Player Matchup

Nox
Nox
Javentofly
Nox
Level 60
God Stats
1W - 5L
1,353 SR
Queue Stats
208W - 240L
1,348 Elo+
Solo
Artemis
Artemis
NightBadger728
Artemis
Level 118
God Stats
1W - 2L
1,286 SR
Queue Stats
80W - 87L
1,455 Elo+
Solo
Bakasura
Bakasura
TavionFinesser
Bakasura
Level 18
God Stats
2W - 3L
1,654 SR
Queue Stats
4W - 13L
1,278 Elo+
Party 1
Bellona
Bellona
TheyHate_Dopey
Bellona
Level 87
God Stats
0W - 6L
1,094 SR
Queue Stats
57W - 69L
1,407 Elo+
Party 1
Hel
Hel
i-Kxzuto-
Hel
Level 24
God Stats
2W - 7L
1,324 SR
Queue Stats
4W - 13L
1,278 Elo+
Party 1
Team Averages
Level 61
1,342 SR
1,353 Elo+

VS

Team Averages
Level 62
1,438 SR
1,443 Elo+
Fenrir
Fenrir
DopeyMoss669218
Fenrir
Level 66
God Stats
1W - 3L
1,315 SR
Queue Stats
144W - 138L
1,469 Elo+
Party 2
Terra
Terra
SirMcrolls
Terra
Level 69
God Stats
5W - 9L
1,404 SR
Queue Stats
118W - 111L
1,439 Elo+
Party 2
Anubis
Anubis
Thode141
Anubis
Level 69
God Stats
11W - 8L
1,555 SR
Queue Stats
276W - 294L
1,445 Elo+
Solo
Neith
Neith
godslayer2111
Neith
Level 62
God Stats
1W - 3L
1,414 SR
Queue Stats
8W - 8L
1,425 Elo+
Solo
Scylla
Scylla
reedollaz
Scylla
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 120L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
6,530
344
1,594
4,296
2,522
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 4 / 2
7,758
408
6,089
10,380
3,321
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
14
2 / 3 / 3
8,699
458
5,713
18,447
8,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 6 / 2
9,992
526
11,601
18,932
12,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 4 / 1
10,054
529
9,865
13,840
5,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 3
11,267
593
12,093
17,099
8,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
16
2 / 4 / 9
9,676
509
5,812
13,537
9,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Thode141
Anubis
16
4 / 1 / 6
9,810
516
10,942
13,475
6,587
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 3 / 7
8,554
450
7,575
9,885
3,449
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
reedollaz
Scylla
16
3 / 3 / 3
9,481
499
6,414
12,493
4,220
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
14
Kills
17
17
Deaths
15
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
4
3
2.13
L
1
0
2
2
L
1
4
2
0.5
W
Terra
2
4
9
1.63
L
Bakasura
2
3
3
1.17
L
5
6
2
1
W
Anubis
Thode141
Anubis
4
1
6
7
W
1
3
7
1.5
L
5
4
1
1.38
W
Scylla
reedollaz
Scylla
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,862
Damage
42,836
65,895
Taken
66,489
32,512
Mitigated
32,041
16,760
Healing
19,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,093
2,220
0
4,712
17,099
8,302
0
2,125
14,944
0
83,257
L
1,594
319
0
1,442
4,296
2,522
0
768
3,528
14,245
0
L
6,089
1,316
0
3,219
10,380
3,321
0
2,706
7,626
0
45,178
W
Terra
5,812
684
503
1,652
13,537
9,483
526
1,587
11,950
37,821
0
L
Bakasura
5,713
4,419
0
4,665
18,447
8,161
0
4,952
13,495
0
55,455
L
11,601
4,135
0
3,161
18,932
12,743
464
6,290
12,044
324
76,697
W
Anubis
Thode141
Anubis
10,942
547
0
7,259
13,475
6,587
654
1,715
11,690
85,870
0
W
7,575
2,951
0
2,058
9,885
3,449
3,093
1,116
8,679
0
35,163
L
9,865
842
21
4,252
13,840
5,765
439
7,716
6,034
73,844
0
W
Scylla
reedollaz
Scylla
6,414
755
0
2,926
12,493
4,220
819
5,185
7,288
61,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,033
Gold Earned
48,788
421
Minions Killed
421
0
Camps Cleared
0
1,613,432
Distance Traveled
1,759,323
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,267
593
114
6
0
393,901
0
L
Nox
6,530
344
23
1
0
160,587
0
L
Artemis
7,758
408
60
3
0
330,954
0
W
Terra
9,676
509
49
3
0
331,015
0
L
Bakasura
8,699
458
93
5
0
410,432
0
L
Bellona
9,992
526
124
7
0
363,350
1
W
Anubis
9,810
516
115
6
0
327,762
0
W
Neith
8,554
450
51
3
0
345,781
3
L
Hel
10,054
529
121
6
0
348,109
0
W
Scylla
9,481
499
92
5
0
360,864
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role