Player Matchup

Janus
Janus
Luca785634
Janus
Level 84
God Stats
20W - 22L
1,453 SR
Queue Stats
136W - 138L
1,415 Elo+
Party 1
Ix Chel
Ix Chel
Trafalgar_D_Kory
Ix Chel
Level 103
God Stats
11W - 18L
1,439 SR
Queue Stats
252W - 257L
1,462 Elo+
Solo
He Bo
He Bo
m455199
He Bo
Level 104
God Stats
5W - 9L
1,478 SR
Queue Stats
257W - 231L
1,415 Elo+
Party 1
Surtr
Surtr
ruvamo
Surtr
Level 68
God Stats
2W - 5L
1,364 SR
Queue Stats
264W - 248L
1,426 Elo+
Solo
Hachiman
Hachiman
steaklp
Hachiman
Level 89
God Stats
31W - 25L
1,508 SR
Queue Stats
124W - 131L
1,391 Elo+
Party 1
Team Averages
Level 90
1,448 SR
1,422 Elo+

VS

Team Averages
Level 110
1,594 SR
1,479 Elo+
Sol
Sol
Blaze__Insane__1
Sol
Level 103
God Stats
16W - 6L
1,591 SR
Queue Stats
361W - 336L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
Danukikos
Baron Samedi
Level 126
God Stats
37W - 18L
1,674 SR
Queue Stats
186W - 168L
1,495 Elo+
Party 2
Sun Wukong
Sun Wukong
Dondeals
Sun Wukong
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 36L
1,540 Elo+
Solo
Da Ji
Da Ji
iker3009
Da Ji
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 70L
1,421 Elo+
Party 2
Zhong Kui
Zhong Kui
你就不要想骑我
Zhong Kui
Level 108
God Stats
5W - 3L
1,705 SR
Queue Stats
190W - 202L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 6 / 0
6,678
393
5,742
9,312
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 5
7,803
459
5,958
7,891
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
m455199
He Bo
15
7 / 1 / 0
8,747
515
7,121
11,343
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Surtr
ruvamo
Surtr
11
2 / 4 / 2
7,464
439
7,581
12,578
9,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
steaklp
Hachiman
11
0 / 3 / 2
6,990
411
2,492
10,343
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
8,792
517
4,851
5,894
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Danukikos
Baron Samedi
15
3 / 0 / 4
8,632
508
6,237
6,844
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Dondeals
Sun Wukong
12
4 / 3 / 2
7,654
450
10,887
15,059
12,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
iker3009
Da Ji
13
4 / 3 / 1
8,423
495
5,787
13,102
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 3 / 2
9,287
546
6,225
12,469
13,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
10
Kills
15
15
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
Baron Samedi
Danukikos
Baron Samedi
3
0
4
5
W
Sun Wukong
Dondeals
Sun Wukong
4
3
2
1.67
L
Janus
0
6
0
0
L
1
1
5
3.5
W
Da Ji
iker3009
Da Ji
4
3
1
1.5
L
He Bo
m455199
He Bo
7
1
0
7
L
Surtr
ruvamo
Surtr
2
4
2
0.75
L
Hachiman
steaklp
Hachiman
0
3
2
0.33
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,894
Damage
33,987
51,467
Taken
53,368
22,809
Mitigated
36,720
15,135
Healing
13,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,851
575
0
2,821
5,894
2,129
853
2,170
3,587
68,517
0
W
Baron Samedi
Danukikos
Baron Samedi
6,237
181
348
2,419
6,844
3,432
656
3,374
3,159
56,850
0
W
Sun Wukong
Dondeals
Sun Wukong
10,887
1,639
0
1,260
15,059
12,470
0
6,605
7,796
0
37,447
L
Janus
5,742
165
0
849
9,312
3,254
0
3,128
6,184
38,462
0
L
5,958
32
788
2,322
7,891
2,793
0
2,304
5,421
49,826
0
W
Da Ji
iker3009
Da Ji
5,787
1,060
0
1,525
13,102
5,509
177
3,763
9,187
0
67,422
L
He Bo
m455199
He Bo
7,121
277
0
2,857
11,343
3,877
0
2,829
8,398
59,966
0
L
Surtr
ruvamo
Surtr
7,581
2,336
0
4,901
12,578
9,027
10
5,166
6,900
566
39,671
L
Hachiman
steaklp
Hachiman
2,492
1,151
0
3,418
10,343
3,858
0
2,736
7,251
0
38,066
W
6,225
226
0
4,697
12,469
13,180
944
1,878
10,547
60,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,682
Gold Earned
42,788
399
Minions Killed
477
0
Camps Cleared
0
1,515,462
Distance Traveled
1,621,861
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,792
517
122
7
0
330,317
2
W
Baron Samedi
8,632
508
108
6
0
305,709
3
W
Sun Wukong
7,654
450
41
2
0
342,464
0
L
Janus
6,678
393
71
4
0
265,094
2
L
Ix Chel
7,803
459
95
6
0
341,637
4
W
Da Ji
8,423
495
86
5
0
370,161
1
L
He Bo
8,747
515
93
5
0
327,181
1
L
Surtr
7,464
439
58
3
0
239,004
0
L
Hachiman
6,990
411
82
5
0
342,546
6
W
Zhong Kui
9,287
546
120
7
0
273,210
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role