
6,243
439
0
3,886
11,655
11,020
0
7,610
3,445
19,480
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,367
Gold Earned
49,999
193
Minions Killed
276
4
Camps Cleared
3
916,614
Distance Traveled
959,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,811
981
90
9
0
190,612
0
W
Ne Zha
10,056
1,006
24
2
3
196,723
0
L
King Arthur
9,122
912
43
4
0
208,339
0
W
Persephone
9,974
997
84
8
0
177,478
0
L
Janus
9,207
921
26
3
3
143,622
0
L
Nu Wa
9,683
968
92
9
1
194,023
0
L
Izanami
8,706
871
23
2
0
170,476
0
W
Tiamat
9,307
931
46
5
0
195,755
0
L
Nemesis
8,649
865
9
1
0
200,154
0
W
Charon
10,851
1,085
32
3
0
199,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role