Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ARO Hollow
Bastet
Level 115
God Stats
4W - 0L
1,329 SR
Queue Stats
29W - 21L
1,471 Elo+
Party 1
Bakasura
Bakasura
CynicPsychotic
Bakasura
Level 144
God Stats
4W - 1L
1,665 SR
Queue Stats
279W - 295L
1,403 Elo+
Solo
Cerberus
Cerberus
Soggyracoon
Cerberus
Level 140
God Stats
2W - 0L
1,670 SR
Queue Stats
211W - 238L
1,451 Elo+
Party 1
Skadi
Skadi
Toilet TERMIN8R
Skadi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 92L
1,421 Elo+
Solo
Team Averages
Level 142
1,533 SR
1,449 Elo+

VS

Team Averages
Level 122
1,485 SR
1,427 Elo+
Sylvanus
Sylvanus
Asroilu_
Sylvanus
Level 107
God Stats
2W - 5L
1,496 SR
Queue Stats
29W - 40L
1,353 Elo+
Party 2
Fenrir
Fenrir
KoenmasReturn
Fenrir
Level 127
God Stats
33W - 28L
1,610 SR
Queue Stats
418W - 436L
1,498 Elo+
Solo
Chang'e
Chang'e
VEGETA-LAR
Chang'e
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,452 Elo+
Party 2
Guan Yu
Guan Yu
asonintrigue
Guan Yu
Level 148
God Stats
0W - 1L
1,522 SR
Queue Stats
277W - 277L
1,477 Elo+
Solo
Charybdis
Charybdis
jamilkobe
Charybdis
Level 119
God Stats
1W - 2L
1,296 SR
Queue Stats
31W - 43L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 2 / 4
9,874
617
11,491
14,146
5,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
ARO Hollow
Bastet
15
6 / 2 / 7
9,269
579
10,033
13,396
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
17
8 / 1 / 3
10,782
674
12,209
12,708
5,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Soggyracoon
Cerberus
13
2 / 0 / 6
8,266
517
4,663
7,816
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 3
8,027
502
8,014
10,364
3,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Asroilu_
Sylvanus
11
1 / 3 / 2
6,715
420
4,260
10,225
8,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 4 / 2
7,696
481
5,448
14,842
6,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
VEGETA-LAR
Chang'e
12
0 / 6 / 0
6,661
416
7,185
12,092
4,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
asonintrigue
Guan Yu
11
1 / 7 / 0
6,776
424
7,319
17,503
12,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
jamilkobe
Charybdis
12
1 / 2 / 2
7,261
454
7,953
9,960
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
22
Kills
6
6
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
4
3.5
W
Bastet
ARO Hollow
Bastet
6
2
7
4.75
L
Sylvanus
Asroilu_
Sylvanus
1
3
2
0.67
W
Bakasura
8
1
3
9.5
L
3
4
2
1
W
Cerberus
Soggyracoon
Cerberus
2
0
6
5
W
1
1
3
2.5
L
Chang'e
VEGETA-LAR
Chang'e
0
6
0
0
L
Guan Yu
asonintrigue
Guan Yu
1
7
0
0.14
L
Charybdis
jamilkobe
Charybdis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,410
Damage
32,165
58,430
Taken
64,622
25,982
Mitigated
35,851
23,343
Healing
13,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,491
4,054
0
7,709
14,146
5,090
2,692
5,184
8,962
81,943
0
W
Bastet
ARO Hollow
Bastet
10,033
3,857
0
6,151
13,396
4,805
351
2,384
11,012
0
68,406
L
Sylvanus
Asroilu_
Sylvanus
4,260
1,787
524
1,445
10,225
8,351
0
2,095
7,850
25,081
7,197
W
Bakasura
12,209
7,845
0
5,204
12,708
5,661
355
240
12,468
0
70,646
L
5,448
1,844
0
514
14,842
6,767
0
1,890
12,821
0
57,944
W
Cerberus
Soggyracoon
Cerberus
4,663
97
0
2,304
7,816
6,647
137
2,094
5,722
26,788
0
W
8,014
2,447
0
1,975
10,364
3,779
934
1,160
9,204
0
76,240
L
Chang'e
VEGETA-LAR
Chang'e
7,185
511
71
2,781
12,092
4,018
0
7,706
4,386
40,706
0
L
Guan Yu
asonintrigue
Guan Yu
7,319
995
20
2,484
17,503
12,997
0
2,567
12,750
0
42,074
L
Charybdis
jamilkobe
Charybdis
7,953
3,588
0
5,308
9,960
3,718
70
1,896
8,064
0
53,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,218
Gold Earned
35,109
542
Minions Killed
342
0
Camps Cleared
0
1,557,690
Distance Traveled
1,362,934
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,874
617
134
8
0
276,147
0
W
Bastet
9,269
579
91
6
0
376,042
0
L
Sylvanus
6,715
420
49
3
0
255,163
1
W
Bakasura
10,782
674
143
9
0
291,967
3
L
Fenrir
7,696
481
80
5
0
306,133
2
W
Cerberus
8,266
517
71
4
0
325,383
2
W
Skadi
8,027
502
103
6
0
288,151
1
L
Chang'e
6,661
416
69
4
0
250,538
1
L
Guan Yu
6,776
424
59
4
0
283,556
0
L
Charybdis
7,261
454
85
5
0
267,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role