Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Sl3iipnir
Set
Level 159
God Stats
1W - 1L
1,165 SR
Queue Stats
4W - 6L
1,503 Elo+
Party 2
Gilgamesh
Gilgamesh
vaalchonk
Gilgamesh
Level 115
God Stats
11W - 15L
1,493 SR
Queue Stats
210W - 211L
1,518 Elo+
Solo
Team Averages
Level 152
1,432 SR
1,504 Elo+

VS

Team Averages
Level 129
1,580 SR
1,593 Elo+
Chaac
Chaac
AudioBomb
Chaac
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,717 Elo+
Solo
Ne Zha
Ne Zha
ViThos
Ne Zha
Level 162
God Stats
2W - 2L
1,743 SR
Queue Stats
188W - 167L
1,555 Elo+
Party 3
Janus
Janus
WIzKush
Janus
Level 159
God Stats
27W - 24L
1,657 SR
Queue Stats
366W - 337L
1,637 Elo+
Party 3
Jing Wei
Jing Wei
schmoschmos47
Jing Wei
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
410W - 363L
1,532 Elo+
Solo
Sobek
Sobek
yJocca
Sobek
Level 117
God Stats
1W - 3L
1,500 SR
Queue Stats
221W - 225L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 0 / 8
6,970
536
5,987
10,745
8,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
 
Ishtar
12
3 / 2 / 0
6,849
527
8,021
8,639
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
 
Vulcan
12
3 / 2 / 1
6,785
522
4,156
4,520
1,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 4 / 1
6,695
515
5,281
12,763
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
vaalchonk
Gilgamesh
14
3 / 1 / 0
8,023
617
6,570
11,305
8,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AudioBomb
Chaac
13
2 / 2 / 0
7,382
568
7,162
11,083
9,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
ViThos
Ne Zha
12
3 / 3 / 3
7,137
549
7,075
11,693
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Janus
WIzKush
Janus
13
4 / 1 / 2
7,645
588
9,064
5,805
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
schmoschmos47
Jing Wei
11
0 / 2 / 4
6,261
482
4,996
10,519
3,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
yJocca
Sobek
7
0 / 3 / 1
5,258
404
1,919
7,985
4,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
11
Kills
9
9
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
8
4
W
Ishtar
 
Ishtar
3
2
0
1.5
W
Vulcan
 
Vulcan
3
2
1
1.75
L
Chaac
AudioBomb
Chaac
2
2
0
1
W
2
4
1
0.63
L
Ne Zha
ViThos
Ne Zha
3
3
3
1.5
L
Janus
WIzKush
Janus
4
1
2
5
L
Jing Wei
schmoschmos47
Jing Wei
0
2
4
1
W
Gilgamesh
vaalchonk
Gilgamesh
3
1
0
3
L
Sobek
yJocca
Sobek
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,015
Damage
30,216
47,972
Taken
47,085
27,079
Mitigated
24,555
14,416
Healing
13,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,987
987
0
3,743
10,745
8,822
0
3,206
7,393
25,277
0
W
Ishtar
 
Ishtar
8,021
4,798
0
4,232
8,639
2,996
0
1,706
6,895
0
53,856
W
Vulcan
 
Vulcan
4,156
1,300
0
781
4,520
1,388
0
2,568
1,808
37,431
0
L
Chaac
AudioBomb
Chaac
7,162
1,433
0
4,963
11,083
9,400
0
229
10,104
0
58,955
W
5,281
2,013
0
1,952
12,763
5,209
0
2,691
9,856
56
54,408
L
Ne Zha
ViThos
Ne Zha
7,075
2,411
0
1,841
11,693
4,563
0
3,281
8,368
0
52,029
L
Janus
WIzKush
Janus
9,064
271
0
1,120
5,805
2,169
0
3,016
2,789
60,495
0
L
Jing Wei
schmoschmos47
Jing Wei
4,996
4,016
0
3,386
10,519
3,468
0
2,634
7,885
0
43,591
W
Gilgamesh
vaalchonk
Gilgamesh
6,570
1,839
0
3,708
11,305
8,664
0
332
10,047
0
59,081
L
Sobek
yJocca
Sobek
1,919
289
217
2,471
7,985
4,955
0
1,039
6,946
11,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,322
Gold Earned
33,683
372
Minions Killed
382
0
Camps Cleared
0
1,276,152
Distance Traveled
1,204,047
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,970
536
2
0
0
266,007
3
W
Ishtar
6,849
527
102
8
0
222,678
3
W
Vulcan
6,785
522
78
6
0
264,549
0
L
Chaac
7,382
568
98
8
0
258,013
0
W
Set
6,695
515
88
7
0
271,112
1
L
Ne Zha
7,137
549
75
6
0
267,495
1
L
Janus
7,645
588
115
9
0
280,647
4
L
Jing Wei
6,261
482
81
6
0
243,166
0
W
Gilgamesh
8,023
617
102
8
0
251,806
0
L
Sobek
5,258
404
13
1
0
154,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role