Player Matchup

Amaterasu
Amaterasu
ButtahLessToes
Amaterasu
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,405 Elo+
Party 1
Ao Kuang
Ao Kuang
JOJOSZN
Ao Kuang
Level 109
God Stats
3W - 1L
1,729 SR
Queue Stats
36W - 32L
1,566 Elo+
Party 1
Freya
Freya
warchild12
Freya
Level 125
God Stats
1W - 0L
1,649 SR
Queue Stats
27W - 30L
1,449 Elo+
Party 1
Team Averages
Level 99
1,626 SR
1,473 Elo+

VS

Team Averages
Level 135
1,459 SR
1,403 Elo+
Thor
Thor
Aetherns
Thor
Level 150
God Stats
3W - 3L
1,542 SR
Queue Stats
47W - 57L
1,459 Elo+
Party 2
Chaac
Chaac
Pvt Mans
Chaac
Level 144
God Stats
64W - 74L
1,515 SR
Queue Stats
704W - 743L
1,473 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SerbianChaos
Morgan Le Fay
Level 112
God Stats
14W - 17L
1,321 SR
Queue Stats
96W - 109L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ButtahLessToes
Amaterasu
17
2 / 0 / 13
12,446
778
10,289
16,323
15,909
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ao Kuang
JOJOSZN
Ao Kuang
15
4 / 5 / 7
12,469
779
11,514
17,396
17,338
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
16
11 / 7 / 4
13,907
869
20,280
20,519
7,817
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
10 / 6 / 1
12,892
806
15,794
18,970
8,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Pvt Mans
Chaac
14
0 / 4 / 9
11,258
704
12,647
19,675
25,019
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
SerbianChaos
Morgan Le Fay
14
2 / 8 / 7
11,836
740
15,255
15,464
7,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
17
Kills
12
12
Deaths
18
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thor
10
6
1
1.75
W
Amaterasu
ButtahLessToes
Amaterasu
2
0
13
8.5
W
Ao Kuang
JOJOSZN
Ao Kuang
4
5
7
1.5
L
Chaac
Pvt Mans
Chaac
0
4
9
1.13
L
Morgan Le Fay
SerbianChaos
Morgan Le Fay
2
8
7
0.69
W
Freya
11
7
4
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,083
Damage
43,696
54,238
Taken
54,109
41,064
Mitigated
40,801
18,714
Healing
8,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
15,794
3,245
0
2,265
18,970
8,580
277
13,353
5,617
0
41,840
W
Amaterasu
ButtahLessToes
Amaterasu
10,289
3,979
0
6,730
16,323
15,909
1,047
5,454
10,403
0
33,146
W
Ao Kuang
JOJOSZN
Ao Kuang
11,514
3,776
0
2,683
17,396
17,338
1,164
5,234
11,885
47,268
0
L
Chaac
Pvt Mans
Chaac
12,647
764
0
5,100
19,675
25,019
251
9,123
10,552
0
47,420
L
Morgan Le Fay
SerbianChaos
Morgan Le Fay
15,255
2,211
0
1,088
15,464
7,202
586
9,715
5,749
41,958
0
W
Freya
20,280
6,138
0
9,301
20,519
7,817
851
4,053
16,258
62,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,822
Gold Earned
35,986
160
Minions Killed
162
0
Camps Cleared
0
863,029
Distance Traveled
851,539
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
12,892
806
47
3
0
277,656
0
W
Amaterasu
12,446
778
27
2
0
337,459
0
W
Ao Kuang
12,469
779
48
3
0
274,177
3
L
Chaac
11,258
704
52
3
0
316,944
1
L
Morgan Le Fay
11,836
740
63
4
0
256,939
0
W
Freya
13,907
869
85
5
0
251,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role