Player Matchup

Kali
Kali
Calispher
Kali
Level 103
God Stats
9W - 3L
1,678 SR
Queue Stats
133W - 136L
1,483 Elo+
Party 1
Izanami
Izanami
HelloKitty04
Izanami
Level 15
God Stats
19W - 23L
1,441 SR
Queue Stats
28W - 42L
1,233 Elo+
Party 1
Ao Kuang
Ao Kuang
Kaideriel
Ao Kuang
Level 104
God Stats
4W - 7L
1,169 SR
Queue Stats
238W - 233L
1,507 Elo+
Party 1
Ra
Ra
LonelyDarness
Ra
Level 128
God Stats
1W - 2L
1,193 SR
Queue Stats
415W - 399L
1,494 Elo+
Party 1
Serqet
Serqet
SGKharma
Serqet
Level 80
God Stats
23W - 20L
1,531 SR
Queue Stats
433W - 437L
1,455 Elo+
Party 1
Team Averages
Level 86
1,402 SR
1,434 Elo+

VS

Team Averages
Level 112
1,651 SR
1,478 Elo+
Ra
Ra
ArchaonEverchosn
Ra
Level 109
God Stats
19W - 13L
1,681 SR
Queue Stats
260W - 235L
1,484 Elo+
Party 2
Thor
Thor
Distrax_x_xtion
Thor
Level 157
God Stats
0W - 2L
1,537 SR
Queue Stats
64W - 72L
1,502 Elo+
Party 3
Danzaburou
Danzaburou
DownwindBrush6
Danzaburou
Level 127
God Stats
10W - 6L
1,947 SR
Queue Stats
598W - 560L
1,444 Elo+
Solo
Bellona
Bellona
HickeyHun
Bellona
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,491 Elo+
Party 3
Baron Samedi
Baron Samedi
OmniYasuke
Baron Samedi
Level 129
God Stats
4W - 7L
1,590 SR
Queue Stats
290W - 264L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
18
9 / 9 / 7
12,500
625
21,522
25,520
12,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
HelloKitty04
Izanami
16
2 / 4 / 1
10,600
530
2,063
10,501
4,213
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Kaideriel
Ao Kuang
18
8 / 3 / 4
12,329
616
14,361
21,312
13,291
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 0 / 8
11,933
597
14,105
12,464
6,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
SGKharma
Serqet
15
4 / 4 / 14
11,199
560
10,943
20,919
19,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 6
10,872
544
15,352
14,579
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 7 / 11
9,996
500
8,004
23,249
20,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Danzaburou
DownwindBrush6
Danzaburou
15
6 / 7 / 3
10,441
522
13,140
18,946
7,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
HickeyHun
Bellona
15
3 / 7 / 0
9,709
485
6,758
23,221
22,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Baron Samedi
OmniYasuke
Baron Samedi
15
3 / 2 / 3
9,498
475
7,380
7,061
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
43
27
Kills
20
20
Deaths
27
34
Assists
23
Player
Kills
Deaths
Assists
KDA
L
6
4
6
2.25
W
Kali
9
9
7
1.39
L
2
7
11
1.07
L
Danzaburou
DownwindBrush6
Danzaburou
6
7
3
1.07
W
Izanami
HelloKitty04
Izanami
2
4
1
0.63
L
Bellona
HickeyHun
Bellona
3
7
0
0.43
W
Ao Kuang
Kaideriel
Ao Kuang
8
3
4
3.33
W
4
0
8
8
L
Baron Samedi
OmniYasuke
Baron Samedi
3
2
3
2.25
W
Serqet
SGKharma
Serqet
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,994
Damage
50,634
90,716
Taken
87,056
55,351
Mitigated
58,822
28,348
Healing
16,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,352
721
156
4,036
14,579
5,739
0
4,284
9,889
81,703
0
W
Kali
21,522
13,163
0
6,408
25,520
12,737
2,233
5,795
19,393
0
96,924
L
8,004
1,164
0
2,498
23,249
20,248
0
6,182
16,767
347
43,901
L
Danzaburou
DownwindBrush6
Danzaburou
13,140
4,266
0
2,066
18,946
7,293
0
4,066
14,574
0
66,537
W
Izanami
HelloKitty04
Izanami
2,063
1,638
0
2,089
10,501
4,213
3,371
539
9,962
0
74,027
L
Bellona
HickeyHun
Bellona
6,758
2,785
0
5,433
23,221
22,083
875
12,871
10,350
0
45,692
W
Ao Kuang
Kaideriel
Ao Kuang
14,361
3,634
0
11,310
21,312
13,291
574
5,053
16,056
93,629
0
W
14,105
1,177
1,598
5,473
12,464
6,002
550
5,251
6,973
104,057
0
L
Baron Samedi
OmniYasuke
Baron Samedi
7,380
416
338
1,589
7,061
3,459
122
2,311
4,546
51,340
0
W
Serqet
SGKharma
Serqet
10,943
2,203
0
1,470
20,919
19,108
0
5,467
15,201
384
27,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,561
Gold Earned
50,516
577
Minions Killed
428
0
Camps Cleared
0
2,018,949
Distance Traveled
1,743,029
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,872
544
118
6
0
435,511
2
W
Kali
12,500
625
116
6
0
422,064
0
L
Thor
9,996
500
65
3
0
359,148
5
L
Danzaburou
10,441
522
81
4
0
383,993
0
W
Izanami
10,600
530
127
6
0
349,811
0
L
Bellona
9,709
485
65
3
0
330,493
1
W
Ao Kuang
12,329
616
128
6
0
368,257
6
W
Ra
11,933
597
177
9
0
427,727
0
L
Baron Samedi
9,498
475
99
5
0
233,884
3
W
Serqet
11,199
560
29
1
0
451,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role