Player Matchup

Janus
Janus
 
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Chrischub9
Hou Yi
Level 123
God Stats
0W - 1L
1,833 SR
Queue Stats
211W - 172L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
Francosoo11
Baron Samedi
Level 141
God Stats
11W - 5L
1,808 SR
Queue Stats
512W - 470L
1,577 Elo+
Party 1
Chaac
Chaac
GLADIATTORXS
Chaac
Level 140
God Stats
10W - 9L
1,681 SR
Queue Stats
412W - 366L
1,579 Elo+
Party 1
Loki
Loki
Hugostiggs
Loki
Level 147
God Stats
0W - 2L
1,301 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 133
1,625 SR
1,546 Elo+

VS

Team Averages
Level 104
1,503 SR
1,520 Elo+
Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CuppaJoe
Hel
Level 158
God Stats
3W - 3L
1,340 SR
Queue Stats
70W - 43L
1,559 Elo+
Solo
Freya
Freya
Cwispy D
Freya
Level 85
God Stats
14W - 15L
1,464 SR
Queue Stats
451W - 415L
1,523 Elo+
Solo
Guan Yu
Guan Yu
RYKRRR
Guan Yu
Level 89
God Stats
6W - 6L
1,616 SR
Queue Stats
224W - 206L
1,501 Elo+
Solo
Hun Batz
Hun Batz
iTz-Just-N8
Hun Batz
Level 124
God Stats
19W - 16L
1,593 SR
Queue Stats
960W - 900L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 5 / 0
4,689
469
4,390
7,843
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Chrischub9
Hou Yi
9
1 / 1 / 0
5,145
515
1,643
8,323
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Francosoo11
Baron Samedi
6
0 / 3 / 1
4,671
467
2,849
7,968
4,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 0
4,885
489
3,897
12,126
8,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 3 / 1
4,961
496
1,925
8,035
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
3 / 0 / 8
5,630
563
7,353
6,035
2,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
5 / 2 / 6
6,256
626
5,883
8,865
5,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Cwispy D
Freya
10
3 / 0 / 1
6,150
615
5,525
4,187
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
RYKRRR
Guan Yu
11
3 / 0 / 2
6,515
652
7,006
6,945
6,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
iTz-Just-N8
Hun Batz
9
0 / 0 / 8
5,282
528
4,449
6,856
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
14
14
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
0
0
W
Neith
 
Neith
3
0
8
7
L
Hou Yi
Chrischub9
Hou Yi
1
1
0
1
W
5
2
6
4
W
Freya
Cwispy D
Freya
3
0
1
3.5
L
Baron Samedi
Francosoo11
Baron Samedi
0
3
1
0.17
L
0
2
0
0
L
0
3
1
0.17
W
Guan Yu
RYKRRR
Guan Yu
3
0
2
4
W
Hun Batz
iTz-Just-N8
Hun Batz
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,704
Damage
30,216
44,295
Taken
32,888
20,571
Mitigated
17,878
18,088
Healing
12,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,390
514
0
1,767
7,843
2,099
0
2,157
5,646
25,529
0
W
Neith
 
Neith
7,353
1,536
0
1,204
6,035
2,085
606
1,997
3,982
0
37,092
L
Hou Yi
Chrischub9
Hou Yi
1,643
763
0
4,766
8,323
3,013
0
3,989
4,078
0
34,013
W
5,883
1,222
1,203
3,934
8,865
5,347
230
2,998
5,645
17,107
0
W
Freya
Cwispy D
Freya
5,525
1,438
0
1,753
4,187
1,610
0
739
3,448
39,973
0
L
Baron Samedi
Francosoo11
Baron Samedi
2,849
280
1,221
2,280
7,968
4,695
0
2,862
5,002
14,354
0
L
3,897
380
0
5,005
12,126
8,221
0
940
11,186
429
33,338
L
1,925
905
0
3,049
8,035
2,543
0
1,042
6,975
0
30,726
W
Guan Yu
RYKRRR
Guan Yu
7,006
761
187
2,917
6,945
6,449
0
687
6,258
0
40,777
W
Hun Batz
iTz-Just-N8
Hun Batz
4,449
1,110
0
1,193
6,856
2,387
0
1,500
5,238
0
33,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,351
Gold Earned
29,833
245
Minions Killed
253
0
Camps Cleared
0
944,285
Distance Traveled
1,041,078
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,689
469
56
6
0
193,415
0
W
Neith
5,630
563
42
4
0
191,563
0
L
Hou Yi
5,145
515
56
6
0
165,419
0
W
Hel
6,256
626
27
3
0
204,535
2
W
Freya
6,150
615
60
6
0
201,886
2
L
Baron Samedi
4,671
467
17
2
0
180,653
2
L
Chaac
4,885
489
57
6
0
200,632
0
L
Loki
4,961
496
59
6
0
204,166
0
W
Guan Yu
6,515
652
78
8
0
219,534
1
W
Hun Batz
5,282
528
46
5
0
223,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role