Player Matchup

Arachne
Arachne
Alistor_ForgotTv
Arachne
Level 88
God Stats
1W - 0L
1,335 SR
Queue Stats
35W - 42L
1,401 Elo+
Solo
Gilgamesh
Gilgamesh
GinormousToes
Gilgamesh
Level 24
God Stats
7W - 4L
1,719 SR
Queue Stats
36W - 49L
1,385 Elo+
Party 2
Cthulhu
Cthulhu
Neat0420
Cthulhu
Level 67
God Stats
112W - 109L
1,478 SR
Queue Stats
112W - 110L
1,504 Elo+
Solo
Izanami
Izanami
kamikaze2082ggp
Izanami
Level 112
God Stats
3W - 3L
1,585 SR
Queue Stats
383W - 405L
1,360 Elo+
Solo
Chronos
Chronos
osama_ben_fartin
Chronos
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 47L
1,390 Elo+
Party 2
Team Averages
Level 68
1,524 SR
1,408 Elo+

VS

Team Averages
Level 78
1,584 SR
1,407 Elo+
Ullr
Ullr
 
Ullr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BigHeadSloth
Bacchus
Level 90
God Stats
5W - 4L
1,630 SR
Queue Stats
12W - 20L
1,387 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ScottieVibe4595
Morgan Le Fay
Level 57
God Stats
20W - 12L
1,738 SR
Queue Stats
249W - 270L
1,400 Elo+
Solo
Ne Zha
Ne Zha
iiisilvxer
Ne Zha
Level 49
God Stats
2W - 3L
1,536 SR
Queue Stats
46W - 70L
1,347 Elo+
Solo
Baron Samedi
Baron Samedi
jayuoii
Baron Samedi
Level 126
God Stats
5W - 6L
1,514 SR
Queue Stats
81W - 100L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 6
13,497
562
11,815
22,984
10,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
GinormousToes
Gilgamesh
18
2 / 1 / 8
12,464
519
9,259
24,755
20,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Neat0420
Cthulhu
17
3 / 4 / 9
11,691
487
13,215
31,307
27,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

19
0 / 7 / 1
12,656
527
5,234
16,411
7,569
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
9 / 2 / 6
13,549
565
18,209
14,380
5,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
6 / 5 / 4
11,240
468
10,792
18,989
9,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bacchus
BigHeadSloth
Bacchus
15
2 / 5 / 8
9,830
410
10,887
23,902
35,907
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
ScottieVibe4595
Morgan Le Fay
18
3 / 5 / 0
11,822
493
28,945
17,897
10,452
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
iiisilvxer
Ne Zha
15
6 / 6 / 3
9,797
408
9,949
19,185
9,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
jayuoii
Baron Samedi
3
0 / 1 / 0
6,551
273
0
1,153
406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
32
20
Kills
17
19
Deaths
22
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
6
5
4
1.6
W
6
5
6
1.8
L
Bacchus
BigHeadSloth
Bacchus
2
5
8
1.2
W
Gilgamesh
GinormousToes
Gilgamesh
2
1
8
6
W
Cthulhu
Neat0420
Cthulhu
3
4
9
1.88
L
Morgan Le Fay
ScottieVibe4595
Morgan Le Fay
3
5
0
0.6
L
Ne Zha
iiisilvxer
Ne Zha
6
6
3
1.25
L
Baron Samedi
jayuoii
Baron Samedi
0
1
0
0
W
0
7
1
0.07
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,732
Damage
60,573
109,837
Taken
81,126
71,472
Mitigated
65,384
21,949
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,792
4,377
0
2,375
18,989
9,327
584
7,054
11,731
0
80,154
W
11,815
8,348
0
4,682
22,984
10,339
2,625
3,213
19,771
0
108,949
L
Bacchus
BigHeadSloth
Bacchus
10,887
1,489
246
1,412
23,902
35,907
0
10,030
13,514
45,156
714
W
Gilgamesh
GinormousToes
Gilgamesh
9,259
1,179
0
960
24,755
20,309
66
17,690
7,065
4,403
63,307
W
Cthulhu
Neat0420
Cthulhu
13,215
730
590
11,025
31,307
27,349
451
8,478
22,829
59,219
0
L
Morgan Le Fay
ScottieVibe4595
Morgan Le Fay
28,945
1,794
0
4,415
17,897
10,452
219
6,106
11,680
122,627
0
L
Ne Zha
iiisilvxer
Ne Zha
9,949
3,863
0
1,805
19,185
9,292
0
8,720
10,237
0
49,360
L
Baron Samedi
jayuoii
Baron Samedi
0
0
0
21
1,153
406
0
424
729
822
0
W
5,234
4,302
0
2,897
16,411
7,569
8,748
3,378
13,033
0
112,700
W
18,209
4,861
0
1,795
14,380
5,906
5,811
6,359
8,021
86,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,857
Gold Earned
49,240
628
Minions Killed
386
0
Camps Cleared
0
2,302,086
Distance Traveled
1,540,464
21
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,240
468
117
5
0
391,244
0
W
Arachne
13,497
562
124
5
0
508,157
0
L
Bacchus
9,830
410
47
2
0
415,743
0
W
Gilgamesh
12,464
519
119
5
0
470,805
2
W
Cthulhu
11,691
487
75
3
0
479,550
0
L
Morgan Le Fay
11,822
493
157
7
0
406,713
0
L
Ne Zha
9,797
408
64
3
0
308,496
0
L
Baron Samedi
6,551
273
1
0
0
18,268
0
W
Izanami
12,656
527
176
7
0
378,177
14
W
Chronos
13,549
565
134
6
0
465,397
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role