Player Matchup

Thor
Thor
Gold II
 
Thor
Gold II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Aggrolord
Sun Wukong
Gold IV
Level 154
God Stats
2W - 1L
1,623 SR
Queue Stats
15W - 10L
1,578 MMR
Solo
Chiron
Chiron
Gold III
IceWolfi0501
Chiron
Gold III
Level 88
God Stats
8W - 4L
1,665 SR
Queue Stats
269W - 278L
1,537 MMR
Solo
Sol
Sol
Gold II
Logiteq
Sol
Gold II
Level 137
God Stats
3W - 3L
1,444 SR
Queue Stats
184W - 172L
1,502 MMR
Solo
Ares
Ares
Gold II
iPwndYOU
Ares
Gold II
Level 86
God Stats
6W - 11L
1,441 SR
Queue Stats
193W - 197L
1,538 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,535 SR
1,531 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,468 SR
1,530 MMR
Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver II
C-Beethoven
Apollo
Silver II
Level 108
God Stats
3W - 4L
1,312 SR
Queue Stats
26W - 37L
1,494 MMR
Solo
Bellona
Bellona
Bronze III
CBVeZa
Bellona
Bronze III
Level 103
God Stats
10W - 7L
1,618 SR
Queue Stats
28W - 27L
1,523 MMR
Solo
Da Ji
Da Ji
Gold II
Dean__Win
Da Ji
Gold II
Level 88
God Stats
4W - 5L
1,411 SR
Queue Stats
94W - 92L
1,571 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
lurwher
Baron Samedi
Silver II
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 30L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 0 / 5
8,842
589
4,796
9,402
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Aggrolord
Sun Wukong
15
2 / 2 / 1
9,848
657
11,085
18,078
14,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
15
4 / 1 / 1
8,848
590
4,717
7,512
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sol
16
7 / 0 / 6
10,268
685
9,586
7,316
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
11
0 / 1 / 7
7,348
490
5,914
13,047
11,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
HeraBakasuraJanus

VS

Bans
Ao KuangFreyaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 4 / 1
7,775
518
7,883
12,300
5,914
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apollo
11
0 / 3 / 0
7,008
467
3,401
9,112
3,801
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
CBVeZa
Bellona
14
0 / 2 / 2
8,243
550
10,698
17,669
18,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Dean__Win
Da Ji
11
0 / 1 / 0
6,199
413
1,053
6,328
2,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
lurwher
Baron Samedi
13
1 / 6 / 0
7,649
510
3,555
10,315
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
16
Kills
3
4
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
5
5.5
L
Anubis
 
Anubis
2
4
1
0.63
W
Sun Wukong
Aggrolord
Sun Wukong
2
2
1
1.25
L
Apollo
0
3
0
0
L
Bellona
CBVeZa
Bellona
0
2
2
0.5
L
Da Ji
Dean__Win
Da Ji
0
1
0
0
W
Chiron
4
1
1
4.5
W
Sol
7
0
6
10
W
Ares
0
1
7
3.5
L
Baron Samedi
lurwher
Baron Samedi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,098
Damage
26,590
55,355
Taken
55,724
35,602
Mitigated
36,042
21,173
Healing
17,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,796
1,657
0
2,126
9,402
3,752
535
371
9,031
0
71,831
L
Anubis
 
Anubis
7,883
627
0
3,994
12,300
5,914
0
5,275
7,025
62,560
0
W
Sun Wukong
Aggrolord
Sun Wukong
11,085
3,028
0
7,166
18,078
14,506
0
1,991
16,087
0
82,805
L
Apollo
3,401
2,365
0
2,970
9,112
3,801
0
3,620
5,492
0
44,787
L
Bellona
CBVeZa
Bellona
10,698
4,096
0
8,393
17,669
18,950
0
737
16,932
0
67,528
L
Da Ji
Dean__Win
Da Ji
1,053
432
0
489
6,328
2,440
0
247
6,081
0
35,939
W
Chiron
4,717
2,018
173
2,696
7,512
2,632
1,907
2,219
5,293
0
69,836
W
Sol
9,586
3,158
0
5,864
7,316
2,858
2,000
2,714
4,602
88,165
0
W
Ares
5,914
95
0
3,148
13,047
11,854
0
4,409
8,638
19,821
0
L
Baron Samedi
lurwher
Baron Samedi
3,555
159
366
1,302
10,315
4,937
0
5,621
4,694
50,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,154
Gold Earned
36,874
512
Minions Killed
459
0
Camps Cleared
0
1,523,746
Distance Traveled
1,366,448
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,842
589
103
7
0
291,571
0
L
Anubis
7,775
518
94
6
0
291,410
0
W
Sun Wukong
9,848
657
141
9
0
309,261
2
L
Apollo
7,008
467
95
6
0
272,112
3
L
Bellona
8,243
550
122
8
0
323,205
0
L
Da Ji
6,199
413
49
3
0
196,913
0
W
Chiron
8,848
590
113
8
0
286,246
3
W
Sol
10,268
685
141
9
0
320,243
4
W
Ares
7,348
490
14
1
0
316,425
6
L
Baron Samedi
7,649
510
99
7
0
282,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role