Player Matchup

Loki
Loki
 
Loki
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Araeo
Guan Yu
Level 157
God Stats
10W - 1L
1,933 SR
Queue Stats
586W - 502L
1,574 Elo+
Solo
Bacchus
Bacchus
UnoDosTrey97
Bacchus
Level 68
God Stats
30W - 28L
1,635 SR
Queue Stats
124W - 127L
1,495 Elo+
Solo
Vulcan
Vulcan
luizi999
Vulcan
Level 159
God Stats
25W - 7L
1,763 SR
Queue Stats
505W - 224L
1,620 Elo+
Solo
Team Averages
Level 122
1,666 SR
1,538 Elo+

VS

Team Averages
Level 109
1,478 SR
1,528 Elo+
Awilix
Awilix
 
Awilix
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
LordChiggleton
Hel
Level 71
God Stats
22W - 17L
1,610 SR
Queue Stats
54W - 50L
1,509 Elo+
Solo
Shiva
Shiva
Mr Maou Sama
Shiva
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,555 Elo+
Solo
Medusa
Medusa
notyourmary
Medusa
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,580 Elo+
Solo
Raijin
Raijin
shorterboy_jr
Raijin
Level 67
God Stats
1W - 8L
1,279 SR
Queue Stats
576W - 573L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 1 / 3
6,020
1,204
2,598
2,723
931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
 
Anhur
11
0 / 0 / 4
5,732
1,146
804
683
224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Araeo
Guan Yu
10
2 / 1 / 2
5,865
1,173
4,342
4,216
3,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
UnoDosTrey97
Bacchus
10
1 / 0 / 3
6,066
1,213
1,879
1,749
1,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
luizi999
Vulcan
10
0 / 0 / 2
5,483
1,097
6,453
596
163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

391

VS

Team 2 Tickets

369

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
1 / 0 / 1
5,674
1,135
2,086
3,119
745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 1
5,622
1,124
331
4,109
1,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 1
5,727
1,145
2,095
8,247
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
10
0 / 0 / 2
5,605
1,121
2,695
3,239
1,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 0 / 0
3,333
667
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
4
Kills
2
2
Deaths
4
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
3
2.5
W
Anhur
 
Anhur
0
0
4
2
L
Awilix
 
Awilix
1
0
1
1.5
W
Guan Yu
Araeo
Guan Yu
2
1
2
3
L
0
2
1
0.25
L
1
2
1
0.75
W
Bacchus
UnoDosTrey97
Bacchus
1
0
3
2.5
W
Vulcan
luizi999
Vulcan
0
0
2
1
L
Medusa
0
0
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,076
Damage
7,207
9,967
Taken
18,714
6,401
Mitigated
9,586
2,109
Healing
2,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,598
746
0
0
2,723
931
0
116
2,607
0
16,969
W
Anhur
 
Anhur
804
266
0
231
683
224
0
104
579
0
15,857
L
Awilix
 
Awilix
2,086
1,109
0
0
3,119
745
0
856
2,263
0
12,931
W
Guan Yu
Araeo
Guan Yu
4,342
1,186
210
817
4,216
3,684
0
0
3,935
0
6,792
L
331
26
1,419
824
4,109
1,573
0
1,817
2,142
4,463
0
L
2,095
317
0
216
8,247
6,095
0
3,289
4,808
0
10,603
W
Bacchus
UnoDosTrey97
Bacchus
1,879
207
91
510
1,749
1,399
0
26
1,652
5,880
0
W
Vulcan
luizi999
Vulcan
6,453
3,382
0
250
596
163
0
0
446
17,890
0
L
Medusa
2,695
979
0
75
3,239
1,173
0
2,070
1,169
0
22,245
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,166
Gold Earned
25,961
123
Minions Killed
104
9
Camps Cleared
3
495,694
Distance Traveled
380,205
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,020
1,204
27
5
6
102,856
0
W
Anhur
5,732
1,146
40
8
1
88,824
0
L
Awilix
5,674
1,135
23
5
0
98,018
0
W
Guan Yu
5,865
1,173
9
2
1
111,170
0
L
Hel
5,622
1,124
9
2
2
85,214
0
L
Shiva
5,727
1,145
19
4
0
98,264
0
W
Bacchus
6,066
1,213
9
2
1
92,164
0
W
Vulcan
5,483
1,097
38
8
0
100,680
0
L
Medusa
5,605
1,121
53
11
1
98,709
0
L
Raijin
3,333
667
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role