Player Matchup

Janus
Janus
Andresboti27
Janus
Level 111
God Stats
2W - 1L
1,844 SR
Queue Stats
131W - 151L
1,420 Elo+
Party 3
Lancelot
Lancelot
Emperor_Lucian
Lancelot
Level 105
God Stats
11W - 3L
1,061 SR
Queue Stats
513W - 491L
1,471 Elo+
Party 1
Yemoja
Yemoja
black_lampard800
Yemoja
Level 149
God Stats
1W - 3L
1,175 SR
Queue Stats
397W - 371L
1,506 Elo+
Party 1
Tiamat
Tiamat
miguelete13
Tiamat
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 94L
1,469 Elo+
Party 3
Heimdallr
Heimdallr
rppino16
Heimdallr
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 202L
1,443 Elo+
Party 3
Team Averages
Level 122
1,416 SR
1,462 Elo+

VS

Team Averages
Level 79
1,468 SR
1,429 Elo+
Ra
Ra
PL3B x ELITE
Ra
Level 100
God Stats
2W - 0L
1,183 SR
Queue Stats
322W - 311L
1,438 Elo+
Solo
Bakasura
Bakasura
Sheppard41
Bakasura
Level 69
God Stats
2W - 0L
1,717 SR
Queue Stats
65W - 60L
1,459 Elo+
Party 2
Cerberus
Cerberus
chefdesbambie13
Cerberus
Level 34
God Stats
6W - 4L
1,328 SR
Queue Stats
28W - 46L
1,303 Elo+
Solo
Anubis
Anubis
cvngIZBACKboys
Anubis
Level 64
God Stats
3W - 2L
1,619 SR
Queue Stats
47W - 48L
1,448 Elo+
Party 2
Medusa
Medusa
p3ekabootv
Medusa
Level 126
God Stats
2W - 0L
1,496 SR
Queue Stats
201W - 195L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
7,090
506
5,502
8,118
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
15
3 / 2 / 2
8,728
623
8,308
9,819
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 4 / 3
6,445
460
5,968
11,346
5,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
12
1 / 6 / 0
6,861
490
3,286
12,134
6,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
rppino16
Heimdallr
11
2 / 3 / 3
7,004
500
10,195
11,394
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
8,117
580
6,993
8,388
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Sheppard41
Bakasura
13
4 / 2 / 1
8,030
574
7,212
14,221
5,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
10
1 / 4 / 2
6,530
466
4,040
13,603
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
8 / 1 / 3
9,364
669
13,488
10,457
5,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
p3ekabootv
Medusa
12
2 / 1 / 0
6,744
482
5,901
7,072
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
9
Kills
18
18
Deaths
9
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
Lancelot
3
2
2
2
W
3
1
3
4.5
W
Bakasura
Sheppard41
Bakasura
4
2
1
2.25
L
2
4
3
0.88
W
Cerberus
1
4
2
0.5
W
8
1
3
9.5
L
Tiamat
1
6
0
0.17
W
Medusa
p3ekabootv
Medusa
2
1
0
2
L
Heimdallr
rppino16
Heimdallr
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,259
Damage
37,634
52,811
Taken
53,741
23,487
Mitigated
26,436
9,504
Healing
17,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,502
499
0
750
8,118
2,074
0
4,976
2,325
47,409
0
L
Lancelot
8,308
1,871
0
340
9,819
3,941
172
2,004
7,214
0
68,744
W
6,993
415
936
2,694
8,388
3,018
0
3,404
4,742
58,725
0
W
Bakasura
Sheppard41
Bakasura
7,212
5,215
0
2,987
14,221
5,835
0
2,863
11,096
0
52,659
L
5,968
1,240
508
1,070
11,346
5,868
72
6,404
4,500
30,299
0
W
Cerberus
4,040
414
0
1,903
13,603
9,672
0
2,752
10,767
18,202
0
W
13,488
911
0
6,839
10,457
5,552
683
4,344
5,795
83,876
0
L
Tiamat
3,286
372
0
3,666
12,134
6,936
0
6,039
5,695
36,513
0
W
Medusa
p3ekabootv
Medusa
5,901
2,548
0
2,050
7,072
2,359
0
753
6,279
0
46,281
L
Heimdallr
rppino16
Heimdallr
10,195
4,873
0
3,170
11,394
4,668
262
4,294
7,000
0
51,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,128
Gold Earned
38,785
382
Minions Killed
397
0
Camps Cleared
0
1,376,489
Distance Traveled
1,478,455
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,090
506
97
7
0
289,103
1
L
Lancelot
8,728
623
104
7
0
331,027
0
W
Ra
8,117
580
97
7
0
304,115
0
W
Bakasura
8,030
574
88
6
0
337,206
0
L
Yemoja
6,445
460
42
3
0
253,124
0
W
Cerberus
6,530
466
42
3
0
293,571
3
W
Anubis
9,364
669
111
8
0
251,351
0
L
Tiamat
6,861
490
74
5
0
249,456
2
W
Medusa
6,744
482
59
4
0
292,212
4
L
Heimdallr
7,004
500
65
5
0
253,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role