Player Matchup

Neith
Neith
CautionDBIL
Neith
Level 22
God Stats
0W - 4L
1,478 SR
Queue Stats
1W - 7L
1,202 Elo+
Party 2
Awilix
Awilix
GamingWithGunner
Awilix
Level 66
God Stats
0W - 1L
1,266 SR
Queue Stats
25W - 31L
1,521 Elo+
Party 1
Bellona
Bellona
MrTaliiban
Bellona
Level 29
God Stats
1W - 3L
1,224 SR
Queue Stats
14W - 16L
1,305 Elo+
Party 1
Hun Batz
Hun Batz
YoureAvictim519
Hun Batz
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
66W - 77L
1,284 Elo+
Party 2
Anhur
Anhur
bagboy1723
Anhur
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,472 Elo+
Solo
Team Averages
Level 44
1,394 SR
1,357 Elo+

VS

Team Averages
Level 70
1,417 SR
1,383 Elo+
Bellona
Bellona
Dsshmoney
Bellona
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 52L
1,422 Elo+
Party 3
Ganesha
Ganesha
HeavenAngel12
Ganesha
Level 109
God Stats
16W - 7L
1,510 SR
Queue Stats
278W - 334L
1,427 Elo+
Solo
Ravana
Ravana
OSO_CL
Ravana
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 51L
1,284 Elo+
Solo
Scylla
Scylla
OhVoodoo
Scylla
Level 46
God Stats
16W - 19L
1,165 SR
Queue Stats
64W - 77L
1,446 Elo+
Party 3
Persephone
Persephone
TaG Indra
Persephone
Level 58
God Stats
6W - 11L
1,411 SR
Queue Stats
8W - 20L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 4
8,110
737
5,981
9,844
3,912
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 0
7,692
699
5,072
9,841
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
MrTaliiban
Bellona
13
1 / 4 / 0
7,498
682
2,718
7,690
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
12
0 / 5 / 3
7,180
653
4,057
11,268
6,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
15
2 / 6 / 2
8,944
813
5,817
10,937
4,083
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dsshmoney
Bellona
15
6 / 0 / 10
9,153
832
8,337
7,480
11,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
15
0 / 2 / 21
9,058
823
4,975
9,544
11,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
OSO_CL
Ravana
15
5 / 1 / 14
8,731
794
7,796
10,120
9,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
OhVoodoo
Scylla
16
10 / 1 / 11
9,584
871
12,567
6,774
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
TaG Indra
Persephone
16
4 / 1 / 9
9,539
867
8,188
5,540
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
90
4
Kills
25
25
Deaths
5
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Bellona
Dsshmoney
Bellona
6
0
10
11
L
1
5
0
0.2
W
Ganesha
0
2
21
5.25
L
Bellona
MrTaliiban
Bellona
1
4
0
0.25
W
Ravana
OSO_CL
Ravana
5
1
14
12
W
Scylla
OhVoodoo
Scylla
10
1
11
15.5
W
Persephone
TaG Indra
Persephone
4
1
9
8.5
L
Hun Batz
0
5
3
0.3
L
Anhur
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,645
Damage
41,863
49,580
Taken
39,458
22,697
Mitigated
38,051
2,621
Healing
6,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,981
2,550
0
772
9,844
3,912
38
5,990
3,762
0
31,671
W
Bellona
Dsshmoney
Bellona
8,337
1,224
0
1,566
7,480
11,508
1,314
0
7,480
424
24,918
L
5,072
1,494
205
539
9,841
4,106
0
5,026
4,665
0
13,862
W
Ganesha
4,975
368
0
1,706
9,544
11,884
364
0
9,544
22,370
0
L
Bellona
MrTaliiban
Bellona
2,718
398
40
689
7,690
4,573
118
3,939
3,595
0
12,832
W
Ravana
OSO_CL
Ravana
7,796
1,107
0
1,622
10,120
9,953
235
0
10,120
481
20,637
W
Scylla
OhVoodoo
Scylla
12,567
2,275
0
190
6,774
2,491
636
0
6,774
26,618
0
W
Persephone
TaG Indra
Persephone
8,188
448
290
1,276
5,540
2,215
933
0
5,539
32,443
0
L
Hun Batz
4,057
392
0
0
11,268
6,023
0
4,463
6,526
0
12,917
L
Anhur
5,817
2,596
0
376
10,937
4,083
0
6,832
4,056
0
20,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,424
Gold Earned
46,065
181
Minions Killed
169
0
Camps Cleared
0
913,416
Distance Traveled
1,183,819
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,110
737
78
7
0
191,062
0
W
Bellona
9,153
832
34
3
0
210,406
0
L
Awilix
7,692
699
20
2
0
229,903
0
W
Ganesha
9,058
823
5
0
0
224,417
0
L
Bellona
7,498
682
25
2
0
120,795
0
W
Ravana
8,731
794
15
1
0
243,761
0
W
Scylla
9,584
871
46
4
0
252,942
2
W
Persephone
9,539
867
69
6
0
252,293
0
L
Hun Batz
7,180
653
22
2
0
179,649
0
L
Anhur
8,944
813
36
3
0
192,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role