Player Matchup

Hel
Hel
I-VersuchNicht-I
Hel
Level 45
God Stats
8W - 4L
1,561 SR
Queue Stats
24W - 33L
1,400 Elo+
Party 1
Odin
Odin
Mullcih1
Odin
Level 115
God Stats
18W - 31L
1,430 SR
Queue Stats
1,003W - 972L
1,445 Elo+
Solo
Neith
Neith
liNsituTuros
Neith
Level 28
God Stats
8W - 8L
1,471 SR
Queue Stats
15W - 13L
1,451 Elo+
Party 1
Zhong Kui
Zhong Kui
zlLoveRepxblic-
Zhong Kui
Level 69
God Stats
23W - 13L
1,631 SR
Queue Stats
42W - 44L
1,409 Elo+
Party 1
Serqet
Serqet
zlLoveYxmiro-
Serqet
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 45L
1,439 Elo+
Party 1
Team Averages
Level 68
1,519 SR
1,429 Elo+

VS

Team Averages
Level 96
1,422 SR
1,434 Elo+
Odin
Odin
Diablo09347
Odin
Level 122
God Stats
1W - 4L
1,380 SR
Queue Stats
60W - 96L
1,349 Elo+
Solo
Achilles
Achilles
Ellze22
Achilles
Level 87
God Stats
0W - 2L
1,305 SR
Queue Stats
100W - 95L
1,470 Elo+
Solo
Tiamat
Tiamat
GwaDaKu
Tiamat
Level 141
God Stats
7W - 15L
1,309 SR
Queue Stats
790W - 798L
1,390 Elo+
Solo
Cabrakan
Cabrakan
MalariaEMD
Cabrakan
Level 67
God Stats
1W - 2L
1,532 SR
Queue Stats
51W - 48L
1,494 Elo+
Party 2
Hou Yi
Hou Yi
TorkielEMD
Hou Yi
Level 64
God Stats
3W - 3L
1,585 SR
Queue Stats
41W - 42L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
8,888
468
5,705
9,970
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
16
1 / 0 / 5
9,811
516
7,573
13,771
15,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 1 / 3
8,345
439
10,816
12,634
5,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
zlLoveRepxblic-
Zhong Kui
16
8 / 2 / 5
10,436
549
16,613
13,070
8,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 7 / 8
9,380
494
4,927
17,048
7,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 7
7,697
405
4,834
12,020
5,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Ellze22
Achilles
15
1 / 3 / 1
8,802
463
8,240
17,414
15,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
GwaDaKu
Tiamat
12
2 / 3 / 0
7,903
416
3,968
9,463
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
MalariaEMD
Cabrakan
13
2 / 2 / 4
8,551
450
6,232
14,857
17,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
TorkielEMD
Hou Yi
13
5 / 3 / 0
8,501
447
11,811
12,227
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
13
Kills
11
12
Deaths
13
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
7
2.25
L
Achilles
Ellze22
Achilles
1
3
1
0.5
L
Tiamat
GwaDaKu
Tiamat
2
3
0
0.67
W
1
2
6
2
L
Cabrakan
MalariaEMD
Cabrakan
2
2
4
2
W
Odin
1
0
5
3.5
L
Hou Yi
TorkielEMD
Hou Yi
5
3
0
1.67
W
2
1
3
3.5
W
Zhong Kui
zlLoveRepxblic-
Zhong Kui
8
2
5
5.25
W
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,634
Damage
35,085
66,493
Taken
65,981
45,224
Mitigated
49,076
17,287
Healing
13,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,834
848
0
1,934
12,020
5,347
247
5,435
6,296
0
33,738
L
Achilles
Ellze22
Achilles
8,240
1,667
0
1,800
17,414
15,491
0
5,239
11,983
298
54,887
L
Tiamat
GwaDaKu
Tiamat
3,968
946
0
1,994
9,463
5,450
0
2,516
6,893
44,108
0
W
5,705
491
4,871
4,510
9,970
7,928
217
1,309
8,651
36,664
0
L
Cabrakan
MalariaEMD
Cabrakan
6,232
939
0
2,932
14,857
17,665
0
5,319
9,316
17,796
0
W
Odin
7,573
680
0
750
13,771
15,536
517
1,513
12,258
3,059
62,769
L
Hou Yi
TorkielEMD
Hou Yi
11,811
3,902
0
4,611
12,227
5,123
635
5,297
6,930
0
70,760
W
10,816
3,327
0
2,276
12,634
5,175
1,959
1,784
10,843
0
67,176
W
Zhong Kui
zlLoveRepxblic-
Zhong Kui
16,613
501
0
4,665
13,070
8,929
1,505
3,930
9,112
69,998
0
W
4,927
1,215
0
215
17,048
7,656
160
1,718
15,320
0
74,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,860
Gold Earned
41,454
497
Minions Killed
335
0
Camps Cleared
0
1,819,914
Distance Traveled
1,668,064
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,697
405
51
3
0
402,301
1
L
Achilles
8,802
463
92
5
0
313,435
1
L
Tiamat
7,903
416
70
4
0
259,324
0
W
Hel
8,888
468
56
3
0
357,250
9
L
Cabrakan
8,551
450
15
1
0
382,640
5
W
Odin
9,811
516
122
6
0
339,450
0
L
Hou Yi
8,501
447
107
6
0
310,364
2
W
Neith
8,345
439
98
5
0
365,929
5
W
Zhong Kui
10,436
549
118
6
0
377,095
4
W
Serqet
9,380
494
103
5
0
380,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role