Player Matchup

Ravana
Ravana
AJ104259
Ravana
Level 89
God Stats
4W - 11L
1,428 SR
Queue Stats
125W - 136L
1,399 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MasonSteel97
Cu Chulainn
Level 52
God Stats
0W - 3L
1,120 SR
Queue Stats
98W - 107L
1,368 Elo+
Party 2
Zhong Kui
Zhong Kui
MrFreakNasty
Zhong Kui
Level 26
God Stats
3W - 5L
1,296 SR
Queue Stats
3W - 13L
1,087 Elo+
Party 3
Thanatos
Thanatos
Sorcestar
Thanatos
Level 36
God Stats
0W - 1L
1,714 SR
Queue Stats
4W - 15L
1,047 Elo+
Party 3
Ishtar
Ishtar
acyn1222
Ishtar
Level 27
God Stats
2W - 2L
1,644 SR
Queue Stats
55W - 61L
1,356 Elo+
Party 2
Team Averages
Level 46
1,440 SR
1,251 Elo+

VS

Team Averages
Level 80
1,496 SR
1,432 Elo+
Ares
Ares
JuratoryPath556
Ares
Level 84
God Stats
19W - 24L
1,577 SR
Queue Stats
294W - 316L
1,476 Elo+
Solo
Izanami
Izanami
SethStacyYT
Izanami
Level 85
God Stats
20W - 16L
1,577 SR
Queue Stats
256W - 265L
1,430 Elo+
Party 1
Lancelot
Lancelot
TooVardslig
Lancelot
Level 68
God Stats
11W - 9L
1,532 SR
Queue Stats
276W - 277L
1,413 Elo+
Party 1
Poseidon
Poseidon
Xgang89X
Poseidon
Level 98
God Stats
34W - 20L
1,595 SR
Queue Stats
370W - 358L
1,447 Elo+
Party 1
Susano
Susano
Yutuh
Susano
Level 64
God Stats
2W - 2L
1,197 SR
Queue Stats
34W - 30L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AJ104259
Ravana
14
1 / 7 / 3
8,933
525
12,083
17,161
11,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
MasonSteel97
Cu Chulainn
11
0 / 7 / 4
6,891
405
9,725
18,855
9,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
MrFreakNasty
Zhong Kui
12
2 / 8 / 2
8,105
477
10,087
15,273
9,910
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Sorcestar
Thanatos
13
4 / 8 / 2
8,611
507
9,424
17,592
6,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
acyn1222
Ishtar
12
3 / 5 / 1
8,197
482
7,471
13,581
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 11
9,463
557
10,182
19,646
19,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
SethStacyYT
Izanami
14
2 / 1 / 8
8,356
492
5,304
10,757
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
TooVardslig
Lancelot
15
8 / 2 / 5
9,993
588
14,270
18,693
15,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
Xgang89X
Poseidon
17
13 / 1 / 9
11,072
651
22,596
10,392
4,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
Yutuh
Susano
15
5 / 4 / 4
9,163
539
5,835
12,593
5,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
10
Kills
34
35
Deaths
10
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ravana
AJ104259
Ravana
1
7
3
0.36
W
6
2
11
5.75
L
Cu Chulainn
MasonSteel97
Cu Chulainn
0
7
4
0.29
L
Zhong Kui
MrFreakNasty
Zhong Kui
2
8
2
0.38
W
Izanami
SethStacyYT
Izanami
2
1
8
6
L
Thanatos
Sorcestar
Thanatos
4
8
2
0.63
W
Lancelot
TooVardslig
Lancelot
8
2
5
5.25
W
Poseidon
Xgang89X
Poseidon
13
1
9
17.5
W
Susano
Yutuh
Susano
5
4
4
1.75
L
Ishtar
acyn1222
Ishtar
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,790
Damage
58,187
82,462
Taken
72,081
41,519
Mitigated
48,115
14,079
Healing
14,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AJ104259
Ravana
12,083
2,993
0
1,927
17,161
11,550
304
2,350
14,811
0
72,470
W
10,182
580
0
4,741
19,646
19,831
21
4,814
14,832
16,393
0
L
Cu Chulainn
MasonSteel97
Cu Chulainn
9,725
1,425
0
968
18,855
9,133
272
8,637
10,218
0
40,413
L
Zhong Kui
MrFreakNasty
Zhong Kui
10,087
1,695
0
3,519
15,273
9,910
825
10,568
4,656
54,569
0
W
Izanami
SethStacyYT
Izanami
5,304
3,696
0
3,696
10,757
3,681
2,075
659
10,098
0
69,396
L
Thanatos
Sorcestar
Thanatos
9,424
4,165
0
5,767
17,592
6,643
0
4,615
12,977
0
63,780
W
Lancelot
TooVardslig
Lancelot
14,270
3,289
0
4,657
18,693
15,026
220
708
17,985
68
66,908
W
Poseidon
Xgang89X
Poseidon
22,596
4,364
0
1,050
10,392
4,395
2,206
3,509
6,883
102,099
0
W
Susano
Yutuh
Susano
5,835
1,440
0
0
12,593
5,182
0
1,213
11,380
0
59,619
L
Ishtar
acyn1222
Ishtar
7,471
4,288
0
1,898
13,581
4,283
752
6,576
6,954
0
41,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,737
Gold Earned
48,047
378
Minions Killed
442
0
Camps Cleared
0
1,573,786
Distance Traveled
1,759,659
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,933
525
115
7
0
312,652
0
W
Ares
9,463
557
10
1
0
345,841
0
L
Cu Chulainn
6,891
405
41
2
0
333,875
4
L
Zhong Kui
8,105
477
80
5
0
267,643
1
W
Izanami
8,356
492
122
7
0
315,413
4
L
Thanatos
8,611
507
81
5
0
353,422
3
W
Lancelot
9,993
588
98
6
0
377,768
0
W
Poseidon
11,072
651
133
8
0
349,569
3
W
Susano
9,163
539
79
5
0
371,068
0
L
Ishtar
8,197
482
61
4
0
306,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role