Player Matchup

Raijin
Raijin
Dark梦想家
Raijin
Level 146
God Stats
6W - 3L
1,464 SR
Queue Stats
378W - 390L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
Peergeweer
Sylvanus
Level 66
God Stats
7W - 2L
1,558 SR
Queue Stats
40W - 42L
1,507 Elo+
Solo
Sol
Sol
supermuratore
Sol
Level 144
God Stats
8W - 7L
1,484 SR
Queue Stats
133W - 122L
1,512 Elo+
Solo
Hachiman
Hachiman
单刷小飞侠
Hachiman
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 207L
1,478 Elo+
Party 1
Susano
Susano
她说万幸得以相识丶
Susano
Level 101
God Stats
7W - 3L
1,644 SR
Queue Stats
228W - 215L
1,531 Elo+
Party 1
Team Averages
Level 104
1,530 SR
1,512 Elo+

VS

Team Averages
Level 130
1,556 SR
1,500 Elo+
Baron Samedi
Baron Samedi
Dynamo1
Baron Samedi
Level 175
God Stats
3W - 2L
1,643 SR
Queue Stats
397W - 385L
1,490 Elo+
Solo
Neith
Neith
Lincerastas
Neith
Level 143
God Stats
10W - 10L
1,429 SR
Queue Stats
128W - 104L
1,565 Elo+
Solo
Charybdis
Charybdis
OmegaVIPER_
Charybdis
Level 157
God Stats
21W - 16L
1,578 SR
Queue Stats
537W - 521L
1,467 Elo+
Solo
Fafnir
Fafnir
Th3Whal3
Fafnir
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 132L
1,512 Elo+
Solo
Nemesis
Nemesis
TheWukongAndOnly
Nemesis
Level 34
God Stats
2W - 2L
1,628 SR
Queue Stats
20W - 36L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
8,766
626
11,285
10,234
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Peergeweer
Sylvanus
10
0 / 2 / 4
6,921
494
4,848
11,170
7,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 0 / 2
9,321
666
9,417
8,489
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
14
1 / 1 / 0
7,867
562
7,417
12,047
4,354
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 4
7,714
551
3,613
9,008
3,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dynamo1
Baron Samedi
11
1 / 5 / 2
6,580
470
7,391
8,788
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 1
7,916
565
10,088
8,444
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
OmegaVIPER_
Charybdis
12
0 / 4 / 0
6,995
500
4,408
13,654
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Th3Whal3
Fafnir
11
0 / 2 / 4
6,824
487
4,480
15,260
17,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 1 / 0
7,827
559
1,607
9,894
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
5
5
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
L
Baron Samedi
Dynamo1
Baron Samedi
1
5
2
0.4
L
2
1
1
2.5
L
Charybdis
OmegaVIPER_
Charybdis
0
4
0
0
W
Sylvanus
Peergeweer
Sylvanus
0
2
4
1
L
Fafnir
Th3Whal3
Fafnir
0
2
4
1
L
2
1
0
2
W
4
0
2
5
W
Hachiman
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,580
Damage
27,974
50,948
Taken
56,040
22,296
Mitigated
34,275
19,240
Healing
16,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,285
921
0
2,532
10,234
4,054
0
4,581
5,653
72,334
0
L
Baron Samedi
Dynamo1
Baron Samedi
7,391
829
537
1,817
8,788
3,873
0
5,197
3,585
47,507
0
L
10,088
3,502
0
2,556
8,444
3,161
643
1,665
6,745
0
71,118
L
Charybdis
OmegaVIPER_
Charybdis
4,408
2,204
0
5,760
13,654
5,472
0
6,445
6,713
0
58,950
W
Sylvanus
Peergeweer
Sylvanus
4,848
1,847
2,096
2,471
11,170
7,665
60
4,359
6,811
21,934
0
L
Fafnir
Th3Whal3
Fafnir
4,480
1,723
0
4,105
15,260
17,752
0
9,250
5,856
25,004
0
L
1,607
373
0
2,084
9,894
4,017
0
2,261
7,591
0
74,264
W
9,417
1,817
90
6,568
8,489
2,730
1,863
111
8,378
68,023
0
W
Hachiman
7,417
4,158
0
4,965
12,047
4,354
0
358
11,689
0
64,691
W
3,613
625
0
518
9,008
3,493
0
2,462
6,546
0
48,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,589
Gold Earned
36,142
476
Minions Killed
454
0
Camps Cleared
0
1,369,399
Distance Traveled
1,297,328
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,766
626
132
9
0
272,751
0
L
Baron Samedi
6,580
470
84
6
0
261,994
0
L
Neith
7,916
565
127
9
0
263,809
0
L
Charybdis
6,995
500
84
6
0
197,054
0
W
Sylvanus
6,921
494
21
2
0
252,632
0
L
Fafnir
6,824
487
30
2
0
261,753
4
L
Nemesis
7,827
559
129
9
0
312,718
0
W
Sol
9,321
666
138
10
0
266,275
0
W
Hachiman
7,867
562
107
8
0
261,528
0
W
Susano
7,714
551
78
6
0
316,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role