Player Matchup

Chaac
Chaac
Bronze III
Adorkablemale638
Chaac
Bronze III
Level 91
God Stats
0W - 1L
1,663 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Anubis
Anubis
Gold I
Colrage
Anubis
Gold I
Level 173
God Stats
11W - 14L
1,614 SR
Queue Stats
92W - 91L
1,578 MMR
Solo
Discordia
Discordia
Silver I
El Yonnii
Discordia
Silver I
Level 118
God Stats
5W - 2L
1,846 SR
Queue Stats
49W - 55L
1,594 MMR
Solo
Rama
Rama
Gold I
Nickel9431
Rama
Gold I
Level 119
God Stats
1W - 1L
1,794 SR
Queue Stats
37W - 33L
1,669 MMR
Solo
Serqet
Serqet
Silver II
batzoo10000
Serqet
Silver II
Level 127
God Stats
0W - 3L
1,469 SR
Queue Stats
147W - 135L
1,504 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,677 SR
1,569 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,659 SR
1,569 MMR
Mercury
Mercury
Gold I
Andres-XXDDD
Mercury
Gold I
Level 175
God Stats
4W - 4L
1,620 SR
Queue Stats
81W - 76L
1,707 MMR
Solo
Raijin
Raijin
Platinum V
ArmourUltra
Raijin
Platinum V
Level 148
God Stats
7W - 3L
1,710 SR
Queue Stats
153W - 144L
1,770 MMR
Party 1
Izanami
Izanami
Gold IV
Hcpeful
Izanami
Gold IV
Level 123
God Stats
39W - 26L
1,588 SR
Queue Stats
361W - 361L
1,347 MMR
Party 1
Ares
Ares
Gold III
HomiesCallMeNate
Ares
Gold III
Level 146
God Stats
4W - 0L
1,892 SR
Queue Stats
89W - 85L
1,526 MMR
Solo
Loki
Loki
Gold III
Loyalty89
Loki
Gold III
Level 157
God Stats
11W - 15L
1,484 SR
Queue Stats
341W - 363L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
7,306
385
5,305
16,135
13,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Colrage
Anubis
17
1 / 3 / 1
10,691
563
11,838
10,294
5,350
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
El Yonnii
Discordia
16
1 / 3 / 0
9,036
476
8,451
6,601
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 2 / 2
8,596
452
6,758
10,695
3,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
18
6 / 2 / 2
11,143
586
7,495
14,142
6,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
Ao KuangBakasuraBastetAthena

VS

Bans
MartichorasThanatosCharonFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Andres-XXDDD
Mercury
15
1 / 1 / 4
9,116
480
5,654
15,624
6,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
18
5 / 1 / 1
10,829
570
7,460
10,758
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Hcpeful
Izanami
18
7 / 3 / 1
11,881
625
14,074
11,143
5,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 2 / 7
10,118
533
5,312
13,014
11,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
17
3 / 3 / 2
10,466
551
4,565
11,013
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
10
Kills
17
17
Deaths
10
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Mercury
Andres-XXDDD
Mercury
1
1
4
3
W
Raijin
5
1
1
5.5
L
Anubis
Colrage
Anubis
1
3
1
0.5
L
Discordia
El Yonnii
Discordia
1
3
0
0.33
W
Izanami
Hcpeful
Izanami
7
3
1
2.5
W
1
2
7
2.25
W
Loki
3
3
2
1.33
L
2
2
2
1.5
L
Serqet
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,847
Damage
37,065
57,867
Taken
61,552
30,786
Mitigated
31,456
18,268
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,305
349
0
1,565
16,135
13,700
70
5,161
10,832
0
27,787
W
Mercury
Andres-XXDDD
Mercury
5,654
3,042
0
1,330
15,624
6,204
0
5,612
9,565
0
100,055
W
Raijin
7,460
509
0
883
10,758
4,348
0
6,405
4,353
94,837
0
L
Anubis
Colrage
Anubis
11,838
629
0
5,310
10,294
5,350
445
642
9,612
109,788
0
L
Discordia
El Yonnii
Discordia
8,451
193
0
380
6,601
2,173
0
3,536
2,955
80,156
0
W
Izanami
Hcpeful
Izanami
14,074
9,610
0
3,245
11,143
5,365
5,116
0
10,802
0
120,011
W
5,312
448
273
2,515
13,014
11,918
0
3,723
8,859
20,070
0
W
Loki
4,565
718
0
917
11,013
3,621
101
4,861
6,126
0
83,502
L
6,758
5,199
0
4,417
10,695
3,437
697
1,333
9,362
0
63,139
L
Serqet
7,495
1,650
0
6,596
14,142
6,126
0
1,702
12,334
0
82,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,772
Gold Earned
52,410
590
Minions Killed
665
0
Camps Cleared
0
1,799,461
Distance Traveled
1,960,285
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,306
385
41
2
0
348,046
0
W
Mercury
9,116
480
122
6
0
478,653
0
W
Raijin
10,829
570
188
10
0
378,074
1
L
Anubis
10,691
563
169
9
0
356,680
6
L
Discordia
9,036
476
136
7
0
365,348
4
W
Izanami
11,881
625
207
11
0
335,715
4
W
Ares
10,118
533
24
1
0
374,121
2
W
Loki
10,466
551
124
7
0
393,722
0
L
Rama
8,596
452
114
6
0
281,079
2
L
Serqet
11,143
586
130
7
0
448,308
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role