Player Matchup

Bakasura
Bakasura
BolasSM
Bakasura
Level 93
God Stats
11W - 18L
1,371 SR
Queue Stats
223W - 253L
1,458 Elo+
Party 1
Thor
Thor
Dezca18
Thor
Level 69
God Stats
1W - 2L
1,328 SR
Queue Stats
100W - 79L
1,565 Elo+
Solo
Neith
Neith
Genesis337
Neith
Level 145
God Stats
82W - 83L
1,453 SR
Queue Stats
1,244W - 1,269L
1,448 Elo+
Party 1
Zhong Kui
Zhong Kui
PaleDeath85
Zhong Kui
Level 148
God Stats
26W - 22L
1,585 SR
Queue Stats
204W - 194L
1,542 Elo+
Solo
Bacchus
Bacchus
edgarramalho_82
Bacchus
Level 143
God Stats
193W - 161L
1,505 SR
Queue Stats
828W - 877L
1,414 Elo+
Party 1
Team Averages
Level 120
1,448 SR
1,485 Elo+

VS

Team Averages
Level 117
1,539 SR
1,529 Elo+
Thor
Thor
 
Thor
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Clout Rep
Jormungandr
Level 109
God Stats
3W - 1L
1,717 SR
Queue Stats
380W - 344L
1,515 Elo+
Solo
Janus
Janus
Murphdragon10
Janus
Level 106
God Stats
3W - 5L
1,251 SR
Queue Stats
102W - 98L
1,503 Elo+
Solo
Geb
Geb
fatherson504
Geb
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,660 Elo+
Solo
Izanami
Izanami
homeroborguer
Izanami
Level 127
God Stats
1W - 2L
1,725 SR
Queue Stats
185W - 174L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BolasSM
Bakasura
14
2 / 0 / 3
8,281
552
3,342
11,316
5,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Dezca18
Thor
14
0 / 0 / 1
8,070
538
10,045
12,309
10,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Neith
14
3 / 0 / 2
8,463
564
8,544
8,831
3,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
PaleDeath85
Zhong Kui
14
3 / 0 / 2
8,460
564
10,243
8,776
6,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 1 / 6
7,555
504
5,478
11,001
8,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 1 / 0
6,590
439
3,310
12,241
4,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
Clout Rep
Jormungandr
14
0 / 1 / 0
7,921
528
8,271
13,073
11,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 3 / 0
7,476
498
3,917
7,842
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 1
6,289
419
4,357
12,198
9,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
9
1 / 2 / 0
6,288
419
5,251
8,649
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
10
Kills
1
1
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
1
0
0
W
Bakasura
BolasSM
Bakasura
2
0
3
3.5
L
Jormungandr
Clout Rep
Jormungandr
0
1
0
0
W
Thor
Dezca18
Thor
0
0
1
0.5
W
Neith
3
0
2
4
L
0
3
0
0
W
Zhong Kui
PaleDeath85
Zhong Kui
3
0
2
4
W
2
1
6
5
L
0
3
1
0.17
L
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,652
Damage
25,106
52,233
Taken
54,003
34,923
Mitigated
31,889
21,762
Healing
12,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,310
573
0
3,822
12,241
4,688
0
1,834
10,407
0
53,298
W
Bakasura
BolasSM
Bakasura
3,342
2,531
0
4,424
11,316
5,442
0
1,423
9,827
0
69,435
L
Jormungandr
Clout Rep
Jormungandr
8,271
3,069
0
2,776
13,073
11,338
0
819
12,234
71,428
201
W
Thor
Dezca18
Thor
10,045
1,910
0
2,925
12,309
10,787
0
7,333
4,976
377
66,492
W
Neith
8,544
1,538
0
3,080
8,831
3,263
2,027
2,175
6,622
0
75,019
L
3,917
188
0
750
7,842
3,552
0
5,914
1,928
63,696
0
W
Zhong Kui
PaleDeath85
Zhong Kui
10,243
410
0
6,387
8,776
6,570
390
2,833
5,739
71,097
0
W
5,478
481
1,759
3,187
11,001
8,861
0
2,191
8,725
17,106
0
L
4,357
628
0
2,406
12,198
9,287
0
4,996
7,146
17,889
0
L
Izanami
5,251
3,511
0
2,936
8,649
3,024
0
2,535
6,114
0
48,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,829
Gold Earned
34,564
484
Minions Killed
439
0
Camps Cleared
0
1,486,256
Distance Traveled
1,368,064
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,590
439
83
6
0
305,876
1
W
Bakasura
8,281
552
128
9
0
333,177
1
L
Jormungandr
7,921
528
118
8
0
282,315
0
W
Thor
8,070
538
107
7
0
246,424
3
W
Neith
8,463
564
128
9
0
272,610
0
L
Janus
7,476
498
138
9
0
268,857
4
W
Zhong Kui
8,460
564
104
7
0
295,023
1
W
Bacchus
7,555
504
17
1
0
339,022
4
L
Geb
6,289
419
14
1
0
304,096
2
L
Izanami
6,288
419
86
6
0
206,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role