Player Matchup

Rama
Rama
Platinum III
 
Rama
Platinum III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold II
 
Guan Yu
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum IV
DemoBrainZ
He Bo
Platinum IV
Level 165
God Stats
1W - 1L
1,308 SR
Queue Stats
54W - 46L
1,639 MMR
Solo
Nemesis
Nemesis
Silver III
M0cinha
Nemesis
Silver III
Level 186
God Stats
4W - 2L
1,500 SR
Queue Stats
434W - 426L
779 MMR
Solo
Mulan
Mulan
Gold III
sadrake666
Mulan
Gold III
Level 105
God Stats
16W - 22L
1,531 SR
Queue Stats
249W - 256L
1,589 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 155
1,468 SR
1,401 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,475 SR
1,510 MMR
Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
Lonyless
Geb
Silver III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 52L
1,029 MMR
Solo
Janus
Janus
Gold I
Mefsia5
Janus
Gold I
Level 124
God Stats
7W - 9L
1,528 SR
Queue Stats
38W - 38L
1,818 MMR
Party 1
Bastet
Bastet
Gold III
loco_gasti
Bastet
Gold III
Level 129
God Stats
11W - 16L
1,512 SR
Queue Stats
245W - 255L
1,527 MMR
Party 1
Tyr
Tyr
Gold I
yKronos
Tyr
Gold I
Level 153
God Stats
0W - 2L
1,336 SR
Queue Stats
55W - 55L
1,676 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
4 / 0 / 0
5,339
763
2,648
3,573
1,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
 
Guan Yu
6
0 / 1 / 4
4,373
625
1,531
4,942
2,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

He Bo
8
1 / 0 / 1
4,439
634
3,634
2,872
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
M0cinha
Nemesis
7
0 / 0 / 1
4,036
577
3,780
4,790
1,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
8
0 / 0 / 0
4,414
631
3,943
5,847
4,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AthenaThothSun WukongRavana

VS

Bans
GaneshaThanatosSusanoCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
4
0 / 3 / 0
3,403
486
2,203
4,197
977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 1 / 1
3,608
515
952
3,779
2,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Mefsia5
Janus
8
0 / 1 / 0
4,273
610
2,009
4,189
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
loco_gasti
Bastet
7
1 / 1 / 0
4,301
614
2,142
5,653
1,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tyr
8
0 / 0 / 0
4,715
674
3,165
6,972
6,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
1
1
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
0
4
W
Guan Yu
 
Guan Yu
0
1
4
2
L
Xbalanque
 
Xbalanque
0
3
0
0
W
He Bo
1
0
1
1.5
L
0
1
1
0.5
W
Nemesis
M0cinha
Nemesis
0
0
1
0.5
L
Janus
Mefsia5
Janus
0
1
0
0
L
Bastet
loco_gasti
Bastet
1
1
0
1
W
Mulan
0
0
0
0
L
Tyr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,536
Damage
10,471
22,024
Taken
24,790
11,017
Mitigated
12,106
9,468
Healing
7,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,648
2,180
0
1,470
3,573
1,159
0
308
3,265
0
37,215
W
Guan Yu
 
Guan Yu
1,531
206
592
1,878
4,942
2,779
0
1,379
3,485
0
7,796
L
Xbalanque
 
Xbalanque
2,203
947
0
1,016
4,197
977
0
0
4,197
0
14,138
W
He Bo
3,634
59
0
750
2,872
752
0
756
2,034
31,424
0
L
952
268
0
536
3,779
2,015
0
177
3,602
5,034
0
W
Nemesis
M0cinha
Nemesis
3,780
1,623
0
2,633
4,790
1,420
0
318
4,432
0
24,499
L
Janus
Mefsia5
Janus
2,009
0
0
750
4,189
1,307
0
2,200
1,989
31,097
0
L
Bastet
loco_gasti
Bastet
2,142
453
0
1,502
5,653
1,673
0
1,257
4,396
0
21,883
W
Mulan
3,943
273
0
2,145
5,847
4,907
0
0
5,847
1,434
27,999
L
Tyr
3,165
519
0
3,761
6,972
6,134
0
465
6,507
0
30,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,601
Gold Earned
20,300
219
Minions Killed
197
0
Camps Cleared
0
792,194
Distance Traveled
686,613
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,339
763
62
9
0
140,188
0
W
Guan Yu
4,373
625
9
1
0
165,343
1
L
Xbalanque
3,403
486
25
4
0
87,402
0
W
He Bo
4,439
634
62
9
0
158,689
0
L
Geb
3,608
515
2
0
0
137,369
0
W
Nemesis
4,036
577
42
6
0
175,307
0
L
Janus
4,273
610
66
9
0
157,654
2
L
Bastet
4,301
614
47
7
0
159,312
0
W
Mulan
4,414
631
44
6
0
152,667
0
L
Tyr
4,715
674
57
8
0
144,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role