Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LeWildFarsan
Anubis
Level 94
God Stats
3W - 7L
1,220 SR
Queue Stats
367W - 361L
1,538 Elo+
Solo
Artemis
Artemis
LuisAlberto1705
Artemis
Level 122
God Stats
5W - 7L
1,835 SR
Queue Stats
380W - 361L
1,507 Elo+
Solo
Hades
Hades
Riseer23
Hades
Level 146
God Stats
3W - 9L
1,453 SR
Queue Stats
869W - 851L
1,465 Elo+
Solo
Team Averages
Level 115
1,502 SR
1,502 Elo+

VS

Team Averages
Level 123
1,521 SR
1,514 Elo+
Yemoja
Yemoja
AhalfSACKwonder
Yemoja
Level 145
God Stats
21W - 16L
1,500 SR
Queue Stats
638W - 642L
1,508 Elo+
Party 1
Hun Batz
Hun Batz
LunaticPhantasm
Hun Batz
Level 106
God Stats
3W - 2L
1,557 SR
Queue Stats
85W - 64L
1,595 Elo+
Solo
Persephone
Persephone
Moosemann23
Persephone
Level 128
God Stats
4W - 4L
1,341 SR
Queue Stats
624W - 633L
1,451 Elo+
Solo
Bacchus
Bacchus
SuitableGEEs
Bacchus
Level 119
God Stats
9W - 3L
1,768 SR
Queue Stats
350W - 369L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
bluePsychoX4
Cthulhu
Level 119
God Stats
10W - 7L
1,440 SR
Queue Stats
758W - 744L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
0 / 2 / 6
8,141
678
2,168
12,599
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
 
Raijin
15
1 / 3 / 5
8,044
670
11,077
12,818
4,687
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
18
5 / 2 / 4
10,227
852
11,046
10,377
4,685
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 5 / 5
8,593
716
10,370
11,537
4,022
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Riseer23
Hades
14
2 / 5 / 6
7,969
664
6,709
12,072
11,194
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 11
8,579
715
1,802
6,273
4,606
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
16
5 / 3 / 12
9,581
798
21,208
13,009
7,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Moosemann23
Persephone
17
5 / 1 / 10
10,236
853
16,467
10,638
4,967
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SuitableGEEs
Bacchus
15
3 / 3 / 6
8,867
739
5,983
13,381
17,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
bluePsychoX4
Cthulhu
16
3 / 2 / 11
9,162
764
10,878
15,350
17,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
67
10
Kills
17
17
Deaths
10
26
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
6
1.5
L
Raijin
 
Raijin
1
3
5
1.17
W
1
1
11
6.5
L
Anubis
5
2
4
3.5
L
2
5
5
0.9
W
Hun Batz
5
3
12
3.67
W
Persephone
Moosemann23
Persephone
5
1
10
10
L
Hades
Riseer23
Hades
2
5
6
1
W
Bacchus
SuitableGEEs
Bacchus
3
3
6
2
W
Cthulhu
bluePsychoX4
Cthulhu
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,370
Damage
56,338
59,403
Taken
58,651
35,601
Mitigated
52,085
21,969
Healing
28,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,168
210
7,979
4,665
12,599
11,013
0
8,155
4,010
3,461
0
L
Raijin
 
Raijin
11,077
644
1,544
2,528
12,818
4,687
0
6,765
5,646
25,458
0
W
1,802
497
16,929
1,871
6,273
4,606
227
2,280
3,993
3,825
0
L
Anubis
11,046
201
992
1,713
10,377
4,685
0
6,384
3,807
26,906
0
L
10,370
3,930
262
188
11,537
4,022
0
5,221
6,191
0
23,754
W
Hun Batz
21,208
3,454
121
753
13,009
7,269
437
7,258
5,751
0
39,089
W
Persephone
Moosemann23
Persephone
16,467
1,175
1,369
1,566
10,638
4,967
591
6,340
4,270
35,377
0
L
Hades
Riseer23
Hades
6,709
111
40
2,058
12,072
11,194
0
6,453
5,489
13,771
0
W
Bacchus
SuitableGEEs
Bacchus
5,983
176
410
1,730
13,381
17,287
224
7,054
6,327
11,170
0
W
Cthulhu
bluePsychoX4
Cthulhu
10,878
165
1,681
1,820
15,350
17,956
522
8,040
7,310
22,875
870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,974
Gold Earned
46,425
118
Minions Killed
126
0
Camps Cleared
0
965,265
Distance Traveled
1,051,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,141
678
1
0
0
223,861
0
L
Raijin
8,044
670
30
3
0
214,756
0
W
Yemoja
8,579
715
6
1
0
180,508
0
L
Anubis
10,227
852
42
4
0
155,049
0
L
Artemis
8,593
716
32
3
0
194,799
0
W
Hun Batz
9,581
798
39
3
0
257,152
0
W
Persephone
10,236
853
49
4
0
238,295
0
L
Hades
7,969
664
13
1
0
176,800
0
W
Bacchus
8,867
739
6
1
0
167,094
0
W
Cthulhu
9,162
764
26
2
0
208,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role