Player Matchup

Zhong Kui
Zhong Kui
GhostAnts
Zhong Kui
Level 60
God Stats
1W - 1L
1,879 SR
Queue Stats
25W - 24L
1,405 Elo+
Party 2
Horus
Horus
TTV_zekster131
Horus
Level 83
God Stats
6W - 3L
1,819 SR
Queue Stats
76W - 67L
1,427 Elo+
Party 2
Lancelot
Lancelot
big_juicy_73
Lancelot
Level 58
God Stats
4W - 4L
1,389 SR
Queue Stats
44W - 45L
1,418 Elo+
Party 2
Team Averages
Level 67
1,696 SR
1,417 Elo+

VS

Team Averages
Level 51
1,429 SR
1,355 Elo+
Vulcan
Vulcan
KEVINSITO16
Vulcan
Level 65
God Stats
30W - 29L
1,461 SR
Queue Stats
75W - 76L
1,378 Elo+
Solo
Heimdallr
Heimdallr
SuperMoïse
Heimdallr
Level 20
God Stats
8W - 11L
1,520 SR
Queue Stats
9W - 19L
1,343 Elo+
Party 1
Maui
Maui
baffi500
Maui
Level 68
God Stats
4W - 7L
1,306 SR
Queue Stats
9W - 19L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GhostAnts
Zhong Kui
11
2 / 7 / 2
9,560
735
13,795
17,416
12,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 1
8,782
676
7,267
18,002
15,646
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
big_juicy_73
Lancelot
13
2 / 3 / 3
10,128
779
7,601
13,128
6,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
8 / 1 / 7
11,692
899
16,392
9,721
4,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
SuperMoïse
Heimdallr
14
6 / 2 / 7
11,019
848
15,926
13,551
6,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
13
1 / 2 / 13
10,195
784
8,629
14,298
13,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
15
15
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
GhostAnts
Zhong Kui
2
7
2
0.43
W
Vulcan
8
1
7
11.5
W
Heimdallr
SuperMoïse
Heimdallr
6
2
7
4.75
L
1
5
1
0.3
W
Maui
1
2
13
3.75
L
Lancelot
big_juicy_73
Lancelot
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,663
Damage
40,947
48,546
Taken
37,570
34,167
Mitigated
24,598
10,277
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
GhostAnts
Zhong Kui
13,795
1,023
0
4,061
17,416
12,019
0
9,568
7,298
46,257
0
W
Vulcan
16,392
9,884
0
4,106
9,721
4,459
895
2,954
6,767
66,026
0
W
Heimdallr
SuperMoïse
Heimdallr
15,926
9,759
0
4,373
13,551
6,601
1,599
5,178
8,373
0
37,317
L
7,267
2,783
1,380
3,170
18,002
15,646
0
8,062
9,522
0
27,057
W
Maui
8,629
1,532
0
2,193
14,298
13,538
153
6,255
8,043
19,398
508
L
Lancelot
big_juicy_73
Lancelot
7,601
1,071
0
1,666
13,128
6,502
0
5,875
7,035
0
35,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,470
Gold Earned
32,906
125
Minions Killed
141
0
Camps Cleared
0
838,637
Distance Traveled
733,797
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,560
735
60
5
0
218,058
0
W
Vulcan
11,692
899
78
6
0
276,674
3
W
Heimdallr
11,019
848
41
3
0
216,975
0
L
Horus
8,782
676
25
2
0
325,807
3
W
Maui
10,195
784
22
2
0
240,148
4
L
Lancelot
10,128
779
40
3
0
294,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role