Player Matchup

Hachiman
Hachiman
Acesinik
Hachiman
Level 149
God Stats
2W - 1L
1,731 SR
Queue Stats
7W - 13L
1,504 Elo+
Party 2
Kukulkan
Kukulkan
Dark104JaeZ
Kukulkan
Level 158
God Stats
1W - 0L
1,715 SR
Queue Stats
6W - 12L
1,436 Elo+
Party 2
Nike
Nike
El Glass31
Nike
Level 154
God Stats
4W - 1L
1,574 SR
Queue Stats
42W - 45L
1,488 Elo+
Party 2
Atlas
Atlas
J3F3 3SPARTAC0
Atlas
Level 157
God Stats
1W - 0L
1,841 SR
Queue Stats
36W - 34L
1,518 Elo+
Party 2
Anubis
Anubis
Tortadechorizo
Anubis
Level 6
God Stats
4W - 0L
1,828 SR
Queue Stats
7W - 3L
1,684 Elo+
Party 2
Team Averages
Level 125
1,738 SR
1,526 Elo+

VS

Team Averages
Level 144
1,593 SR
1,582 Elo+
Tiamat
Tiamat
EndGrim
Tiamat
Level 144
God Stats
3W - 5L
1,510 SR
Queue Stats
335W - 307L
1,529 Elo+
Solo
Kuzenbo
Kuzenbo
MysticGoats
Kuzenbo
Level 150
God Stats
1W - 3L
1,744 SR
Queue Stats
23W - 24L
1,749 Elo+
Party 1
Heimdallr
Heimdallr
Telethebasin
Heimdallr
Level 147
God Stats
7W - 7L
1,658 SR
Queue Stats
68W - 55L
1,589 Elo+
Party 1
Thanatos
Thanatos
figuratively0
Thanatos
Level 145
God Stats
23W - 13L
1,583 SR
Queue Stats
112W - 93L
1,595 Elo+
Party 1
Surtr
Surtr
schnipppples
Surtr
Level 136
God Stats
18W - 23L
1,473 SR
Queue Stats
88W - 91L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Acesinik
Hachiman
12
0 / 2 / 0
7,096
444
5,006
8,619
3,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Dark104JaeZ
Kukulkan
15
1 / 3 / 0
8,977
561
4,139
7,599
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 3 / 4
9,830
614
8,406
11,934
10,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 2 / 3
7,367
460
4,589
8,592
7,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 5 / 1
9,303
581
10,545
14,420
6,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EndGrim
Tiamat
14
1 / 2 / 1
8,059
504
6,798
7,583
4,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
MysticGoats
Kuzenbo
14
2 / 0 / 7
8,470
529
7,176
10,907
13,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Telethebasin
Heimdallr
15
5 / 1 / 4
8,827
552
8,926
9,617
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
figuratively0
Thanatos
15
5 / 3 / 4
9,126
570
9,025
17,080
6,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
2 / 5 / 0
6,536
409
4,047
8,621
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
10
Kills
15
15
Deaths
11
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Acesinik
Hachiman
0
2
0
0
W
Kukulkan
Dark104JaeZ
Kukulkan
1
3
0
0.33
W
5
3
4
2.33
L
Tiamat
EndGrim
Tiamat
1
2
1
0.75
W
0
2
3
0.75
L
Kuzenbo
MysticGoats
Kuzenbo
2
0
7
5.5
L
Heimdallr
Telethebasin
Heimdallr
5
1
4
7
W
4
5
1
0.9
L
Thanatos
figuratively0
Thanatos
5
3
4
2.33
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,685
Damage
35,972
51,164
Taken
53,808
29,554
Mitigated
31,598
10,963
Healing
20,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Acesinik
Hachiman
5,006
2,677
0
1,685
8,619
3,077
579
2,909
5,682
0
53,891
W
Kukulkan
Dark104JaeZ
Kukulkan
4,139
92
0
500
7,599
2,704
439
3,763
3,572
81,178
0
W
8,406
488
0
1,000
11,934
10,521
601
1,198
10,716
512
67,117
L
Tiamat
EndGrim
Tiamat
6,798
420
0
1,070
7,583
4,078
0
3,993
3,590
58,763
0
W
4,589
1,472
0
2,650
8,592
7,140
0
3,350
5,169
28,106
0
L
Kuzenbo
MysticGoats
Kuzenbo
7,176
2,859
0
2,379
10,907
13,456
5
5,196
5,711
31,596
0
L
Heimdallr
Telethebasin
Heimdallr
8,926
4,476
0
5,429
9,617
3,989
350
4,348
5,269
0
69,607
W
10,545
315
0
5,128
14,420
6,112
48
2,415
11,803
82,404
0
L
Thanatos
figuratively0
Thanatos
9,025
3,837
0
9,595
17,080
6,626
0
6,791
10,289
0
79,151
L
4,047
1,388
0
1,682
8,621
3,449
0
128
8,493
338
27,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,573
Gold Earned
41,018
528
Minions Killed
420
0
Camps Cleared
0
1,540,331
Distance Traveled
1,500,433
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,096
444
110
7
0
287,052
0
W
Kukulkan
8,977
561
153
10
0
330,748
0
W
Nike
9,830
614
120
8
0
303,136
0
L
Tiamat
8,059
504
112
7
0
324,709
4
W
Atlas
7,367
460
35
2
0
318,895
0
L
Kuzenbo
8,470
529
55
3
0
364,407
4
L
Heimdallr
8,827
552
106
7
0
301,004
5
W
Anubis
9,303
581
110
7
0
300,500
0
L
Thanatos
9,126
570
104
7
0
368,916
4
L
Surtr
6,536
409
43
3
0
141,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role