Player Matchup

Ra
Ra
MAGAsupporter
Ra
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 125L
1,559 Elo+
Party 1
Ymir
Ymir
TitanGoinIn
Ymir
Level 208
God Stats
6W - 9L
1,366 SR
Queue Stats
685W - 674L
1,569 Elo+
Solo
Janus
Janus
UltGuzzler69
Janus
Level 159
God Stats
1W - 5L
1,473 SR
Queue Stats
194W - 194L
1,505 Elo+
Party 1
Da Ji
Da Ji
UptownBardownski
Da Ji
Level 128
God Stats
3W - 3L
1,469 SR
Queue Stats
62W - 64L
1,504 Elo+
Party 1
Vulcan
Vulcan
WarHero2013
Vulcan
Level 158
God Stats
18W - 7L
1,826 SR
Queue Stats
193W - 196L
1,502 Elo+
Party 1
Team Averages
Level 143
1,527 SR
1,528 Elo+

VS

Team Averages
Level 145
1,595 SR
1,502 Elo+
Sol
Sol
 
Sol
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Jord0man
Shiva
Level 156
God Stats
10W - 10L
1,543 SR
Queue Stats
1,023W - 1,074L
1,506 Elo+
Party 2
Geb
Geb
MunkeysKill
Geb
Level 143
God Stats
11W - 5L
1,889 SR
Queue Stats
807W - 828L
1,446 Elo+
Party 2
Chaac
Chaac
TET03000
Chaac
Level 157
God Stats
16W - 6L
1,544 SR
Queue Stats
319W - 335L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 7
8,453
704
10,100
10,827
5,938
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 4 / 8
8,632
719
10,764
16,988
25,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 5 / 10
9,195
766
17,055
11,718
6,362
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 1 / 0
6,052
504
0
1,028
443
Vulcan
16
8 / 4 / 4
9,635
803
24,962
9,130
5,032
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 3 / 8
10,066
839
14,105
10,862
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
 
Guan Yu
15
1 / 4 / 11
9,778
815
1,979
16,805
11,519
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
Jord0man
Shiva
14
3 / 3 / 8
9,718
810
5,670
16,687
19,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 4 / 10
8,889
741
6,612
19,383
16,453
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
TET03000
Chaac
20
9 / 1 / 8
12,860
1,072
17,237
27,312
19,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
63
14
Kills
18
18
Deaths
15
29
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
8
2.33
W
Guan Yu
 
Guan Yu
1
4
11
1.63
W
Shiva
Jord0man
Shiva
3
3
8
2.33
L
1
4
7
1.13
W
2
4
10
1.75
W
Chaac
TET03000
Chaac
9
1
8
13
L
4
4
8
2
L
1
5
10
1.2
L
0
1
0
0
L
Vulcan
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,881
Damage
45,603
49,691
Taken
91,049
43,467
Mitigated
71,435
14,639
Healing
43,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,105
3,011
421
2,528
10,862
4,167
3,976
8,946
1,860
36,583
0
W
Guan Yu
 
Guan Yu
1,979
249
9,691
6,434
16,805
11,519
353
10,424
6,381
32
8,431
W
Shiva
Jord0man
Shiva
5,670
1,033
1,913
2,039
16,687
19,746
604
10,017
6,391
0
14,294
L
10,100
425
2,513
3,399
10,827
5,938
427
3,973
6,854
20,710
0
W
6,612
237
1,591
3,972
19,383
16,453
708
13,509
5,650
11,782
0
W
Chaac
TET03000
Chaac
17,237
2,216
657
14,287
27,312
19,550
1,563
19,482
7,709
0
53,306
L
10,764
1,359
305
2,615
16,988
25,692
174
6,867
10,121
16,417
0
L
17,055
160
749
3,034
11,718
6,362
51
5,245
6,473
35,713
0
L
0
0
0
0
1,028
443
0
209
819
0
0
L
Vulcan
24,962
14,333
823
1,201
9,130
5,032
36
4,455
4,675
45,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,967
Gold Earned
51,311
116
Minions Killed
142
0
Camps Cleared
0
850,662
Distance Traveled
1,299,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,066
839
38
3
0
243,976
0
W
Guan Yu
9,778
815
19
2
0
252,687
0
W
Shiva
9,718
810
17
1
0
255,107
0
L
Ra
8,453
704
28
2
0
216,560
0
W
Geb
8,889
741
15
1
0
256,421
0
W
Chaac
12,860
1,072
53
4
0
291,732
0
L
Ymir
8,632
719
4
0
0
179,771
0
L
Janus
9,195
766
37
3
0
209,656
0
L
Da Ji
6,052
504
0
0
0
0
0
L
Vulcan
9,635
803
47
4
0
244,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role