Player Matchup

Olorun
Olorun
Silver I
ChiefRicko
Olorun
Silver I
Level 122
God Stats
18W - 6L
1,751 SR
Queue Stats
74W - 79L
1,184 MMR
Party 1
Ne Zha
Ne Zha
Gold V
Cosmicombatant
Ne Zha
Gold V
Level 128
God Stats
3W - 1L
1,318 SR
Queue Stats
264W - 283L
1,130 MMR
Solo
Nu Wa
Nu Wa
Gold V
ElPozitrozi
Nu Wa
Gold V
Level 105
God Stats
9W - 7L
1,409 SR
Queue Stats
163W - 171L
1,174 MMR
Solo
Fafnir
Fafnir
Silver I
Playwitzay
Fafnir
Silver I
Level 128
God Stats
4W - 5L
1,479 SR
Queue Stats
117W - 129L
1,172 MMR
Party 1
Surtr
Surtr
Silver II
StoicSolo
Surtr
Silver II
Level 192
God Stats
10W - 18L
1,348 SR
Queue Stats
1,703W - 1,716L
1,171 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,461 SR
1,166 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,573 SR
1,166 MMR
Nemesis
Nemesis
Gold V
Chainwwax
Nemesis
Gold V
Level 99
God Stats
2W - 5L
1,227 SR
Queue Stats
270W - 301L
1,151 MMR
Solo
Charon
Charon
Silver II
DeathMetalYeti
Charon
Silver II
Level 116
God Stats
82W - 63L
1,553 SR
Queue Stats
205W - 203L
1,116 MMR
Solo
Hachiman
Hachiman
Silver II
StainMySheets
Hachiman
Silver II
Level 111
God Stats
4W - 2L
1,639 SR
Queue Stats
24W - 32L
1,194 MMR
Solo
Sol
Sol
Silver II
Yomama59009
Sol
Silver II
Level 97
God Stats
3W - 3L
1,706 SR
Queue Stats
143W - 156L
1,186 MMR
Solo
Nike
Nike
Silver II
eduardolopez753
Nike
Silver II
Level 115
God Stats
12W - 9L
1,738 SR
Queue Stats
198W - 215L
1,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ChiefRicko
Olorun
17
3 / 0 / 3
10,693
629
11,941
9,154
4,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
3 / 0 / 1
11,304
665
3,042
16,074
7,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 1 / 1
10,219
601
9,777
7,339
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fafnir
Playwitzay
Fafnir
15
1 / 0 / 6
9,089
535
5,275
12,568
14,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Surtr
StoicSolo
Surtr
17
2 / 0 / 2
10,732
631
8,863
15,416
12,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
BakasuraKaliThanatosJanus

VS

Bans
Ao KuangMartichorasGuan YuBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chainwwax
Nemesis
6
1 / 1 / 0
5,881
346
2,283
5,954
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 0
6,707
395
4,474
8,545
6,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
StainMySheets
Hachiman
13
0 / 4 / 0
7,068
416
6,081
13,646
4,957
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 1
7,119
419
5,797
9,165
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 4 / 0
7,771
457
6,758
14,352
12,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
13
Kills
1
1
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Chainwwax
Nemesis
1
1
0
1
W
Olorun
ChiefRicko
Olorun
3
0
3
4.5
W
3
0
1
3.5
L
0
1
0
0
W
4
1
1
4.5
W
Fafnir
Playwitzay
Fafnir
1
0
6
4
L
Hachiman
StainMySheets
Hachiman
0
4
0
0
W
Surtr
StoicSolo
Surtr
2
0
2
3
L
0
3
1
0.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,898
Damage
25,393
60,551
Taken
51,662
41,712
Mitigated
27,783
23,863
Healing
13,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Chainwwax
Nemesis
2,283
522
0
1,716
5,954
1,895
0
2,978
2,976
0
16,643
W
Olorun
ChiefRicko
Olorun
11,941
6,199
730
5,298
9,154
4,590
5,428
1,556
7,598
105,074
0
W
3,042
588
0
8,734
16,074
7,562
0
1,384
14,574
0
126,621
L
4,474
624
0
1,951
8,545
6,263
0
5,162
3,383
17,592
0
W
9,777
3,139
0
850
7,339
2,784
1,687
3,947
3,100
84,068
0
W
Fafnir
Playwitzay
Fafnir
5,275
1,435
0
2,609
12,568
14,376
1,281
3,475
9,017
31,484
4,614
L
Hachiman
StainMySheets
Hachiman
6,081
3,746
0
4,600
13,646
4,957
0
11,439
2,207
0
55,543
W
Surtr
StoicSolo
Surtr
8,863
3,157
0
5,642
15,416
12,400
0
468
14,948
4,921
77,734
L
5,797
1,553
0
3,968
9,165
2,521
0
6,056
3,109
49,068
0
L
6,758
632
0
910
14,352
12,147
0
1,988
12,364
2,332
65,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,037
Gold Earned
34,546
652
Minions Killed
359
0
Camps Cleared
0
1,749,895
Distance Traveled
1,223,725
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,881
346
33
2
0
141,322
0
W
Olorun
10,693
629
177
10
0
342,405
0
W
Ne Zha
11,304
665
161
9
0
391,030
0
L
Charon
6,707
395
19
1
0
229,730
2
W
Nu Wa
10,219
601
134
8
0
342,452
9
W
Fafnir
9,089
535
44
3
0
340,326
5
L
Hachiman
7,068
416
77
5
0
323,681
0
W
Surtr
10,732
631
136
8
0
333,682
2
L
Sol
7,119
419
100
6
0
229,115
2
L
Nike
7,771
457
130
8
0
299,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role