Player Matchup

Fenrir
Fenrir
Quezg1
Fenrir
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
232W - 233L
1,386 Elo+
Solo
He Bo
He Bo
SUPERJEDI17
He Bo
Level 58
God Stats
3W - 2L
1,533 SR
Queue Stats
37W - 75L
1,309 Elo+
Solo
Hel
Hel
ThroatpnchNinja
Hel
Level 150
God Stats
4W - 1L
1,682 SR
Queue Stats
108W - 119L
1,420 Elo+
Solo
Lancelot
Lancelot
bobycha321
Lancelot
Level 153
God Stats
1W - 4L
1,231 SR
Queue Stats
114W - 117L
1,492 Elo+
Solo
Vulcan
Vulcan
tonoobtoplay
Vulcan
Level 109
God Stats
2W - 2L
1,345 SR
Queue Stats
81W - 85L
1,416 Elo+
Solo
Team Averages
Level 113
1,458 SR
1,405 Elo+

VS

Team Averages
Level 104
1,555 SR
1,399 Elo+
Yemoja
Yemoja
Jcox00
Yemoja
Level 108
God Stats
1W - 1L
1,611 SR
Queue Stats
87W - 101L
1,479 Elo+
Solo
Raijin
Raijin
Junipere
Raijin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,251 Elo+
Solo
Nike
Nike
KCAssassin
Nike
Level 126
God Stats
14W - 9L
1,670 SR
Queue Stats
596W - 601L
1,417 Elo+
Solo
He Bo
He Bo
LordOf_Cinder
He Bo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,354 Elo+
Solo
Athena
Athena
time2changelater
Athena
Level 158
God Stats
4W - 4L
1,496 SR
Queue Stats
765W - 846L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Quezg1
Fenrir
15
7 / 2 / 11
8,944
894
8,035
9,404
6,367
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 2
6,486
649
1,224
2,446
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 16
8,872
887
6,971
9,596
4,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lancelot
bobycha321
Lancelot
16
3 / 2 / 16
8,958
896
11,490
11,901
8,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
17
13 / 1 / 11
10,473
1,047
26,253
6,968
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jcox00
Yemoja
13
0 / 4 / 4
7,205
721
3,915
15,187
12,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Raijin
Junipere
Raijin
10
2 / 7 / 2
6,803
680
2,766
9,639
3,641
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 4
7,424
742
8,045
10,085
12,369
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 7 / 3
7,672
767
9,363
12,260
5,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 5
7,505
751
4,809
12,546
10,319
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
26
25
Kills
8
9
Deaths
25
56
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Jcox00
Yemoja
0
4
4
0.5
L
Raijin
Junipere
Raijin
2
7
2
0.43
L
2
4
4
1
L
1
7
3
0.36
W
Fenrir
Quezg1
Fenrir
7
2
11
6.25
W
0
2
2
0.5
W
2
2
16
5
W
Lancelot
bobycha321
Lancelot
3
2
16
5.5
L
3
3
5
1.83
W
Vulcan
13
1
11
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,973
Damage
28,898
40,315
Taken
59,717
23,513
Mitigated
44,306
22,416
Healing
10,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Jcox00
Yemoja
3,915
588
3,208
1,412
15,187
12,734
0
8,817
6,370
11,992
0
L
Raijin
Junipere
Raijin
2,766
453
0
340
9,639
3,641
0
5,632
4,007
6,729
0
L
8,045
996
411
254
10,085
12,369
0
5,280
4,805
0
17,203
L
9,363
916
176
1,116
12,260
5,243
0
7,649
4,611
19,572
0
W
Fenrir
Quezg1
Fenrir
8,035
2,642
398
1,467
9,404
6,367
1,513
5,316
3,942
0
13,155
W
1,224
336
40
98
2,446
745
19
902
1,504
2,796
0
W
6,971
443
8,448
4,846
9,596
4,441
420
4,457
4,999
16,972
0
W
Lancelot
bobycha321
Lancelot
11,490
3,756
668
2,036
11,901
8,697
1,076
5,727
6,031
0
19,113
L
4,809
1,372
1,181
1,979
12,546
10,319
0
7,070
5,476
12,197
0
W
Vulcan
26,253
14,296
2,072
2,343
6,968
3,263
864
3,862
2,986
43,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,733
Gold Earned
36,609
102
Minions Killed
74
0
Camps Cleared
0
911,708
Distance Traveled
745,565
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,205
721
14
1
0
157,185
0
L
Raijin
6,803
680
9
1
0
116,810
0
L
Nike
7,424
742
13
1
0
165,268
0
L
He Bo
7,672
767
24
2
0
153,015
0
W
Fenrir
8,944
894
12
1
0
206,138
0
W
He Bo
6,486
649
2
0
0
57,623
0
W
Hel
8,872
887
26
3
0
197,742
0
W
Lancelot
8,958
896
24
2
0
225,547
1
L
Athena
7,505
751
14
1
0
153,287
0
W
Vulcan
10,473
1,047
38
4
0
224,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role