Player Matchup

Thanatos
Thanatos
Papalaca
Thanatos
Level 37
God Stats
6W - 10L
1,455 SR
Queue Stats
12W - 29L
1,203 Elo+
Party 1
Yemoja
Yemoja
Pumba50
Yemoja
Level 13
God Stats
1W - 1L
1,721 SR
Queue Stats
2W - 7L
1,378 Elo+
Party 1
Hades
Hades
RADMOON_FAWKES
Hades
Level 109
God Stats
43W - 27L
1,609 SR
Queue Stats
108W - 106L
1,531 Elo+
Solo
Medusa
Medusa
SHADOWDOGG007
Medusa
Level 33
God Stats
0W - 1L
1,670 SR
Queue Stats
3W - 18L
1,158 Elo+
Party 1
Sun Wukong
Sun Wukong
kmacthe2nd
Sun Wukong
Level 36
God Stats
0W - 4L
1,319 SR
Queue Stats
3W - 19L
1,026 Elo+
Party 1
Team Averages
Level 46
1,555 SR
1,259 Elo+

VS

Team Averages
Level 112
1,604 SR
1,455 Elo+
Chaac
Chaac
BigXexy713
Chaac
Level 157
God Stats
9W - 4L
1,548 SR
Queue Stats
50W - 49L
1,410 Elo+
Solo
Hun Batz
Hun Batz
HK x Wxlf
Hun Batz
Level 85
God Stats
7W - 3L
1,867 SR
Queue Stats
115W - 106L
1,434 Elo+
Solo
Poseidon
Poseidon
MyFriendsAreGae
Poseidon
Level 123
God Stats
3W - 5L
1,440 SR
Queue Stats
449W - 426L
1,481 Elo+
Solo
Athena
Athena
godslayersPOC
Athena
Level 52
God Stats
25W - 18L
1,667 SR
Queue Stats
437W - 449L
1,471 Elo+
Party 2
Artemis
Artemis
mrgetiton22
Artemis
Level 143
God Stats
89W - 78L
1,498 SR
Queue Stats
539W - 548L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Papalaca
Thanatos
14
6 / 4 / 1
8,093
578
9,272
13,938
4,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Pumba50
Yemoja
10
0 / 4 / 2
6,646
475
3,173
11,440
8,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 5 / 3
7,496
535
9,032
14,533
6,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 5 / 1
6,364
455
5,559
13,037
4,941
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
kmacthe2nd
Sun Wukong
12
0 / 1 / 0
5,883
420
5,926
10,592
11,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
1 / 0 / 0
8,898
636
6,515
12,352
9,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
HK x Wxlf
Hun Batz
14
6 / 2 / 3
8,665
619
5,786
11,805
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
15
6 / 5 / 1
8,972
641
10,041
9,794
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 8
8,244
589
10,620
13,188
11,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
mrgetiton22
Artemis
13
4 / 1 / 3
8,110
579
11,157
8,845
4,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
9
Kills
19
19
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
0
0
1
W
Hun Batz
HK x Wxlf
Hun Batz
6
2
3
3.75
W
Poseidon
6
5
1
1.3
L
Thanatos
Papalaca
Thanatos
6
4
1
1.63
L
Yemoja
Pumba50
Yemoja
0
4
2
0.25
L
2
5
3
0.7
L
1
5
1
0.3
W
2
1
8
6
L
Sun Wukong
kmacthe2nd
Sun Wukong
0
1
0
0
W
Artemis
mrgetiton22
Artemis
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,962
Damage
44,119
63,540
Taken
55,984
36,291
Mitigated
32,981
22,285
Healing
15,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
6,515
1,437
0
7,457
12,352
9,501
221
0
11,630
9,347
59,643
W
Hun Batz
HK x Wxlf
Hun Batz
5,786
1,376
0
520
11,805
4,008
0
2,579
9,124
0
55,256
W
Poseidon
10,041
1,885
0
750
9,794
3,383
1,444
5,123
4,281
57,724
0
L
Thanatos
Papalaca
Thanatos
9,272
2,955
0
8,036
13,938
4,819
0
4,397
9,541
0
62,491
L
Yemoja
Pumba50
Yemoja
3,173
1,423
2,246
1,405
11,440
8,122
0
3,669
7,771
23,537
0
L
9,032
191
160
4,839
14,533
6,696
0
8,111
6,422
54,005
0
L
5,559
3,165
429
2,887
13,037
4,941
0
4,305
8,732
0
44,106
W
10,620
2,302
208
1,915
13,188
11,613
360
2,846
10,294
37,535
0
L
Sun Wukong
kmacthe2nd
Sun Wukong
5,926
1,616
0
2,283
10,592
11,713
0
1,159
9,433
0
41,668
W
Artemis
mrgetiton22
Artemis
11,157
4,446
300
4,645
8,845
4,476
595
1,209
7,636
0
61,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,482
Gold Earned
42,889
330
Minions Killed
410
0
Camps Cleared
0
1,337,931
Distance Traveled
1,368,334
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,898
636
115
8
0
225,329
0
W
Hun Batz
8,665
619
90
6
0
332,777
0
W
Poseidon
8,972
641
80
6
0
257,272
0
L
Thanatos
8,093
578
87
6
0
317,754
0
L
Yemoja
6,646
475
31
2
0
246,188
0
L
Hades
7,496
535
87
6
0
254,548
3
L
Medusa
6,364
455
76
5
0
251,534
0
W
Athena
8,244
589
50
4
0
307,879
1
L
Sun Wukong
5,883
420
49
4
0
267,907
0
W
Artemis
8,110
579
75
5
0
245,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role