Player Matchup

Morgan Le Fay
Morgan Le Fay
BagelBun
Morgan Le Fay
Level 109
God Stats
5W - 7L
1,535 SR
Queue Stats
338W - 357L
1,491 Elo+
Party 2
Janus
Janus
Hapaem163
Janus
Level 100
God Stats
6W - 5L
1,710 SR
Queue Stats
293W - 311L
1,427 Elo+
Party 3
Terra
Terra
Myšilov
Terra
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,204 Elo+
Solo
Nike
Nike
guzzleram
Nike
Level 108
God Stats
11W - 3L
1,992 SR
Queue Stats
501W - 479L
1,488 Elo+
Party 2
Mulan
Mulan
СтарыйДобрый
Mulan
Level 143
God Stats
11W - 12L
1,514 SR
Queue Stats
359W - 364L
1,509 Elo+
Party 3
Team Averages
Level 95
1,650 SR
1,424 Elo+

VS

Team Averages
Level 117
1,432 SR
1,498 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BaconCyborg
He Bo
Level 119
God Stats
2W - 4L
1,183 SR
Queue Stats
286W - 252L
1,497 Elo+
Solo
Hun Batz
Hun Batz
DANIEL300FC
Hun Batz
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 39L
1,456 Elo+
Party 1
Bacchus
Bacchus
DarthShoryuken
Bacchus
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 31L
1,453 Elo+
Party 1
Ra
Ra
PenduleManu
Ra
Level 108
God Stats
1W - 0L
1,477 SR
Queue Stats
39W - 20L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BagelBun
Morgan Le Fay
12
3 / 5 / 4
6,777
847
7,998
10,118
5,540
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
Hapaem163
Janus
14
3 / 4 / 7
7,526
941
8,287
8,623
4,714
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Myšilov
Terra
13
1 / 4 / 5
7,023
878
1,718
12,553
11,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
13
3 / 4 / 7
7,069
884
11,098
11,696
14,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 5 / 2
5,808
726
3,510
7,648
6,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
3 / 3 / 13
8,447
1,056
11,574
9,276
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 3 / 9
8,557
1,070
11,845
7,767
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
DANIEL300FC
Hun Batz
13
3 / 3 / 10
7,769
971
7,679
9,762
5,318
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 2 / 13
8,791
1,099
4,863
12,570
14,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 16
8,675
1,084
9,110
9,393
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
83
11
Kills
22
22
Deaths
12
25
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
3
13
3.17
W
5
3
9
3.17
L
Morgan Le Fay
BagelBun
Morgan Le Fay
3
5
4
1
W
Hun Batz
DANIEL300FC
Hun Batz
3
3
10
2.67
W
6
2
13
6.25
L
Janus
Hapaem163
Janus
3
4
7
1.63
L
Terra
Myšilov
Terra
1
4
5
0.88
W
5
1
16
13
L
Nike
3
4
7
1.63
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,611
Damage
45,071
50,638
Taken
48,768
42,882
Mitigated
31,316
11,591
Healing
26,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,574
586
706
1,966
9,276
4,184
260
3,709
5,567
25,574
0
W
11,845
169
552
555
7,767
2,866
476
2,208
5,559
20,844
0
L
Morgan Le Fay
BagelBun
Morgan Le Fay
7,998
527
961
1,280
10,118
5,540
0
8,099
1,965
16,482
0
W
Hun Batz
DANIEL300FC
Hun Batz
7,679
1,960
977
1,130
9,762
5,318
1,309
4,840
4,922
0
13,197
W
4,863
556
940
2,375
12,570
14,673
246
2,920
9,650
10,816
0
L
Janus
Hapaem163
Janus
8,287
313
573
1,987
8,623
4,714
0
7,151
1,422
24,765
0
L
Terra
Myšilov
Terra
1,718
329
1,887
1,988
12,553
11,839
0
9,132
3,421
2,761
0
W
9,110
1,188
11,145
5,929
9,393
4,275
1,187
4,326
5,067
14,279
0
L
Nike
11,098
436
686
1,757
11,696
14,201
0
8,333
3,363
0
14,348
L
3,510
97
241
231
7,648
6,588
0
4,573
3,075
0
4,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,203
Gold Earned
42,239
76
Minions Killed
95
0
Camps Cleared
0
741,883
Distance Traveled
885,519
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,447
1,056
32
4
0
167,341
0
W
He Bo
8,557
1,070
20
3
0
173,059
0
L
Morgan Le Fay
6,777
847
20
3
0
152,158
0
W
Hun Batz
7,769
971
14
2
0
167,448
0
W
Bacchus
8,791
1,099
6
1
0
185,249
0
L
Janus
7,526
941
47
6
0
180,290
0
L
Terra
7,023
878
4
1
0
151,601
0
W
Ra
8,675
1,084
23
3
0
192,422
0
L
Nike
7,069
884
4
1
0
162,109
0
L
Mulan
5,808
726
1
0
0
95,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role