Player Matchup

Discordia
Discordia
Diamond IV
Generalzackeous
Discordia
Diamond IV
Level 172
God Stats
7W - 4L
1,561 SR
Queue Stats
270W - 228L
1,965 MMR
Party 1
Xbalanque
Xbalanque
Platinum II
SaltyRookBadFace
Xbalanque
Platinum II
Level 62
God Stats
17W - 17L
1,655 SR
Queue Stats
89W - 69L
1,778 MMR
Party 1
Sobek
Sobek
Platinum V
betterdanyu
Sobek
Platinum V
Level 164
God Stats
14W - 21L
1,576 SR
Queue Stats
406W - 466L
1,703 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,597 SR
1,815 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,611 SR
1,832 MMR
Ratatoskr
Ratatoskr
Platinum IV
Bîrdy
Ratatoskr
Platinum IV
Level 183
God Stats
31W - 15L
1,653 SR
Queue Stats
65W - 49L
1,799 MMR
Party 2
Fenrir
Fenrir
Gold IV
gloomynite
Fenrir
Gold IV
Level 84
God Stats
1W - 3L
1,434 SR
Queue Stats
288W - 334L
1,567 MMR
Solo
He Bo
He Bo
Diamond IV
zingzhong
He Bo
Diamond IV
Level 113
God Stats
6W - 1L
1,746 SR
Queue Stats
77W - 49L
2,130 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Generalzackeous
Discordia
14
2 / 3 / 12
11,478
765
12,502
8,787
2,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
17
13 / 2 / 2
13,883
926
24,493
11,873
4,882
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 6 / 12
11,346
756
5,016
19,746
16,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AtlasNe ZhaAchillesCharonKuzenbo

VS

Bans
MartichorasAresKumbhakarnaBacchusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Bîrdy
Ratatoskr
15
4 / 3 / 6
11,338
756
11,472
17,873
20,023
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
gloomynite
Fenrir
13
4 / 6 / 6
10,708
714
9,273
18,587
19,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
zingzhong
He Bo
14
3 / 6 / 7
11,200
747
13,092
14,428
8,450
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
15
Kills
11
11
Deaths
15
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
Bîrdy
Ratatoskr
4
3
6
2.33
W
Discordia
Generalzackeous
Discordia
2
3
12
2.67
W
Xbalanque
13
2
2
7
W
0
6
12
1
L
Fenrir
gloomynite
Fenrir
4
6
6
1.17
L
He Bo
zingzhong
He Bo
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,011
Damage
33,837
40,406
Taken
50,888
23,852
Mitigated
48,287
4,669
Healing
4,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
Bîrdy
Ratatoskr
11,472
982
0
2,364
17,873
20,023
18
5,615
12,258
0
37,517
W
Discordia
Generalzackeous
Discordia
12,502
124
0
337
8,787
2,961
350
2,861
5,879
47,797
0
W
Xbalanque
24,493
15,153
0
1,982
11,873
4,882
1,875
3,800
7,913
0
76,095
W
5,016
213
0
2,350
19,746
16,009
104
7,017
12,180
26,107
412
L
Fenrir
gloomynite
Fenrir
9,273
1,416
0
1,164
18,587
19,814
0
6,773
11,814
508
19,413
L
He Bo
zingzhong
He Bo
13,092
325
0
480
14,428
8,450
0
5,449
8,979
61,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,707
Gold Earned
33,246
190
Minions Killed
148
0
Camps Cleared
0
847,598
Distance Traveled
871,357
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
11,338
756
25
2
0
317,997
0
W
Discordia
11,478
765
53
4
0
282,377
0
W
Xbalanque
13,883
926
98
7
0
279,424
0
W
Sobek
11,346
756
39
3
0
285,797
0
L
Fenrir
10,708
714
15
1
0
284,969
2
L
He Bo
11,200
747
108
7
0
268,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role