Player Matchup

Aphrodite
Aphrodite
Gold I
Filthy Weebs
Aphrodite
Gold I
Level 150
God Stats
1W - 3L
1,307 SR
Queue Stats
152W - 148L
1,482 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
JaAB97
Ao Kuang
Gold I
Level 157
God Stats
13W - 5L
1,832 SR
Queue Stats
318W - 311L
1,501 MMR
Solo
Skadi
Skadi
Gold IV
Marathonali
Skadi
Gold IV
Level 139
God Stats
15W - 16L
1,490 SR
Queue Stats
401W - 407L
1,410 MMR
Party 2
Anubis
Anubis
Gold IV
callmemungs
Anubis
Gold IV
Level 217
God Stats
12W - 7L
1,330 SR
Queue Stats
583W - 591L
1,506 MMR
Party 2
Hercules
Hercules
Bronze III
гonn
Hercules
Bronze III
Level 88
God Stats
1W - 3L
1,981 SR
Queue Stats
16W - 13L
1,458 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,588 SR
1,472 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,602 SR
1,472 MMR
Medusa
Medusa
Gold III
Dovah pro V2
Medusa
Gold III
Level 190
God Stats
4W - 6L
1,495 SR
Queue Stats
272W - 274L
1,496 MMR
Party 1
Sobek
Sobek
Gold III
JKIDD2317
Sobek
Gold III
Level 100
God Stats
3W - 1L
1,759 SR
Queue Stats
134W - 130L
1,465 MMR
Solo
Thanatos
Thanatos
Gold IV
Veeloy
Thanatos
Gold IV
Level 210
God Stats
68W - 71L
1,497 SR
Queue Stats
745W - 752L
1,453 MMR
Party 1
Lancelot
Lancelot
Silver I
Waterman187359
Lancelot
Silver I
Level 87
God Stats
0W - 4L
1,510 SR
Queue Stats
23W - 29L
1,456 MMR
Solo
Agni
Agni
Gold II
keegan1234567890
Agni
Gold II
Level 145
God Stats
19W - 7L
1,749 SR
Queue Stats
118W - 107L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Filthy Weebs
Aphrodite
15
2 / 3 / 17
10,185
536
11,142
16,750
16,270
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
JaAB97
Ao Kuang
18
12 / 0 / 4
11,988
631
13,915
15,952
6,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
0 / 2 / 3
10,669
562
6,942
10,604
3,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
16
5 / 6 / 8
10,496
552
16,360
12,509
6,389
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
гonn
Hercules
18
10 / 3 / 5
11,980
631
16,233
15,262
17,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KaliMartichorasThor

VS

Bans
AchillesJanusDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
0 / 3 / 2
9,249
487
7,761
13,603
5,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
JKIDD2317
Sobek
11
1 / 6 / 2
7,642
402
6,705
17,453
16,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
Veeloy
Thanatos
17
7 / 8 / 4
10,638
560
9,869
22,354
8,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
13
1 / 7 / 2
8,164
430
9,156
20,198
15,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
5 / 5 / 1
9,051
476
12,308
13,140
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
29
Kills
14
14
Deaths
29
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
2
0.33
W
Aphrodite
Filthy Weebs
Aphrodite
2
3
17
3.5
L
Sobek
JKIDD2317
Sobek
1
6
2
0.33
W
Ao Kuang
JaAB97
Ao Kuang
12
0
4
14
W
0
2
3
0.75
L
Thanatos
Veeloy
Thanatos
7
8
4
1.13
L
Lancelot
1
7
2
0.29
W
Anubis
5
6
8
1.5
L
5
5
1
1.1
W
Hercules
гonn
Hercules
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,592
Damage
45,799
71,077
Taken
86,748
49,885
Mitigated
50,747
23,443
Healing
29,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,761
3,207
0
4,626
13,603
5,867
0
4,320
9,283
0
90,484
W
Aphrodite
Filthy Weebs
Aphrodite
11,142
1,497
1,822
6,417
16,750
16,270
66
8,154
8,596
34,614
0
L
Sobek
JKIDD2317
Sobek
6,705
588
0
4,077
17,453
16,416
0
10,015
7,438
14,674
0
W
Ao Kuang
JaAB97
Ao Kuang
13,915
2,587
0
2,958
15,952
6,777
0
4,114
11,838
101,395
0
W
6,942
3,024
0
2,824
10,604
3,424
2,624
185
10,419
0
95,377
L
Thanatos
Veeloy
Thanatos
9,869
2,141
0
12,958
22,354
8,768
0
11,510
10,844
0
76,843
L
Lancelot
9,156
1,801
0
5,995
20,198
15,114
0
6,452
13,746
0
48,797
W
Anubis
16,360
738
0
2,927
12,509
6,389
371
5,160
7,349
84,228
0
L
12,308
1,387
64
1,698
13,140
4,582
0
9,120
4,020
73,207
0
W
Hercules
гonn
Hercules
16,233
6,133
0
6,495
15,262
17,025
336
1,400
13,862
0
77,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,318
Gold Earned
44,744
585
Minions Killed
475
0
Camps Cleared
0
1,831,303
Distance Traveled
1,835,725
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,249
487
155
8
0
323,916
4
W
Aphrodite
10,185
536
55
3
0
367,059
0
L
Sobek
7,642
402
9
0
0
369,353
5
W
Ao Kuang
11,988
631
136
7
0
436,799
2
W
Skadi
10,669
562
158
8
0
356,173
2
L
Thanatos
10,638
560
109
6
0
405,074
2
L
Lancelot
8,164
430
73
4
0
389,726
4
W
Anubis
10,496
552
105
6
0
321,795
5
L
Agni
9,051
476
129
7
0
347,656
8
W
Hercules
11,980
631
131
7
0
349,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role