Player Matchup

Rama
Rama
Diamond IV
Corleøne
Rama
Diamond IV
Level 126
God Stats
7W - 5L
1,643 SR
Queue Stats
24W - 16L
2,226 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
CozinhaDºKalango
Sun Wukong
Diamond IV
Level 123
God Stats
6W - 5L
1,502 SR
Queue Stats
250W - 227L
2,039 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
GOKU356
Sylvanus
Platinum IV
Level 183
God Stats
9W - 13L
1,466 SR
Queue Stats
208W - 207L
1,842 MMR
Party 2
Thanatos
Thanatos
Diamond III
Hαuffε
Thanatos
Diamond III
Level 88
God Stats
17W - 13L
1,655 SR
Queue Stats
292W - 261L
2,199 MMR
Solo
Nox
Nox
Diamond V
LaggerKíng
Nox
Diamond V
Level 102
God Stats
1W - 2L
1,295 SR
Queue Stats
132W - 134L
1,943 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,512 SR
2,050 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,523 SR
2,028 MMR
Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
 
Ao Kuang
Platinum IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
ReiDaBlaze
Kuzenbo
Masters
Level 152
God Stats
5W - 8L
1,507 SR
Queue Stats
453W - 449L
2,692 MMR
Party 1
Ra
Ra
Gold II
S1Deadpool
Ra
Gold II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,664 MMR
Solo
Jing Wei
Jing Wei
Masters
TØDD
Jing Wei
Masters
Level 157
God Stats
23W - 19L
1,607 SR
Queue Stats
240W - 195L
2,785 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
2 / 0 / 6
8,028
618
6,135
10,453
3,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
15
5 / 2 / 3
9,348
719
7,691
11,891
8,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
GOKU356
Sylvanus
12
1 / 1 / 7
7,462
574
3,245
11,313
7,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Hαuffε
Thanatos
13
9 / 1 / 7
8,641
665
13,199
13,173
5,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 9
8,320
640
5,761
5,326
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
SusanoRavanaMorgan Le Fay

VS

Bans
SetKaliAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 3 / 1
6,526
502
2,704
10,413
2,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
 
Ao Kuang
10
2 / 5 / 0
6,101
469
4,165
12,236
5,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
ReiDaBlaze
Kuzenbo
9
1 / 4 / 0
6,093
469
4,637
11,519
9,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 4 / 0
6,841
526
4,462
8,610
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
TØDD
Jing Wei
12
0 / 5 / 2
7,295
561
6,834
10,617
3,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
21
Kills
4
4
Deaths
21
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
1
0.17
L
Ao Kuang
 
Ao Kuang
2
5
0
0.4
W
Rama
2
0
6
5
W
Sun Wukong
5
2
3
3.25
W
Sylvanus
GOKU356
Sylvanus
1
1
7
4.5
W
Thanatos
Hαuffε
Thanatos
9
1
7
12.5
W
4
0
9
8.5
L
Kuzenbo
ReiDaBlaze
Kuzenbo
1
4
0
0.25
L
1
4
0
0.25
L
Jing Wei
TØDD
Jing Wei
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,031
Damage
22,802
52,156
Taken
53,395
27,548
Mitigated
24,978
30,472
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,704
1,266
0
1,066
10,413
2,916
0
1,531
8,882
0
54,316
L
Ao Kuang
 
Ao Kuang
4,165
814
0
4,502
12,236
5,189
0
151
12,085
31,400
0
W
Rama
6,135
4,982
0
3,021
10,453
3,690
0
1,956
8,430
0
58,060
W
Sun Wukong
7,691
1,447
0
4,407
11,891
8,521
8
3,516
8,375
0
78,122
W
Sylvanus
GOKU356
Sylvanus
3,245
694
3,293
4,907
11,313
7,740
90
3,588
7,674
22,997
0
W
Thanatos
Hαuffε
Thanatos
13,199
3,630
0
14,136
13,173
5,203
375
2,626
10,547
0
52,904
W
5,761
882
0
708
5,326
2,394
542
2,267
3,059
63,301
0
L
Kuzenbo
ReiDaBlaze
Kuzenbo
4,637
1,640
0
1,644
11,519
9,954
67
2,682
8,837
18,389
0
L
4,462
166
288
1,299
8,610
3,008
0
3,348
5,262
50,831
0
L
Jing Wei
TØDD
Jing Wei
6,834
5,949
0
2,287
10,617
3,911
261
1,294
9,323
0
66,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,799
Gold Earned
32,856
438
Minions Killed
406
0
Camps Cleared
0
1,467,366
Distance Traveled
1,348,808
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,526
502
82
6
0
319,064
0
L
Ao Kuang
6,101
469
51
4
0
198,215
0
W
Rama
8,028
618
112
9
0
283,534
3
W
Sun Wukong
9,348
719
127
10
0
300,470
3
W
Sylvanus
7,462
574
19
1
0
270,743
5
W
Thanatos
8,641
665
67
5
0
333,445
0
W
Nox
8,320
640
113
9
0
279,174
2
L
Kuzenbo
6,093
469
23
2
0
299,766
0
L
Ra
6,841
526
112
9
0
271,165
3
L
Jing Wei
7,295
561
138
11
0
260,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role