Player Matchup

Baron Samedi
Baron Samedi
Masters
Aguita
Baron Samedi
Masters
Level 88
God Stats
14W - 4L
1,831 SR
Queue Stats
153W - 147L
2,786 MMR
Party 2
Jing Wei
Jing Wei
Diamond IV
Yazhogg
Jing Wei
Diamond IV
Level 143
God Stats
4W - 3L
1,614 SR
Queue Stats
284W - 251L
2,156 MMR
Party 2
Ganesha
Ganesha
Diamond IV
Yxx3
Ganesha
Diamond IV
Level 159
God Stats
4W - 4L
1,655 SR
Queue Stats
303W - 270L
2,156 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,700 SR
2,366 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 172
1,559 SR
2,004 MMR
Sol
Sol
Platinum II
f0lwedy
Sol
Platinum II
Level 216
God Stats
3W - 10L
1,552 SR
Queue Stats
577W - 661L
2,083 MMR
Party 1
Danzaburou
Danzaburou
Gold I
laufknoedl
Danzaburou
Gold I
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
349W - 398L
1,742 MMR
Party 1
Bacchus
Bacchus
Diamond III
倚天破苍穹
Bacchus
Diamond III
Level 159
God Stats
11W - 11L
1,625 SR
Queue Stats
96W - 117L
2,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aguita
Baron Samedi
13
3 / 1 / 6
9,555
869
11,929
9,240
5,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Yazhogg
Jing Wei
13
6 / 0 / 3
10,124
920
12,147
8,315
3,580
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Yxx3
Ganesha
12
0 / 1 / 9
8,650
786
5,390
10,580
10,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesThothCharonMartichoras

VS

Bans
KuzenboHou YiXbalanqueHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 3 / 2
7,785
708
8,512
10,046
3,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
laufknoedl
Danzaburou
10
1 / 3 / 1
7,845
713
7,337
9,278
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
7,730
703
5,938
14,810
15,841
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
9
Kills
2
2
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Aguita
Baron Samedi
3
1
6
6
W
Jing Wei
Yazhogg
Jing Wei
6
0
3
7.5
W
Ganesha
Yxx3
Ganesha
0
1
9
4.5
L
Sol
0
3
2
0.33
L
Danzaburou
laufknoedl
Danzaburou
1
3
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,466
Damage
21,787
28,135
Taken
34,134
19,266
Mitigated
23,117
12,197
Healing
8,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Aguita
Baron Samedi
11,929
1,090
1,220
5,596
9,240
5,198
423
5,137
4,103
35,851
0
W
Jing Wei
Yazhogg
Jing Wei
12,147
10,305
0
2,870
8,315
3,580
2,597
3,557
4,758
0
63,480
W
Ganesha
Yxx3
Ganesha
5,390
344
0
2,511
10,580
10,488
211
5,330
5,250
16,299
94
L
Sol
8,512
3,147
0
3,618
10,046
3,828
0
5,693
4,073
36,942
5,232
L
Danzaburou
laufknoedl
Danzaburou
7,337
2,174
0
1,674
9,278
3,448
0
6,386
2,698
0
30,297
L
5,938
492
0
3,008
14,810
15,841
0
4,505
9,854
14,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,329
Gold Earned
23,360
156
Minions Killed
110
0
Camps Cleared
0
701,498
Distance Traveled
624,341
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,555
869
61
6
0
224,743
2
W
Jing Wei
10,124
920
94
9
0
244,999
0
W
Ganesha
8,650
786
1
0
0
231,756
0
L
Sol
7,785
708
63
6
0
191,072
4
L
Danzaburou
7,845
713
36
3
0
219,759
0
L
Bacchus
7,730
703
11
1
0
213,510
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role