Player Matchup

Sol
Sol
Diamond I
KrakynZeus
Sol
Diamond I
Level 157
God Stats
1W - 1L
1,669 SR
Queue Stats
150W - 56L
2,044 MMR
Party 1
Thanatos
Thanatos
Masters
SchwiftyNoodles
Thanatos
Masters
Level 158
God Stats
1W - 1L
1,777 SR
Queue Stats
156W - 55L
2,251 MMR
Party 1
Geb
Geb
Masters
WWNES
Geb
Masters
Level 148
God Stats
17W - 6L
1,770 SR
Queue Stats
146W - 53L
2,231 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 154
1,739 SR
2,175 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 53
1,500 SR
1,810 MMR
Horus
Horus
Platinum V
 
Horus
Platinum V
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Platinum V
BobbiAlthoff
Zeus
Platinum V
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,965 MMR
Party 2
Achilles
Achilles
Platinum V
skullki4
Achilles
Platinum V
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 4L
1,965 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 6
11,211
862
12,760
15,673
6,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
15
7 / 3 / 4
11,467
882
10,998
12,530
6,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
WWNES
Geb
13
0 / 4 / 12
10,025
771
6,571
15,668
13,455
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
CharonKuzenboNe ZhaBacchusAtlas

VS

Bans
GaneshaXbalanqueAgniHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 3 / 5
8,932
687
4,421
11,330
12,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

14
6 / 5 / 3
10,807
831
14,693
10,218
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
skullki4
Achilles
13
2 / 5 / 5
9,790
753
11,635
15,405
16,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
13
Kills
9
9
Deaths
13
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
5
1.17
L
6
5
3
1.5
W
6
2
6
4.5
W
Thanatos
7
3
4
3
W
Geb
WWNES
Geb
0
4
12
1.5
L
Achilles
skullki4
Achilles
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,329
Damage
30,749
43,871
Taken
36,953
26,782
Mitigated
32,695
20,870
Healing
6,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,421
1,757
720
2,035
11,330
12,470
0
6,160
4,921
0
14,859
L
14,693
1,405
0
1,442
10,218
3,945
0
5,037
4,920
63,004
0
W
12,760
5,146
0
9,241
15,673
6,589
2,761
5,455
9,708
67,828
6,543
W
Thanatos
10,998
1,348
0
8,147
12,530
6,738
155
3,843
8,421
0
36,783
W
Geb
WWNES
Geb
6,571
366
793
2,689
15,668
13,455
196
5,593
9,336
20,696
0
L
Achilles
skullki4
Achilles
11,635
1,569
0
2,156
15,405
16,280
0
7,700
7,162
0
27,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,703
Gold Earned
29,529
166
Minions Killed
141
0
Camps Cleared
0
768,775
Distance Traveled
705,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,932
687
13
1
0
236,868
0
L
Zeus
10,807
831
106
8
0
216,512
0
W
Sol
11,211
862
101
8
0
231,548
0
W
Thanatos
11,467
882
50
4
0
264,881
0
W
Geb
10,025
771
15
1
0
272,346
0
L
Achilles
9,790
753
22
2
0
252,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role